I wish I liked Stardew more than I did, I gave it a few hours but like Drew I found it super slow and boring and I couldn't get a sense whether or not I was doing decently
There's no real resistance in the game at all. It's just click stuff, get stuff. You can set tings up more efficiently to get more stuff per click, but at the end of the day, it hardly even matters. Pretty much every action you do pays off in some way or another, unless you die in the mines, I guess. Occasionally you'll want specific stuff, so you click on specific things to get it.
It's an exercise in giving the player a ton of options, and making them feel good about whichever one they pick. The only real point of friction is the limit of time in a day, but that only really manifests in some fairly minor ways, since there's always more days.