"You can't spin if you have an object..." - Patrick, after having been able to spin with a P-Switch.
He means start the spin while holding a object.
"You can't spin if you have an object..." - Patrick, after having been able to spin with a P-Switch.
I don't think that is a particularly good argument against the criticism. I can understand using the engine again, especially considering the timing of when development started. It's not like they had an assortment of tried and tested open world next generation engines to choose from when this project began, especially when modabliity is such an import factor for these games. However, the performance and bugs that have plagued their games become harder and harder to swallow with each title. These titles are what bring in the money for Bethesda, not investing in improving their tech will eventually catch up to them. The tone of how these games are discussed has become more and more negative and that's largely because of the technical issues that simple do not get any better. The move to a new much more capable hardware baseline, exacerbated that fact.
If anything, I thought the tone of the last thread was reviewers not being critical enough of the technical state of games. Everything is always "fine" and "playable".
Funnily enough, during Jeff's FO4 mixlr stream I saw Brad retweeted Jason Schreier mocking a GAF post (which was very similar to what dark10x post about being disappointed people don't care, but in a more dickish way) and dismissing it as a typical "lazy developer" rant. There definitely seems to be a divide between people who want a higher priority placed on the technical state of games, and those who prefer to sympathise with the difficulties of game development. The Bombcast should be interesting.
My point isn't that we should excuse Bethesda jank and just shrug it off, but rather that the criticism "just make a new engine" is really a tough pill to swallow. Expecting Bethesda to make a more solid game with fewer bugs and more stable framerate within the engine is totally valid. But saying they didn't create a new engine because they are too lazy or cheap is just dumb tbh. Making a more stable game could have been achieved through different priorities during development. Making a new engine and developing a new game at the same take would demand resources i don't believe Bethesda have or are reasonably ready to spend.
Making a new engine and developing a new game at the same take would demand resources i don't believe Bethesda have or are reasonably ready to spend.
My point isn't that we should excuse Bethesda jank and just shrug it off, but rather that the criticism "just make a new engine" is really a tough pill to swallow. Expecting Bethesda to make a more solid game with fewer bugs and more stable framerate within the engine is totally valid. But saying they didn't create a new engine because they are too lazy or cheap is just dumb tbh. Making a more stable game could have been achieved through different priorities during development. Making a new engine and developing a new game at the same take would demand resources i don't believe Bethesda have or are reasonably ready to spend.
I think inevitably, considering that they seem incapable of addressing a lot of the issue with Gamebryo/Creation Engine for one reason or another, they will eventually need to move to something different if they care to make things better. Fallout 4 started developement at a time when the console hardware was still up in the air, investing in an entirely new engine wouldn't have been practical when you're dealing with a moving target. However, if the next Elder Scrolls game comes out and it is just another very iterative update like Fallout 4 is, sharing the same classic Bethesda issues, then I personally can't think of an excuse other than performance, technical and general QA related issues are very low on their list of priorities. I would hope that that approach will appropriately negatively impact their sales but only time will tell.
I, personally, suspect that they bought id specifically so they could make a new engine, likely based off the RAGE engine.
However, when that game flopped, and the problems with the engine developed, I think that plan was scuttled.
Take the L.Excellent new thread, as always! Did we get the top posters list from the previous one? I've got to have dropped a couple spots, I've been super busy these past weeks.
Take the L.Everybody loses.
Actually, to be fair to Bethesda and give them credit where it is due, they are adding the ability to mod the console games and streamlining that process and making available on console had to be a significant undertaking. I guess I forget about that because it doesn't improve the platform I play on at all but I think it's a very admirable feature to focus their attention on. I hope that it works well and is flexible enough to allow for some ambitious mods.
Actually, to be fair to Bethesda and give them credit where it is due, they are adding the ability to mod the console games and streamlining that process and making available on console had to be a significant undertaking. I guess I forget about that because it doesn't improve the platform I play on at all but I think it's a very admirable feature to focus their attention on. I hope that it works well and is flexible enough to allow for some ambitious mods.
I can't give them credit until we actually see it in action.
And then, even on top of that, I can't see mods actively fixing performance issues, or at least being anywhere near as expansive as they were on PC without absolutely breaking the console.
But it can be found by clicking on the total amount of posts in the normal forum view.
Where's Ryan
This is why there's so much disappointment they don't. They have all of the tools available to do it. At least far more than most.Just looking at Bethesda's position right now:
- They've been using the same engine for ~10 years
- Their last game sold 20 million copies and their new game seems poised to perform similarly
- They make one kind of game and they're not beholden to a tight release schedule when making those games
- Their publisher owns id Software, who can make the shit out of some engines and aren't doing a whole hell of a lot at the moment
It's in no way going to be easy, but it certainly seems like if anyone's in a position to custom-build an open-world engine, it's them.
Kinda related: I've tried some scripting and Audacity effects yesterday, to cut silence from Jefflr archives and speed it up 50%. Maybe with this help I can start listening daily. Doesn't remove loud music though.Someone should add a bunch of jump cuts to Jeff Mixlr - maybe edit it down to 2 mins. That way it can appeal to the kid demographic.
Where's Ryan
.
Yup, or there'll be a couple very light npc swap or combat rebalancing mods, they'll claim more are coming for months and months, then quietly abandon it.I have a dark feeling that mods are secretly something they'll back out of in a month or two.
Either that or they'll never say anything about it and someone will ask and they'll say they abandoned it.
yeahI honestly don't think the console audience has that much of an interest in modding. I think it will be a feature like backwards compatability where everybody says they want it but nobody actually uses it.
About 4 hours into SF's extra life stream. Does it pick up at any point or is it pretty much like this the whole time?
I think inevitably, considering that they seem incapable of addressing a lot of the issue with Gamebryo/Creation Engine for one reason or another, they will eventually need to move to something different if they care to make things better. Fallout 4 started developement at a time when the console hardware was still up in the air, investing in an entirely new engine wouldn't have been practical when you're dealing with a moving target. However, if the next Elder Scrolls game comes out and it is just another very iterative update like Fallout 4 is, sharing the same classic Bethesda issues, then I personally can't think of an excuse other than performance, technical and general QA related issues are very low on their list of priorities. I would hope that that approach will appropriately negatively impact their sales but only time will tell. I bought the game, so I'm not helping. I'm enjoying the game overall but can't help but be disappointed that these same problems continue follow each of their games.
No it's pretty low energy all the way through.
I don't think that is a particularly good argument against the criticism. I can understand using the engine again, especially considering the timing of when development started. It's not like they had an assortment of tried and tested open world next generation engines to choose from when this project began, especially when modabliity is such an import factor for these games. However, the performance and bugs that have plagued their games become harder and harder to swallow with each title. These titles are what bring in the money for Bethesda, not investing in improving their tech will eventually catch up to them. The tone of how these games are discussed has become more and more negative and that's largely because of the technical issues that simple do not get any better. The move to a new much more capable hardware baseline, exacerbated that fact.
All of this must really get the Batman players on PC frustrated.
PC version seems to be largely fine for most people but it will definitely take you a longer than average time to get the settings to where you want them, as they don't seem to correlate to what happens in pretty much every other video game.
I really do not like Nu Lara Crofts voice in the new games.
It sounds like someone putting on a accent.
Luddington does not sound as posh/pouty as Lara...
https://www.youtube.com/watch?v=j6NoGKD8lUk
...she is definitely exaggerating her normal voice, or some might call it acting.
I just used the Geforce Experience thing to optimize it for me and it runs great at a steady 60 fps.