You could always watch and find out.Like are they just talking about political correctness in really hushed, whispered tones?
Stella would never stand for this.
Austin has a good article up on why NaughtyDog games just don't work for him. It's an interesting perspective, for sure. Increased graphical fidelity and believably of a play space makes its concessions in the name of being a linear video game that much more apparent.
This kind of photorealistic, linear game can sometimes be dizzying. This well realized, detailed world is implied, but then the corridor structure can be seen all over in the level design. I never quite know how much exploration I'm supposed to do, and interactivity is incredibly selective. Something about that high detail + selective interactivity + incredibly limited movement thing can take a bit to get used to. For me, that applied to TLOU. There was an adjustment period there.
It's crazy how bad the lip syncing in FFXV is.
My main issue with Naughty Dog games is that, after striking a pretty good balance between gameplay and narrative in UC2, their games have become progressively more and more self-indulgent with their focus on story. Uncharted 4 is honestly one of the most poorly-paced videogames I've ever played.
My main issue with Naughty Dog games is that, after striking a pretty good balance between gameplay and narrative in UC2, their games have become progressively more and more self-indulgent with their focus on story. Uncharted 4 is honestly one of the most poorly-paced videogames I've ever played.
How was it poorly paced? I'd argue the increased focus on the exploration and narrative work well. The combat scenes felt more like set-pieces.My main issue with Naughty Dog games is that, after striking a pretty good balance between gameplay and narrative in UC2, their games have become progressively more and more self-indulgent with their focus on story. Uncharted 4 is honestly one of the most poorly-paced videogames I've ever played.
UC4 was the first Uncharted game that didn't give me combat fatigue.
I'm not saying it's the best (that's still 2 clearly) but the pacing was fine.
Yeah, for me it was the opposite. I would tire of so many encounters in the earlier series.My main issue with Naughty Dog games is that, after striking a pretty good balance between gameplay and narrative in UC2, their games have become progressively more and more self-indulgent with their focus on story. Uncharted 4 is honestly one of the most poorly-paced videogames I've ever played.
How was it poorly paced? I'd argue the increased focus on the exploration and narrative work well. The combat scenes felt more like set-pieces.
My main issue with Naughty Dog games is that, after striking a pretty good balance between gameplay and narrative in UC2, their games have become progressively more and more self-indulgent with their focus on story. Uncharted 4 is honestly one of the most poorly-paced videogames I've ever played.
Hitman was hella fun on my first run, but everytime I go back and try to replay a map to get a different objective done, it feels tedious and anti-fun
am I broken? am I becoming Alex? should I buy a waluigi amiibo?
Hitman was hella fun on my first run, but everytime I go back and try to replay a map to get a different objective done, it feels tedious and anti-fun
am I broken? am I becoming Alex? should I buy a waluigi amiibo?
Austin pretty much explains what's bothering me with the games as well. Tey are very well crafted. Too much crafted, designed through and through. It's getting boring for me pretty quickly because you already know what to expect around the next corner. A beautiful facade and all that, but I only see design notes and gameplay triggers.
It can feel slightly tedious the 20th time you're waiting for an AI routine to complete, but in general going back and experimenting is my favourite thing.
I did just did the Sapienza sniper challenge the other day. It didn't say do it all in your suit, but I did anyway, just to add extra complexity for added fun.
Find what you like about the game and focus on that. I don't find following the opportunities very fun, I like being given a specific challenge then figuring out how to do that.
That and I'm shit at stealth
that's the one thing i'm scared about and why i haven't gotten hitman yet. That and I'm shit at stealth
I like progression systems.
I hate it when I would use cheat codes to unlock everything(ie gta games) and infinite money because then I would just become bored with the game.
Hitman was hella fun on my first run, but everytime I go back and try to replay a map to get a different objective done, it feels tedious and anti-fun
am I broken? am I becoming Alex? should I buy a waluigi amiibo?
"GOD ROADHOG PLAYER"I'm good.
My current youtube feed is full of garbage overwatch youtube videos, so that's great.
_Dogs 2 is really good. Better than expected.
Glad I went with it over FFXV.
I literally only check the "my subscriptions" page on youtube, the homepage is too scary
I just finished FFXV and it's good, but it has issues. The structure is just baffling and you can tell this was frankeinsteined over the years. The game also needed a proper prologue to introduce you to a lot of the stuff in the world, but Square had to do their shitty movie and anime I guess. It's also easy for combat to become irrelevant if you are just a couple levels above the quest.
Omgomgomgomg
IT'S ALMOST TIME FOR THE LAST GUARDIAN REVIEWS,
Shit's gonna be a bloodbath.
Four minutes.When does the embargo lift?
Omgomgomgomg
IT'S ALMOST TIME FOR THE LAST GUARDIAN REVIEWS,
Shit's gonna be a bloodbath.