Console generation, I get the concept.
I am just wondering if it’s applicable on PC.
How do you define a generation on PC?
New graphic cards? Processor evolution?
Because then they couldn't justify the XSS, it's obvious.For a company that "doesn't believe in generations" why are they the ones who have already ceased production on their current flagship model?
MS is wants to sell your bottom of the barrel crap and lot of future promisesSony wants to continue selling you old games, as new games MS is shifting that narrative.
Sony believes in generations that’s why the 3 biggest titles are 1) Up ported Spider man DLC 2) A PS3 up port (if makes it) 3) a ratchet sequel that looks like the last one with more garbage on screen (if makes it).
good thing they dropped BC or they wouldn’t have anything.
Because then they couldn't justify the XSS, it's obvious.
Also the X1X didn't set the world on fire like they expected.
Yes. Ms is selling new games that look like old games even on new hardware.
Crow happens to be my favorite dish so I Don't mind.The crow eating will be glorious. 2013 SSD is the new hidden dGPU. Keep fighting the good fight. Cyberpunk 2077 will be just the beginning of the meltdowns.
There will be crow eating but it won't go the way you believeThe crow eating will be glorious. 2013 SSD is the new hidden dGPU. Keep fighting the good fight. Cyberpunk 2077 will be just the beginning of the meltdowns.
Oh, so a new generation implies getting rid of all previous franchises! I guess that none of the consoles that have released in the last 20 years or so has marked a generational shift then! Just when you think someone has hit the bottom with their nonsensical takes, they strive to surprise you by summoning the fanatical magic shovel before digging their way down to the bottomless pit...
Ratchet & Clank is the unlikely star of the PS5 line-up | Opinion
The 18 year-old series has become the poster child for what a new generation can do
Ratchet & Clank has always been a technically accomplished series.
Before my career in the media, I worked in video games QA and that included several months on the PS3 game Ratchet & Clank: Tools of Destruction. We had tested a number of early PS3 titles at the time, including Warhawk, Resistance: Fall of Man, Snakeball (don't pretend you don't remember it) and the first Uncharted. But Ratchet & Clank was the surprise favourite, the game that we felt was the most technically accomplished, satisfying and the best reason why anyone should consider spending money on a PlayStation 3. It wasn't purely the visual splendour, but how satisfying it was to just move around and hit things. This is a series fine-tuned to feel as good as it looks, there's even a document within Insomniac on how many crates should exist in a given area, how they should be stacked and how many explosive crates should be use
Considering that, it perhaps shouldn't come as a huge surprise that the Lombax and his robot friend have emerged as the best evidence yet for what a PlayStation 5 can do above what we've seen in the past. And not purely from a visual perspective (although it's clearly a step up from what was achieved with the PS4 Ratchet & Clank remake), but in terms of gameplay. Ratchet & Clank: Rift Apart's opening trailer during the initial PS5 reveal showed a game where players can jump to entirely different areas instantly and without a loading screen. There was no need to squint to see any evidence of ray-tracing here, it was immediately apparent that this was a game that could indeed only be done on PlayStation 5.
Last week, a longer version of that demo was the grand finale to Gamescom's Opening Night Live. It was the closing act opposite the Call of Duty opener, and received top billing over all those Star Wars trailers. Medal of Honor and that fancy Mafia remake. Its position in the running order had nothing to do with Ratchet & Clank's commercial popularity -- it has its fans but it's no Star Wars -- but because of what it represents: this is what a new console generation will offer consumers.
Granted, it's not had the same impact as that stunning Unreal 5 demo that Epic got running on PS5. But this is about what games can do and how they feel. In fact, how games feel is a big part of the PS5 campaign, and last night Insomniac detailed how it's been using the DualSense controller. The developer detailed the way in which the haptic feedback will allow all of the game's bizarre armoury to feel different, while the adaptive triggers enabled the firm to add in secondary functions for the weapons. You can also imagine what sort of experience you'd get from the 3D audio, with trains whizzing past and civilians running into the distance. Just like Nintendo uses Mario to highlight the functionality of its new devices, Sony is using a familiar (almost elderly by games industry standards) franchise to show us precisely what its new machine will do.
Ratchet & Clank is not going to be PS5's biggest game. Of course not. Insomniac's own Spider-Man series is a significantly bigger beast in terms of popularity. Nevertheless, Rift Apart has become a poster child for Sony's argument around the importance of console generations. Check out any recent PlayStation exec interview, and you'll likely stumble upon the phrase 'we believe in generations'. This has become the almost unofficial PlayStation slogan, and represents the fundamental philosophical difference between Sony and its competitor.
