Cosmo Clock 21 said:well you did spend at least five posts expounding on how dumb/plot-holey the story was
idgiAmir0x said:ok
so, just to be clear here, the expectation about a game that is a great part about its plot and writing is to...be plot holey and poorly written? And that if I expect anything else, I'm just setting myself up for disappointment?
You know what I think I'm beginning to understand why having simple discussions around here can be so difficult lol
Its worth noting that 999 actually starts out pretty poorly written (the style feels amateurish in places), and it actually makes a huge jump in quality as the game progresses. Its a very striking contrast.Amir0x said:ok
so, just to be clear here, the expectation about a game that is a great part about its plot and writing is to...be plot holey and poorly written? And that if I expect anything else, I'm just setting myself up for disappointment?
You know what I think I'm beginning to understand why having simple discussions around here can be so difficult lol
Boney said:Must not read spoilers!!
aaaarg!!!
Kinda want to save it for Febuary now.LiK said:GTFO. come back when you finish the game!
Amir0x said:man, for all the "love" 999 gets, I've begin to hear from defenders that it has really bad writing and basically just the scenario is is what does it for these people. Too late for regrets now, my copy is sitting here lol
Amir0x said:Alright, fair enough, but then I'm not sure why anybody tries to judge storylines if that's going to be the attitude. There are always internal rules a universe lives by; I don't think it's too out of the park to claim that these basic things would remain true even in this world of blue people and ghosts (since there are investigators and a justice system where people go over evidence and determine the guilt of someone in Ghost Trick). If a game breaks internal logic, then it feels forced and as is the case in what I believe here, poorly written.
Amir0x said:Technically I listened to people in the neoGAF GOTY thread. You know me, my curiosity always gets the better of me when someone claims something has a 'good story.' It's like something inside me screams 'No I'll be the judge of that'! Because gaming so frequently has terrible stories there is some internal drive to find a single game in an ocean that bucks this trend lol
Attackthebase said:What game(s) would you say have a good story? I'm honestly curious, since I have never heard you call a game actually good (for its story elements). If such a game exists, I would love to actually play it, since you ALWAYS back up your opinions with details and evidence.
cosmicblizzard said:Oh, we don't think it's poorly written. We just know you'll nitpick pointless things like you're doing here and mess up an otherwise fun discussion in the OT.
Jintor said:Yeah, but I don't feel that the game breaks internal logic - it merely takes some acceptable breaks from reality. To take Jowd for an example, his melodrama andis something that would be more acceptable in a work of fiction, specifically a Japanese work of fiction, than anything else. Holding these games to 'real world' standards makes about as much sense as asking why in films the villain doesn't just immediately shoot the protagonist or why people can hear in space.'I killed a man' kind of thinking despite not really killing a man
Jintor said:Additionally, regarding Kamila:the device didn't misfire, it was specifically constructed (with the manipulator's help) to kill. How would that end up looking by a police investigation?
Attackthebase said:What game(s) would you say have a good story? I'm honestly curious, since I have never heard you call a game actually good (for its story elements). If such a game exists, I would love to actually play it, since you ALWAYS back up your opinions with details and evidence.
Amir0x said:You know what, this is offensive and insulting. I pointed out many significant aspects of the game with absolutely no particular vitriol or hatred toward anything or anybody. I posted in a great amount of detail the problems I had. I said what I liked, and what I didn't like, and then you behave in this immature way about the content.
It's INFURIATING to be completely unable to participate in any topic without the sacred cow whiners bitching that shit they like is being critiqued unfairly somehow.
If GAF ever wonders why there is this perception that I come into threads and they magically get derailed, it's because of this. It's not because of me. It's because we have grown adults who essentially act like they're fucking five year olds whenever someone says something that isn't completely in line with their rainbow-and-unicorn-and-fairydust outlook on whatever subject.
If you don't like what I have to say, cosmicblizzard, ignore it. Don't expect any respect in the future for your perspectives when you can't act like an adult.
Boney said:The most important question is...
Did you liked Missile? I know you laughed at one part.
cosmicblizzard said:I apologize if I came off as a jerk there. I have no problem with what you say, it's just how you say it.
Amir0x said:Although I didn't find it as ha-ha funny as a lot of people, I did often smile at how clearly in-love with the idea of pet loyalty the writer of the game was. It's clearly something close to his heart, and it comes through in all the scenes with Missile. It was quite endearing.
