Come on, the survival boils down to running back to the save room to free up space. Theres no reason not to let people drop items anywhere
Running back to the Save Rooms means you constantly need to take specific routes through the mansion, which means that any zombies you've left alive within those routes because of your limited ammo continue to be a threat. It necessitates planning to take the safest route back to a save room (or any other area you need to backtrack to) so that you aren't risking getting bit by a zombie you don't have the supplies to kill. Additionally, this version of Resident Evil's most-renowned feature, Crimson Heads, are deliberately designed to make backtracking more tense and frightening, because they will become active in rooms you'd previously considered "safe," and catch you off-guard. A Resident Evil in which you don't have to make several rounds of the mansion as safely and efficiently as possible because you can drop items anywhere and save anywhere or whatever dumb action game bullshit people want shoehorned into the game completely invalidates these two key, core concepts of the game's design.
If someone doesn't like Resident Evil, that's their prerogative, but they shouldn't be running around on the internet making all sorts of asinine suggestions that betray a fundamental misunderstanding of the game's design, pacing and balance to suit their own tastes. Just be comfortable not-liking this thing that other people like for what it is.