Xbox is breaking down the walls between generations and platforms. It feels the idea of getting consumers to buy an expensive new device to play the latest titles is 'completely counter to what gaming is about'. It's a strong argument in the current climate, where gaming has become a powerful tool in which to connect people. The idea that Xbox One, Series X and PC gamers can play Halo: Infinite together is a compelling prospect; couple that with the Game Pass value proposition and the current economic climate, then PlayStation's pitch that users should spend hundreds of dollars on a new machine, in order to play $60 - $70 sequels to games that were perfectly great on their current device... well that feels like a big ask, at least for anyone outside of the core fanbase.
Yet Sony 'believes in generations'. It believes that new consoles should enable developers to do more than just create prettier, faster and busier versions of what came before. It believes creators should be given the encouragement to build with the latest hardware in mind, and not worry about satisfying those still gaming in the past. And it has to make that argument in a world where customers can't easily touch the new machine or experience how different these games really are.
There's only so much a clever TV ad can do to make that case. Sony will need to highlight the games that can't be done anywhere else other than PlayStation 5, and in Ratchet & Clank: Rift Apart, it has at least one title in which to do it.
Source: Game Industry
There will be crow eating but it won't go the way you believe
I'm referring to the perceived difference between the versions of these gamesAnd what is it that I believe? PS5 will show it's advantages in SSD performance for sure, load times will be better, some games will show what can be done with an SSD, but many forget that Series X also has an SSD with an incredible boost in I/O over last gen, so it will have its own list of games showing off what the SSD brings, look no further than "The Medium" which instantly loads multiple realities. Overall performance will be better on Xbox Series X, heavy hitters like Cyberpunk and especially anything pushing Ray Tracing will have an advantage on Series X.
I see games like Control UE with the AWE expansion coming to both PS5 and Xbox Series X having a performance advantage on XSX. DF analysis may show a higher base pixel resolution on Series X and/or better framerate or more applied Ray Tracing effects.
Let's hear belief's while we fill this bowl of crow soup.
They want to turn Xbox into Office 365.Microsoft forgot how to keep it simple and straightforward (again).
I think people just wanted a powerful next-gen Xbox with great games.
Most people aren't hostile to the idea of having to buy a new console for a new generation of games.
Microsoft's next-gen strategy isn't a response to what gamers want (who was asking for ninth-gen games on Xbox One?).
It's really about reshaping the Xbox to fit into Microsoft's wider cloud-based vision.
It already has.I think that MS PR campaign about tearing down generational barriers, which, let’s face it, was relied on as a crutch to support them during the transitional phase leading to their big hitters actually releasing...well, I think that it will come back to bite them in the rear.
Its just shows what an empty statement it is though. They aren't going to be selling current gen hardware indefinitely and as a result developers will also abandon the platform in time. They might choose not to "believe" in generations, but the reality still exists and at best they are just deferring it slightly.
They believe in last gen and next gen, not sure about generations
*keep hope alive gif*And what is it that I believe? PS5 will show it's advantages in SSD performance for sure, load times will be better, some games will show what can be done with an SSD, but many forget that Series X also has an SSD with an incredible boost in I/O over last gen, so it will have its own list of games showing off what the SSD brings, look no further than "The Medium" which instantly loads multiple realities. Overall performance will be better on Xbox Series X, heavy hitters like Cyberpunk and especially anything pushing Ray Tracing will have an advantage on Series X.
I see games like Control UE with the AWE expansion coming to both PS5 and Xbox Series X having a performance advantage on XSX. DF analysis may show a higher base pixel resolution on Series X and/or better framerate or more applied Ray Tracing effects. Things will be minimal initially as companies like Activision/Ubisoft push for profits and platform parity, but those games that push the high end PC will have to have a hierarchy with PC coming out on top, followed by XSX > PS5 > X1X > PS4 Pro in that order.
Let's hear your belief's while we fill this bowl of crow soup.
I know that, Sorry what I meant wasThat's literally what generations mean.
I'm referring to the perceived difference between the versions of these games
Just saying that the difference will be very small and most gamers won't careHow do you measure perception that can vary from gamer to gamer? Just look at the PS3 vs 360 head to heads, that had to be the closest generation in terms of graphics, yet when DF gave the nod to 360, some gamers relied on that to purchase the "Superior" version.
I personally will be owning both a PS5 and XSX, but will likely be using the PS5 mostly for exclusives and XSX for multiplatform and MS/PC titles since my PC won't be getting an upgrade until at least a year after the console's launch.
So we went from won't force you into buying an XSX to play Xbox exclusives at launch to we don't believe in generations at all and we will only make X1 games. Got it.Well, just because you asked so nicely and you seem like a solid poster...
- You won’t be forced into the next generation. We want every Xbox player to play all the new games from Xbox Game Studios. That’s why Xbox Game Studios titles we release in the next couple of years—like Halo Infinite—will be available and play great on Xbox Series X and Xbox One. We won’t force you to upgrade to Xbox Series X at launch to play Xbox exclusives.
