Ubi might have a hit here. I had a blast playing last night.
Thanks a lot.Seems I had a 360 code... not gonna use it though.
Quote to reveal, blah blah... say if you claim it.
http://www.imfdb.org/wiki/Ghost_Recon:_Future_Soldier
You can get the full weapons list here.
Also playing against a good team is really disheartening. I got completely owned by them. Next round most of them quit and I was able to sneak around and take objectives and get 10-0 KDR. But that's after having to have numerous "HOST CONNECTION LOST" errors and the Mill map never fucking working.
Pipeline is a piece of shit, as per people saying, yeah. I haven't been spawned trapped there but I've seen that teams spawn and while there's an "underground" way of going under the bridge, you still have to go up the stairs to the bridge to exit into the map so it's not a viable outway.
Wow second Bodark handgun is awesome. Ghost's second is meh.
Anyone want a key for Xbox 360?
Yeah getting dominated is not fun. You haven't played sabo yet but losing to a good team in sabo is basically loading the map, moving towards the objective by yourself (where the fuck is your team?), enemy team grabs the bomb. You peak up and kill him but get killed. By the time you respawn your bomb is being planted. You get no visual cue other than the 3d hud afaik (straight from BF3's book!) and then the game is over LOL
Pipeline isn't fun even if you don't get spawn camped. It's just not a very fluid map. It's really sad to hear that mill is the biggest map because it feels like the right size with the right spacing between objectives for this type of game.
One of the bigger issues with the game right now is 1) artificial skill gap because of unlock system, 2) getting dominated is really, really not fun; it's basically spawn/die over and over again even if you don't get spawn camped. The combination of the two though.. you really only get spawn camped if you go up against a really good team and your team is bad and dat skill gap.. All the casual players are going to stop playing this game after a couple weeks imo
The gun balance between the two factions is awful.
Mill is the biggest map? Yikes...
im hoping because its long and narrow.Mill is the biggest map? Yikes...
No clue but I sent you a PMHas anybody gotten their 3 promised keys from ubisoft by using the splinter cell disc? I swear I checked my email a couple times but i havent gotten it.
is tehre something im missing
man incendiary grenades are the most useless thing in the game.
Its like a little flare that the enemies have to run through to die.
the soldiers screaming on fire does sound hilarious through.
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Suppression is so damned effective, why don't more people use it? They don't like controlling the recoil on LMGs?
Suppression is so damned effective, why don't more people use it? They don't like controlling the recoil on LMGs?
Supression is only effective when working in teams and have a coordinated attack or defense set up.
supressing someone without having a flanking movement going on at the same time is pretty useless and does nothing more than paint you for the next sniper.
As this Beta highlights once again that console players at large seem to be unable to play cooperatively in any capacity, it's not surprising to see no one using a feature that is dedicated to team oriented play.
Suppression is so damned effective, why don't more people use it? They don't like controlling the recoil on LMGs?
Supression is only effective when working in teams and have a coordinated attack or defense set up.
supressing someone without having a flanking movement going on at the same time is pretty useless and does nothing more than paint you for the next sniper.
As this Beta highlights once again that console players at large seem to be unable to play cooperatively in any capacity, it's not surprising to see no one using a feature that is dedicated to team oriented play.
I used it a handful of times, with random teammates, and it wasn't effective enough. I earned the bonus points for doing it, but it didn't really work as intended, because my team was not taking advantage of the suppressive fire.
I actually was with randoms last night for a few matches and eventually they learned if I was firing in a direction they needed to go flush it out. Was pretty cool to see.
The LMG sound is so distinctive the entire map knows what's going on when you're doing it.
Sabotage isn't bad because you can spawn instantly. Issue is when you aren't able to spawn instantly because the game "locks up" for like two minutes before letting you spawn. WTF?