Sleeping Lesson
Member
That pizza sounds good Twin.
Faux Mailbag Time
https://www.youtube.com/watch?v=k7rrjUQFXyE
Faux Mailbag Time
https://www.youtube.com/watch?v=k7rrjUQFXyE
I hope Alex has a good rant about the disgusting knack 2 announcement on the Bombcast.
I'm sorry what? I have been in a sky tube. Windjammers???
I'm hoping it's the worst game ever made.It'd be nice if Knack 2 was good. I actually kind of liked the character designs in the first game but playing it was so very unenjoyable.
I'm hoping it's the worst game ever made.
That game does not look very appealingGreg Kasavin is great on this PSX panel stream
That game does not look very appealing
Looking at new releases on PSN to get the PaRappa demo, saw this.
Not my place to judge.
needs a double peace sign to be truly animeLooking at new releases on PSN to get the PaRappa demo, saw this.
Not my place to judge.
Looking at new releases on PSN to get the PaRappa demo, saw this.
Not my place to judge.
Did anyone else think older Ellie kinda looked like Tess?
I do not care for his games, but I love listening to Kasavin talk about games.
I would subscribe to his youtube channel if he had one.
I make it a habit to browse the newly released themes and avatars once a month for stuff like this.
Faux Mailbag Time
https://www.youtube.com/watch?v=k7rrjUQFXyE
TLOU sold like 10 million copies. They were never not going to make a sequel. Playing as Ellie and set years down the road gives them a bunch of things to play with. It will be good.
You can make a sequel without reusing the same characters
You can make a sequel without reusing the same characters
God, it was such a good demo disk...
Austin has a good article up on why NaughtyDog games just don't work for him. It's an interesting perspective, for sure. Increased graphical fidelity and believably of a play space makes its concessions in the name of being a linear video game that much more apparent.
Austin has a good article up on why NaughtyDog games just don't work for him. It's an interesting perspective, for sure. Increased graphical fidelity and believably of a play space makes its concessions in the name of being a linear video game that much more apparent.
Jumping Flash deserves a revival
Parappa and Crash? Not so much
Austin has a good article up on why NaughtyDog games just don't work for him. It's an interesting perspective, for sure. Increased graphical fidelity and believably of a play space makes its concessions in the name of being a linear video game that much more apparent.
I must be reading this wrong because it seems like he's "punishing" Naughty Dog for being adept at art and graphics. Increasing the detail of areas in games gets you closer to an uncanny valley where it's even more apparent you can't do a fraction of the things you could in real life, but it's also worthless criticism because no fucking shit. It's bizarre to view these game spaces as anything but constructed models, and we should not be looking for places where they simply lack versimilitude but for the areas where the artifice itself is patently absurd. For example, the impassable barrier of knee-high barrels is ridiculous, but the fact that you can't fold every drying piece of laundry in an Uncharted chase scene isn't despite both being unrealistic.