You Are the Future of Gaming - Xbox Wire
Games are a source of joy, inspiration, and social connection. They have the power to bring us together, create empathy, and strengthen our social fabric. As we prepare for the next generation, our efforts to make gaming more inclusive, more immersive, more connected, and more social are as...news.xbox.com
Even as a PC gamer, you still need to thank console generations for keeping gaming moving constantly forward.I don't believe in generations, the entire reason I love PC is that it's just one big collection or games from the majority of the time I've been alive at my fingertips.
I like where MS is going with it (but feel like if you're going to force devs to support previous gen it's reasonable to support the One X, not so much the original/S because they are so friggen weak)
Pretty much. The messaging is like a smorgasbord of dumbfuckery.So we went from won't force you into buying an XSX to play Xbox exclusives at launch to we don't believe in generations at all and we will only make X1 games. Got it.
Just saying that the difference will be very small and most gamers won't care
Was doing just that, they agree with what i said:
“In other [consumer technology] ecosystems you get more continuous innovation in hardware that you rarely see in consoles because consoles lock the hardware and software platforms together at the beginning and they ride the generation out for seven years or so,” said Spencer. “We’re allowing ourselves to decouple our software platform from the hardware platform on which it runs.”
“We can effectively feel a little bit more like what we see on PC where I can still go back and run my old Quake and Doom games, but then I can also see the best 4K games coming out. Hardware innovation continues and software takes advantage. I don’t have to jump generation and lose everything I played before.”
Also more recently:
"Xbox believes in generations. Generations of games that play on latest HW taking advantage of next-gen innovation offering more choice, value & variety than any console launch ever. All our Studios titles launch into Game Pass & you get those next-gen game upgrades for free."
AKA, they're taking an approach similar to PC where a new hardware doesn't lock out old gen titles. They want to treat buying a new console like upgrading your PC
What about the XSX isn't a generational leap over the X1? Is it possible that this no generations meme going on here could mean that XSX is the only next gen console that can play games from 4 console generations natively? It's all about bias and perspective. If you don't like the Xbox you spin their backward compatibility as a negative. If you look at the games coming up on the XSX there are are 5 or fewer games that are on the X1 but still people here claim the X1 is holding next gen back. Halo Infinite gets delayed and now XSX has 'no games'. It's all about bias. Some is on MS and some is on fanatics who dislike the Xbox and will turn anything they do into something indicating the Xbox will no longer be a development platform. The naysayers have said that about the Xbox since the original. Why gamers would want fewer options I'll never know.
... We should applaud load times and fidelity of scenes and framerate and input latency, and all of these things that we've focused on with the next generation. But that should not exclude people from being able to play. That's our point. How do we create an ecosystem where if you want to play an Xbox game, we're going to give you a way to go play it?
... So many of our teams are used to shipping on PC," says head of Xbox Game Studios Matt Booty. "If you look at some of the store comments you get on PC games, some of the more negative feedback is because people are trying to run the game on an old machine that is very underpowered, but they have the expectation that it should run. ...
Our teams have a pretty good skillset on architecting things so that it is scalable and putting that into the hands of players. We are so tightly connected to the hardware team and the platform team, that I don't ever worry about taking advantage of the high end. I don't think we'll be in a situation where our teams won't be making the most of what is given to them. In fact, I don't even know how we'd do that [laughs]. Keeping a game team away from new hardware, new features and new things, that is where they're naturally going to gravitate.
Xbox Series X is the most powerful console out there and it will have absolutely the best versions of our console games. But that's not to exclude other people from being able to play.
I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games. Or to force someone to buy my specific device on the day that I want them to go buy it, in order to partake in what gaming is about
Frankly, held back is a meme that gets created by people who are too caught up in device competition
The superior version will always be PC and not many will buy an XSX for slightly better multiplatform games. MS has to bring the exclusives. Avowed, Everwild and Fable is a startGamers care about visuals and they want the superior version. Owning both PS5 and XSX will have gamers turning over to DF to view which version to get, and whether you believe the difference is small, the majority will be picking up the superior version, I know I will be it PS5 or XSX.
MS has rebranded it's own failings and the idea of technological stagnation as both pro consumer and innovation, but at it's heart it's fundamentally antithetical to the way technology works and customers behave.
People do not want current gen to last forever, or for all future games to have to cater to old, feature starved, cheap technology for all time.
Generations have never and will never hold gaming back.
Infact the whole reason they exist, and have kept being used for all these decades, is because they work to improve gaming, to constantly keep us moving forward and improving instead of getting stuck in a rut.
The fact is MS do not have a clear goal for gaming beyond maximum return for the smallest investment. Their lack of a clear vision for the experiemce and art involved in games is self evident in their derivative and poorly managed first party output, and I find it insane that so many are still so willing to believe they have some masterplan, and library of incredible games, just around the corner, waiting to be revealed.