There was one other scene that made me laugh with missile actually, where Sissel was like"Kamilla has been kidnapped!" and Missile responds "Oh my God, Kamilla has been KIDNAPPED!?" Then followed by a moment of silence and "What's kidnapping?" and then nobody even bothers to answer Missile. lol
Amir0x said:It's not simply real world logic, in my view - although that is certainly the case - but it's also in-game logic. The game makes it clear that there is a very real system of justice in this country, there are laws, people carefully investigate crimes that occur and they are proven guilty or innocent in this manner. It doesn't make sense utilizing in-game logic that a detective of this much experience wouldand what's more there isn't even any internal CHARACTER reasons to behave this way. It is more beneficial to the characters to NOT behave like this, and even further: it's more beneficial to their friends and family to not act in this way. The game maintains a sense of family love and friendship, so it's even more out of sync with the worldview. The way they acted is what causes the suspicion, not anything else.have that sort of mental break down over ANY of the events that occurred in the game
I respect the disagreement, but again this just goes back to the idea of good writing. If the type of Japanese fiction you're reading has this sort of bizarre illogical reactions about events like these, then it must not be very good books in my view. But of course, I'd need more direct experience with the literature to compare.
Amir0x said:The game had a different explanation and since I literally just beat it yesterday it's fresh in my mind.
The game offers thatInspector Cabanella and Pigeon guy meticulously recreated the device as it was originally made by Kamilla, which PROVED that the device had been "manipulated" since there is no possible way it would have worked the way it did as it was built by Kamilla.
I'm not sure what part of the game made you think thatbut there is a scene that directly refutes this point of view.the device was reconstructed somehow
Cosmo Clock 21 said:idgi
Considering Shu Takumi has written Phoenix Wright games with "this is stupid" plot twists, an entire spoiler thread for GT, several posts of people going "so guys what did you think of the PLOT TWIST?" followed by a giant block of spoiler text, plus the fact that the premise of the game is "hey you're a time-traveling poltergeist" then yes you probably should expect potentially controversial and illogical plot developments
You do!/edit And I think I'll have to play Mother 3 now.
Jintor said:As far as I remember (and I may have to defer, since I beat this about a week ago now at this point) the contraption that Kamilla intended to make and the contraption that Kamilla did make were substantially different, primarily in the link to the pistol and the turning of the cupid. Kamilla's invention was supposed to only set off the party poppers and the way that it was originally designed there was no possible way for it to interact with the pistol. However, the contraption that was designed clearly had a link to the pistol. Since Kamilla didn't design this (or even recall building it, supposedly?) that 'proved' either that Kamilla had intended the link to the pistol (something clearly nobody believed, although they were scared that somebody - say, the courts would believe) or the existance of a manipulator.
Crumpet Trumpet said:I treat Ghost Trick and the Ace Attorney games similar to the way I treated Harry Potter back in its heyday. Very compelling, entertaining stories, even if a bit illogical.
Boney said:Amir0x a real person confirmed... phew
I'm not sure you got what I said.Attackthebase said:Amir0x actually knows how to write and act like an adult. It's great when he enters a thread because I get to see the flaws in games...instead of a constant amount of circle jerking, which is fine to a certain degree.
I guess this wouldn't be this extreme if people could put you on the ignore list. It's unfortunate that you are such a guaranteed killjoy to many people while you being a mod makes it impossible for them to just ignore your arguably valid input. </off topic>Amir0x said:It's INFURIATING to be completely unable to participate in any topic without the sacred cow whiners bitching that shit they like is being critiqued unfairly somehow.
Jintor said:I feel that Jowd was carrying the guilt of having 'shot' the man for about five years at this point and took the death of his wife as karma. This view requires a certain amount of leeway as to how people approach guilt, possibly a more melodramatic interpretation, but I feel that internally and even to some degree externally it makes a degree of sense. The family love extends then to protecting his child instead of himself, a kind of 'I just want her to be happy' selflessness that comes out quite often in Anime-esque fiction.
Jintor said:As far as I remember (and I may have to defer, since I beat this about a week ago now at this point) the contraption that Kamilla intended to make and the contraption that Kamilla did make were substantially different, primarily in the link to the pistol and the turning of the cupid. Kamilla's invention was supposed to only set off the party poppers and the way that it was originally designed there was no possible way for it to interact with the pistol. However, the contraption that was designed clearly had a link to the pistol. Since Kamilla didn't design this (or even recall building it, supposedly?) that 'proved' either that Kamilla had intended the link to the pistol (something clearly nobody believed, although they were scared that somebody - say, the courts would believe) or the existance of a manipulator.
That's my take on it, anyway.
