All this hype is getting me really curious about Titanfall 2. Problem is I'm not good at twitchy multiplayer shooters and tend to have a lot more fun with the ones that emphasize teamplay and enable classes that can be useful without racking up thousands of n0sc0pe kills (e.g. Overwatch, Killzone series in general). I remember when TF1 came out there was a lot of talk of how'd they made it reasonably accessible for noobs by introducing the creeps and that autoaiming gun etc. I haven't really heard the same kind of things abotu the sequel. How is Titanfall 2 about these things?
I am terrible at twitchy shooters but holding my own.
Once you get into the titan you have to think more about what abilities and approach to take, adding a layer to your standard shooter.
Teamwork can be a thing but it's not as structured as Battlefield/Overwatch.If you had a team you knew you could easily use teamwork to mop up as each titan (and even pilot type) is pretty unique.
The modes I am playing also don't show your k/d ratio. It's just points and kills, so good performance is objective based.
There are definitely still traditional CoD elements and frustrating kills but I have been having more fun with this than any other multiplayer for years.
The levelling system makes everything pretty addictive too, it has a "one more match" feeling.