They're not trying to cater to everyone, they're just hoping to get money from anyone. They've spread a wide net of 'good enough', cheap and cheerful, "it's OK that it's mediocre because gamepass is so cheap", it's the classic jack of all trades, master of none schtick.
But is that all any of us want? Good enough? Just what we've got now but a bit prettier? Is that all people really want from their hobby, a samey, underwhelming experience that has the sole positive of being cheap?
Because I'd much rather gaming be allowed to continue to evolve, to improve, to raise the bar instead of lower expectations, and for the hobby I've loved all my life to have a future worth investing in.
"Good enough", to me, simply isn't good enough.
MS has rebranded it's own failings and the idea of technological stagnation as both pro consumer and innovation, but at it's heart it's fundamentally antithetical to the way technology works and customers behave.
People do not want current gen to last forever, or for all future games to have to cater to old, feature starved, cheap technology for all time.
Generations have never and will never hold gaming back.
Infact the whole reason they exist, and have kept being used for all these decades, is because they work to improve gaming, to constantly keep us moving forward and improving instead of getting stuck in a rut.
This is an opinion piece.Like, is this news? Sony has been adamant about generations (like, they've always been, but they have been repeating it in public) since the release of the Pro.
Let's put all the biases aside and simply look at things from a business perspective.
Sony's perspective is that they can make more money by having the system as closed off to the past as possible. It makes it easier for them to not have to take into account that much from their past consoles. You have to pay for everything on the new system, even if it is a revamped game. But it's up to you if you want it or not. Their promise is that they will give you the most up to date experience that current technology can give you, and you significantly pay specifically for exactly what you want.
Bottom line; They play on your novelty factor and expect you to pay high enough for it piece by piece, generation to generation, game by game, feature by feature.
Microsoft's perspective is that they can make more money by making their Xbox service as continuous as possible. It is hard to keep almost everything from the past compatible to the most recent generation, but they believe that long term it is worth the cost to do so. You can get upgraded experiences with the newer hardware, and although the newer games are not completely up to the technological limit initially, over time the growth and advancement in games is still there, and the user gets to not only keep access to all their past games, they also get free improvements on them. You get a large gaming package for a reasonable price.
Bottom line; They play on your nostalgia factor and work to keep you constantly hooked into their service for a relatively fixed income for them and expense for you.
Neither is wrong or right. They can both work for different types of people.
One has nothing to do with the other. Ceasing a model in production doesn't make your current game library disappear.For a company that "doesn't believe in generations" why are they the ones who have already ceased production on their current flagship model?
Again less than 5 games are X1 games including Halo Infinite coming to XSX. None of the comments you listed support the 'holding back' meme or that the XSX isn't a generation leap over the X1. Backward compatibility is all about blurring generations. That compatibility is all about scalability too older X360 games run at 4K on the XSX that is not scaling? It isn't leaving your games behind. People don't want to give Xbox any credit and that's fine but don't act like bias isn't the reason that credit isn't given. If the PS5 could play PS2 games at 4K I KNOW you'd be singing its praises.Nobody is talking about backwards compatibility when there's been a discussion around generations and "scalability", that's just you attempting to shift the goalposts and make it about something it was never about.
Here's what papa Phil had to say about it:
Are Xbox Series X developers being held back by Xbox One?
This is part of a series of features with Xbox Game Studios. Check out the teams discuss life as a Microsoft-owned comp…www.gamesindustry.biz
So if the head of Xbox never made this discussion about backwards compatibility, why are you?
People tend to think of BC as replaying old games when it's not always the case. It's often times a chance to play old games for the first time. And with Series X, some of those games will have improved graphics.
Even as a PC gamer, you still need to thank console generations for keeping gaming moving constantly forward.
Without consoles, what exactly would be the minimum spec developers would be aiming for? 10 year old systems? Integrated graphics? The weakest GPU's currently on sale? What drive would there be as such, for most people to upgrade their specs? Consoles keep the baseline moving, and with it the upper ceiling for what high end PC games can realistically and easily afford to add as nice extras.
Also there's no point in keep the XOX and dropping the XO. No one is going to just develop for the niche mid gene refresh, and games would still be hobbled by the shite CPU.
Again less than 5 games are X1 games including Halo Infinite coming to XSX. None of the comments you listed support the 'holding back' meme or that the XSX isn't a generation leap over the X1. Backward compatibility is all about blurring generations. That compatibility is all about scalability too older X360 games run at 4K on the XSX that is not scaling? It isn't leaving your games behind. People don't want to give Xbox any credit and that's fine but don't act like bias isn't the reason that credit isn't given. If the PS5 could play PS2 games at 4K I KNOW you'd be singing its praises.