Jintor said:/edit And I think I'll have to play Mother 3 now.
Datschge said:I guess this wouldn't be this extreme if people could put you on the ignore list. It's unfortunate that you are such a guaranteed killjoy to many people while you being a mod makes it impossible for them to just ignore your arguably valid input. </off topic>
Amir0x said:I guess I can understand your perspective that it might fit in with a certain type of really melodramatic literature or anime fiction, but I suppose where we differ is in the relative merits it has as quality storytelling. I think these are very poor devices in the context of the game, and even if we agreed that it fits internal game logic (which I obviously disagree with) it doesn't seem to answer the point as to the merits of that type of storytelling.
To me it seems they prioritized a story that allowed gamers to get into the most amount of differing gameplay scenarios with the most extreme amount of plot twists, regardless of how well they connected or made sense internally or otherwise. Same goes for the writing, which was obviously less important to them. I don't think this allows it to be beyond reproach, however. I think there's an argument to be made about the merits of throwing caution to the wind in terms of storytelling, because then gameplay is the focus and that's more important for sure. I might just have a different view on the quality of Ghost Trick if I thought they went far enough with the gameplay.
As I said earlier, they introducedwaay to late in the game, and really there should have been even more. This was the game at its most enthusiastically novel, when it feels like they've engaged all cylinders and have finally unlocked the potential of the concept.ghost power swapping and puzzle gimmicks like the torpedo
Hm, i can sorta see how there's still that potential there within what they said. Here's the basic breakdown of the scene:
You just saved Pigeon Man and Inspector Cabanella. At this point they begin to explain in detail how they started working together: Cabanella was curious about Temsik and his manipulator theory, and Pigeon man was studying the effects of Temsik or some such. Anyway, in this time they explained how they had meticulously recreated Kamilla's machine in the basement of that building at the junkyard. They recreated with her exact specifications and the machine went off exactly as she intended. They couldn't get the Cupid to fire the other way; it was impossible. They decided then that it had been 'manipulated' in process of function.
I guess the main point of contention here is just how that manipulation took place, then, which I suppose is less clear than the other points. Regardless, this is just one of many scenarios that have issues like these.
Sure. You are just particularly good at showing the lack of self control of many posters. Might call that your special ability. =)Amir0x said:Just ignore the post. You don't have to read it or respond to it with a little self control.
I guess this basically boils down to a matter of taste. Repetition is definitely an intended part of the gameplay, just like it was in the AA game before it. It's supposed to be fun trying to think of how the object actually behave, and you are supposed to be (positively) surprised if they didn't as expected. I basically checked all object in the first round, then tried to make sense of their correct order in the second round. I'd say making experimentation more rewarding was a focus of this game, and while in AA you just got a standard failure response when objecting at the wrong time or giving the wrong proof here you actually get to see why it didn't work. It may be lazy guessing to you, but people still stumble, even despite the gameplay being introduced this slowly. I agree that the full extend of the possibilities of the gameplay mechanics barely got used before the game ended already, but that's nothing new really, and more of it is up for a sequel (which I hope is coming) to offer to the then GT veterans.Amir0x said:Re: Gameplay - it seemed like they waited so long to introduce the finally somewhat interesting idea ofthat it didn't have time to really grow into the type of game that might have been interesting. As it was now, it was mostly a string of really lazy guessing games where you just have to click things in a very specific order, usually with little way to actually logically come to that conclusion. It's difficult to know, for example, that some items might stumble when opened, or other objects might unhinge when jostled. Item descriptions tell you what you can do TO them, not what will happen as a result of your ghost trick. You have to experiment with them and then often you go 'oh i see wish I would have known that would have happened before', right after that you have to restart the 4 minutes before death and do it all again. Which is amazingly boring, having to do the same scenes over and over. It's a lot of the trial-and-error gameplay that is not much fun at all for me. Fortunately, it remained pretty easy throughout, but it never allowed itself the sort of freedom to really do the type of neat things its concept hinted at.multiple ghost powers, with the swapping, etc
Amir0x said:Hm, i can sorta see how there's still that potential there within what they said. Here's the basic breakdown of the scene:
You just saved Pigeon Man and Inspector Cabanella. At this point they begin to explain in detail how they started working together: Cabanella was curious about Temsik and his manipulator theory, and Pigeon man was studying the effects of Temsik or some such. Anyway, in this time they explained how they had meticulously recreated Kamilla's machine in the basement of that building at the junkyard. They recreated with her exact specifications and the machine went off exactly as she intended. They couldn't get the Cupid to fire the other way; it was impossible. They decided then that it had been 'manipulated' in process of function.
