I just want P4A: Ultimax on PS4
Question.
Are fight sticks actually a better way to play fighting games and other arcade style games or is it purly a thing for old people who played games in arcades?
Steering wheels and flight sticks make more sense to me but I never "got" arcade sticks.
Question.
Are fight sticks actually a better way to play fighting games and other arcade style games or is it purly a thing for old people who played games in arcades?
Steering wheels and flight sticks make more sense to me but I never "got" arcade sticks.
Didn't a dude just win a major tournament using a PS1 controller?
Question.
Are fight sticks actually a better way to play fighting games and other arcade style games or is it purly a thing for old people who played games in arcades?
Steering wheels and flight sticks make more sense to me but I never "got" arcade sticks.
I could never get into sticks. It seems incredibly imprecise for something that requires perfect timing and precision (fighting games). I've always rolled with a Saturn pad, and done pretty damn well with it too.
Most newer fighting game players use them, too. But today it's much more about what you like. The EVO Street Fighter champion this year used a Playstation 1 controller, for example.Question.
Are fight sticks actually a better way to play fighting games and other arcade style games or is it purly a thing for old people who played games in arcades?
Steering wheels and flight sticks make more sense to me but I never "got" arcade sticks.
Not that rare, especially in the US. Snake Eyez and Smug, two of the best American SF players right now use controllers, too.Won using a controller, yeah, but there's a reason it was news: it's a pretty rare exception. Most in the FGC prefer arcade sticks from what I've seen.
How is a microswitched arcade stick less precise than a D-pad or analog stick?
The irony of Dan saying he didn't watch an animated movie in the last 15 years because "he became an adult"...hah...
Most newer fighting game players use them, too. But today it's much more about what you like. The EVO Street Fighter champion this year used a Playstation 1 controller, for example.
In terms of "getting it": all the moves are designed for them. Digital movement inputs, six buttons next to each other. That's what they had in mind when making up the game and you can feel in. One technique to make the game easier in SF4, plinking, is pretty much not possible on controllers.
the guilty gear ql is jason/jeff right?
It is
Sorry I meant to say the milk man. Silly dyslexia.Maybe add a comma here?
They should use crayon drawings of themselves. Just because.so are they gonna keep cams of their faces on the sides of the screen for MGS3 or are they going to put still frames of their faces on the sides of the screen and keep the audio coming in? Because the latter is more appropriate for MGS3 and i wouldn't mind at least seeing them try it out, haha
so are they gonna keep cams of their faces on the sides of the screen for MGS3 or are they going to put still frames of their faces on the sides of the screen and keep the audio coming in? Because the latter is more appropriate for MGS3 and i wouldn't mind at least seeing them try it out, haha
Someone in gaming asked about the possibility of a Marvel fighting game from Disney and it got me thinking how close are Johnny V and Dave Lang?
We have already seen fruits to Johnny V and Adam Boyes being buddies and making all that Double Fine stuff happen, or that exclusive Sony / Disney Infinity deals or Johnny V and John Drake and that Fantasia game.
What I am saying is if Disney announces a Iron Galaxy developed fighting game in the next year or two GiantBomb should really start charging a finders fee. Or Jeff should just quit GB and become the director of external development at Disney.
Finders fee? Those two knew each other long before GB was a thing.
The irony of Dan saying he didn't watch an animated movie in the last 15 years because "he became an adult"...hah...
And as a big Simpsons fan surely he saw the Simpsons movie in 2007.
The irony of Dan saying he didn't watch an animated movie in the last 15 years because "he became an adult"...hah...
Seriously. How did he get a film degree and continue to be ignorant of an entire genre of films.
just seeing that i can see where youre coming fromLooking at the Xrd Quick Look, I'm suddenly not convinced that the game is as unintelligible or technical compared to others as they claim. There are a whole bunch of unique mechanics to learn in any fighting game from MK9 to MvC3, but they seem to approach these "anime" ones with utter confusion, when they're actually pretty straightforward if one takes the few minutes to learn instead of mash.
But I guess everyone except for Dan was also confused about how Smash works (and ridiculed its quality as a fighting game for that reason), even after that first Unfinished, so it's probably more about sticking to the kinds of FGs they know rather than the actual cause being the complexity of others.
it's already been established that his degree is largely a sham.
I mean speaking as a liberal arts graduate, they all kind of are, but his more than most.
I'm not sure Dan actual knows how smash worksBut I guess everyone except for Dan was also confused about how Smash works (and ridiculed its quality as a fighting game for that reason), even after that first Unfinished, so it's probably more about sticking to the kinds of FGs they know rather than the actual cause being the complexity of others.
The irony of Dan saying he didn't watch an animated movie in the last 15 years because "he became an adult"...hah...
That is far and away the most disappointing thing that Dan has said yet.
You need to watch more animated movies, Dan. You'll be a better person for it.
I mean speaking as a liberal arts graduate, they all kind of are, but his more than most.
You know that's right.STEM for life baby.
Looking at the Xrd Quick Look, I'm suddenly not convinced that the game is as unintelligible or technical compared to others as they claim. There are a whole bunch of unique mechanics to learn in any fighting game from MK9 to MvC3, but they seem to approach these "anime" ones with utter confusion, when they're actually pretty straightforward if one takes the few minutes to learn instead of mash.
But I guess everyone except for Dan was also confused about how Smash works (and ridiculed its quality as a fighting game for that reason), even after that first Unfinished, so it's probably more about sticking to the kinds of FGs they know rather than the actual cause being the complexity of others.
really
more than 'im a 30 something who doesnt know what a mortgage is'
Looking at the Xrd Quick Look, I'm suddenly not convinced that the game is as unintelligible or technical compared to others as they claim. There are a whole bunch of unique mechanics to learn in any fighting game from MK9 to MvC3, but they seem to approach these "anime" ones with utter confusion, when they're actually pretty straightforward if one takes the few minutes to learn instead of mash.
But I guess everyone except for Dan was also confused about how Smash works (and ridiculed its quality as a fighting game for that reason), even after that first Unfinished, so it's probably more about sticking to the kinds of FGs they know rather than the actual cause being the complexity of others.
Guilty Gear has always been a bit more complex than other fighters, and that's coming from someone who grew up on fighting games in the 90s. It's not hard to wrap your head around it, but it could serve to have a really thorough tutorial. Perhaps the newer games have that, i haven't kept up with the series myself after #.
Guilty Gear has always been a bit more complex than other fighters, and that's coming from someone who grew up on fighting games in the 90s. It's not hard to wrap your head around it, but it could serve to have a really thorough tutorial. Perhaps the newer games have that, i haven't kept up with the series myself after #.
And that's another thing: They've given such dumb names to their iterations that they've made it somewhat difficult for a casual person to know where to jump in. You want to play Mortal Kombat? Get Mortal Kombat, You want to get into Street Fighter? Well, there's vanilla, Super, Arcade, and Ultra. A little more complex but not crazy, you can see how Ultra would be a natural end and better/newer than Super or vanilla. Marvel vs Capcom? Well, there's MVC3 and UMVC3. Pretty simple. King of Fighters? First, it was labeled by year (98,99, etc) then they went with numbers (XII, XIII). Pretty easy.
Trust me, Guilty Gear is complex. BlazBlue might be even more complex, but Guilty Gear is an extremely deep fighter. It has that reputation for a reason (some of it is probably because of the bad tutorials the series has had in the past, but it's also the game itself). I gave up on the series a few years ago, but I'm guessing not much has changed.