Hearing Dan complaining about the ink ribbon thing and Brad complain about some of Majoras mechanics makes me realize that these are the exact reasons games are the way they are today.
Games (at least AAA games) coming out these days are streamlined to hell, which in my opinion, does not make a better game.
It's why a large number of us flock to games like the Souls franchise.
In my opinion, that inventory mechanic, along with a number of other design choice in Resident Evil, are what made that game so fucking good. Those game mechanics made Resident Evil have that special feel it has and made the game that much more tense.
Imagine just having all your weapons and items on hand the whole time, with no consequence. Sure, it would be streamlined for the user and make it that much more easier but that does not equal a better a game.
It wasn't just an arbitrary gameplay mechanic, like let's say...scrounging around every corner of the world in Dying Light for random materials that are just fucking everywhere. It adds no depth to the gameplay, it's just busy work. You have said materials and you literally just open up the blueprint menu and press A to make whatever it is you needed. It's just a false sense of depth that they're trying to give the player.
But I guess opinions and such.
Rant over.
Love you, Dan and Brad!