I guess the main point of contention here is just how that manipulation took place, then, which I suppose is less clear than the other points. Regardless, this is just one of many scenarios that have issues like these.
Amir0x said:Look, i understand this is how people want to feel about posts I make, but point out where I said anything like this in this topic. I insulted nobodies perspective about this game at all.
The gameplay really didn't do anything at all and the the story was so fucking dumb
Well, you know, there's different ways of expressing contrary opinions. You can say, "I felt this game tried to do X and failed" or "the plot was just too melodramatic for my tastes." Or you can say, "The gameplay really didn't do anything at all and the story was so fucking dumb" and imply that everybody who enjoyed it is, at best, tasteless, and more likely a blithering idiot.Amir0x said:It's such a shame we have so many people that just go into topics wanting to inhabit their little echo chambers. But all I can do is suggest you skip the posts of people who you don't like to hear.
I have zero people on ignore. I'm not afraid to hear contrary opinions and dissent about things I love.
jgkspsx said:Or you can say, "The gameplay really didn't do anything at all and the story was so fucking dumb" and imply that everybody who enjoyed it is, at best, tasteless, and more likely a blithering idiot.
Datschege said:I guess this basically boils down to a matter of taste. Repetition is definitely an intended part of the gameplay, just like it was in the AA game before it. It's supposed to be fun trying to think of how the object actually behave, and you are supposed to be (positively) surprised if they didn't as expected. I basically checked all object in the first round, then tried to make sense of their correct order in the second round. I'd say making experimentation more rewarding was a focus of this game, and while in AA you just got a standard failure response when objecting at the wrong time or giving the wrong proof here you actually get to see why it didn't work. It may be lazy guessing to you, but people still stumble, even despite the gameplay being introduced this slowly. I agree that the full extend of the possibilities of the gameplay mechanics barely got used before the game ended already, but that's nothing new really, and more of it is up for a sequel (which I hope is coming) to offer to the then GT veterans.
jgkspsx said:But... well, when in the first five minutes of the game the desk lamp says, "Well, you're a dead dude traveling through time. It doesn't have to make sense!" it should be a tipoff that the game is not taking itself too seriously.
jgkspsx said:But the "quality of the writing" - distinct from the plot, and, yes, comparing for the medium and the genre - is far above average. You can lament that, but it's still a fact.
Repetition is fine with me as long as I don't have to sit through cutscenes. My fear in Phoenix Wright was never, "Oh no, I'll lose!" It was "OMG I have to sit through all that testimony again???" Ghost Trick basically fixes all the problems I had with AA. I really like the trend towards 0-friction restarts - this, Trials HD, Limbo, bit.trip Runner, Angry Birds - as long as I can start over immediately, I won't get too annoyed.Amir0x said:Yeah I've been in a similar discussion over the merits of LIMBO actually recently. The debate essentially boils down to "how much do you appreciate trial-and-error gameplay?", and of course I fall squarely in the camp that believes if you can't logically figure out a problem without having to restart the game then it's bad game design.
The mileage one gets is also usually a sign of the patience one has. I don't have the patience to get annoyed at a game that takes skill out of it and makes it more of a guessing game. My time is shorter every day. So, to me this feels like bad game design. But in another time or place perhaps my tolerance for such things would be different.
jgkspsx said:Anyway, if you don't like repetition, you definitely don't want to play 999. To set the real ending, you have to play through the thing twice, and if you don't cheat and use a FAQ, you may have to play it seven times or more to see the real ending.
Word. Playing 999 through only once or twice is doing yourself a great disservice. Gotta take every road to get the full effect IMO.cosmicblizzard said:Really, you should be playing it 5 times or a few things on the true path won't make sense to you.
I haven't seen many people saying the writing is poor, just the opposite. And the lack of "gameplay" is alright by me, since it is a visual novel. Going into 999 thinking you won't be reading for at least 85% of the game would be a mistake.Amir0x said:man i tell you 999 fans are basically the worst ever at convincing people their game of choice will be good. Obscene repetition, iffy writing, no gameplay, etc. I think I've heard more negatives from the pro-999 people than the detractors lol
Gunloc said:I haven't seen many people saying the writing is poor, just the opposite. And the lack of "gameplay" is alright by me, since it is a visual novel. Going into 999 thinking you won't be reading for at least 85% of the game would be a mistake.
The repetition is true though, but it's pretty painless with the fast forward option. It actually figures into the storyline too.