This popped up on my Youtube subscription feed for a second, but it is now gone...
I guess Youtube service must be doing something.with the archive.
Which really bugs me as it guarantees that publishers will put less effort into such things. I don't like that Bethesda is basically squeaking by here. Fallout 4 is, perhaps, one of the worst running games on consoles at the moment. It hearkens back to the dark days of late PS360 releases. It's not acceptable.
Witcher 3 was bad enough, but Fallout 4 is a much uglier game and has even more severe performance issues.
Yes. Exactly.
If this were a UbiSoft game, people would be asking for Yves' head. Since it's Bethesda, somehow, it feels glossed over.
This isn't a situation like AC Unity where pushing for cutting edge visuals cost performance on consoles. Fallout 4 is not a good looking game and it feels ancient to play.
This popped up on my Youtube subscription feed for a second, but it is now gone...
I guess Youtube service must be doing something.with the archive.
so, uh, is Fallout 4 any good?
What a weird Tomb Raider quicklook lol.
so, uh, is Fallout 4 any good?
No way, the worst is that we lost his and Austin's breakdown of how they're going to approach their Persona 5 Endurance Run next year.
so, uh, is Fallout 4 any good?
Did you like Fallout 3? Are you playing on a console? What's your threshold for performance issues?
Anyone going to post the post counter for the last thread? I'm hoping I made the top 10. It's been a few threads since I achieved it.
so, uh, is Fallout 4 any good?
I'm on PC but I'm hearing mixed things about performance stuff too.
I'll say so far the only serious improvement to the formula was the streamlined looting system.
Anyone going to post the post counter for the last thread? I'm hoping I made the top 10. It's been a few threads since I achieved it.
Fallout 3 was alright!
I'm on PC but I'm hearing mixed things about performance stuff too.
Bethesda jank is always charming.
I'll give it a shot and see how it goes.
At work so not able to screenshot it, but: http://www.neogaf.com/forum/misc.php?do=whoposted&t=1121158
You need to step up your game!
It can be charming. I shot a crab thing in the face yesterday and when it died it went launching into the sky and never came back down. Then like 10 minutes later my character got stuck on geometry when trying to do the animation to use a terminal and I had to reload. It's a double-edged sword..
What's the durability deterioration like at 60 fps?One particularly funny PC platform issues with Fallout 4 is how a lot of little and not so little things break when the FPS exceeds 60 fps. Conversation audio breaks, lock pick mini game speeds up, you get locked to terminals that you access and have to reload a save to move again, etc etc.
One particularly funny PC platform issues with Fallout 4 is how a lot of little and not so little things break when the FPS exceeds 60 fps. Conversation audio breaks, lock pick mini game speeds up, you get locked to terminals that you access and have to reload a save to move again, etc etc. Which would almost be acceptable if the game had an actual FPS cap, but it doesn't. It just forces vsync, so those with 60 hz monitors won't notice anything but now that we live in a world with 120 and 144 hz monitor, vsync alone is no way to cap the framerate to 60 fps. I use a utility app to cap the framerate to 60 to avoid the issues, which is easy enough but these engine limitations have been around since Oblivion.
One particularly funny PC platform issues with Fallout 4 is how a lot of little and not so little things break when the FPS exceeds 60 fps. Conversation audio breaks, lock pick mini game speeds up, you get locked to terminals that you access and have to reload a save to move again, etc etc. Which would almost be acceptable if the game had an actual FPS cap, but it doesn't. It just forces vsync, so those with 60 hz monitors won't notice anything but now that we live in a world with 120 and 144 hz monitor, vsync alone is no way to cap the framerate to 60 fps. I use a utility app to cap the framerate to 60 to avoid the issues, which is easy enough but these engine limitations have been around since Oblivion.
What's the durability deterioration like at 60 fps?
How many ladders have you shot through the ground on?
Holy shit, reading some reviews and responses from fan, people have NO idea how game engines work and how tough it can be to create one from scratch. Not that i am an expert but i sure as hell wouldn't dare comment on it.
while you're not wrong, we are talking about one of the few devs with the raw resources to actually do it- if they had any real reason to care.
also that totally explains my issues with dialogue and lockpicking, lol. well now I know.
while you're not wrong, we are talking about one of the few devs with the raw resources to actually do it- if they had any real reason to care.
also that totally explains my issues with dialogue and lockpicking, lol. well now I know.
How so? Brad didn't die a single time?
Depends i guess, looking at the games Bethesda has published over the last years, i wouldn't think they are in a good spot to take risks like that.
But it can be found by clicking on the total amount of posts in the normal forum view.
Holy shit, reading some reviews and responses from fan, people have NO idea how game engines work and how tough it can be to create one from scratch. Not that i am an expert but i sure as hell wouldn't dare comment on it.
A lot of talk in the last thread about Fallout 4 being unfairly and harshly criticized. Meanwhile, the very reasonable dark10x who works for Digital Foundry has this to say:
http://www.neogaf.com/forum/showthread.php?t=1137446&page=31
Oh nice, I won again.
No, I was just joking around, of course you are correct that Dark Souls II's problems were much less widespread than Bethesda jank typically is.Yeah, similar situations, however, at least vanilla Dark Souls has a 30 fps framerate cap that you have to mod around, so these issues don't occur without you actively accepting the issues tied to 60 fps. Fallout 4 just says, "fuck it," if you have a high refresh monitor. Dark Souls 2 durability is similarly annoying though not nearly as disruptive as the FO4 problems.
I love that Jeff made Dan add the arrow to clarify things, and yet Patrick just totally ignored it.
Just look at the latest Bethesda published games, would say they are in the best spot really.
https://sv.wikipedia.org/wiki/Bethesda_Softworks