VibratingDonkey
Member
*Spoiler* Everyone except Ryo is already dead. They're ghosts. That's why they fade in like that.If Tom doesn't make sure to eat some of his own hot dogs, he'll die too.
*Spoiler* Everyone except Ryo is already dead. They're ghosts. That's why they fade in like that.If Tom doesn't make sure to eat some of his own hot dogs, he'll die too.
If Tom doesn't make sure to eat some of his own hot dogs, he'll die too.
I'm responding generally in the context of the other discussions going on. I was more responding to your post with the above poster in mind who keeps listing things that they should do when there's no way of knowing that you can eventually get things out of it.Thanks for putting words in my mouth!
A cat meowing = feed it daily because eventually you'll get more cutscenes down the line?The cat meows literally every time you pass it so you're right.
Man, if you really want me to go through all those, I will, but you full well know I'm talking about methods they could be exploring to fill that free time. That is literally what that post is about, but okay, from the top.I could be wrong, but let's go over this:
Some are just neat little things like the cassette player, tapes, and family photos that get added to the inventory. You can also find food for the kitten in the kitchen, and a SEGA Saturn in the living room (playable once you win a game from the Tomato Mart raffle). Additionally, you can also find a flashlight, matches, batteries, but they won't come of use until later.- They've missed a bunch of optional items in Ryo's room and in the main house by not exploring
--> Do these optional items add anything to the game? Do they open up new gameplay verbs? Do they instigate anything that involves learning, doing, growing, overcoming an obstacle, or testing dexterity? Or do they involve looking at something?
Single button, but do you really expect anything that involved for a raffle? You don't win money, you win prizes out of five tiers, ranging from random capsule toys, rare capsule toys, cassette tapes you can't buy normally, home versions of hang on and space harrier, and a boombox for your room. Again, I will say that my post you are responding to was for suggestions to kill time.- they've not bought tapes from the Tomato Mart
--> Does this involve anything other than having a new tune to listen to? Or does it just lead to a new conversation that is poorly acted?
-and played the raffle there
--> Does this involve anything other than pressing a single button and then randomly winning money?
It's a slot machine, so what kind of involvement do you expect? You can adjust your bet/stakes like a real slot machine. It's possible to win a prize if you do well enough. They're clearly not going to spend in-game hours doing it, but I was disappointed they didn't try it out.- they haven't played the slots
--> Does this involve anything other than clicking a button to lose money with a randomized chance to win more money?
I don't know why you keep making a definition between "real" gameplay and "not real" gameplay. Is gameplay defined by constant action? We wouldn't have progressed past arcade games if that was the case.-they've kinda fucked around with the combat but a bit of practice wouldn't hurt
--> This is real gameplay
It opens up a sidequest where you see the cat get healthy again, and expands on Ryo's relationship with Nozomi. You don't "press A in a menu to see a cutscene". I'll repeat myself, I'm suggesting ways to kill time. They've seen that they can buy food in the Tomato Mart, so why don't they try getting some and taking it to the cat?- they haven't tried feeding the cat
--> Does this resolve with anything other than pressing A in a menu to see a different cutscene with the cat?
It's similar to the Tomato Mart in that you can buy items and play the raffle, but there are different items available, including very rare capsule toys like a Golden Dural. They've ran past it for days but haven't thought to look inside.- they haven't checked out the candy store
--> Does this involve anything more than seeing a poorly acted conversation or looking at items by tapping a button then looking?
Depends on the event. There's a FREE battle in Sakura park with those two guys you beat up in the very first QTE we saw in the endurance run that should have triggered with some exploration.-They've also missed a couple optional event scenes
--> Are these anything other than cutscenes and/or QTEs?
Yes, an actual combat move. Involves more than viewing a cutscene that demonstrates the move, but then you have to listen for the instructional clues given "shift your weight forward" and translate them into button presses (that would mean pressing a directional button on the controller in the direction Ryo is facing) to complete the move like you would in a fighting game.-like the chance to learn a move from Yamagashi-san (blue walls house guy).
--> I'm assuming you mean learn a new combat move, which is nice (as it leads to new verbs, expansion of player agency in fights, and overall variability), but does getting it involve anything other than watching a cutscene?
I can sorta understand why certain Shenmue fans would be upset, Vinny/Dan/whats his face are so incompetent at the game it makes it look worse then it really is(though it doesn't seem like a good game either way).
Then you will have a bunch of people go well I saw Giant Bomb play that game, and it looked like shit mountain, why would anyone like it? Will might get annoying down the line.
Personally I'm watching it because I'm a fan of Vinny and Dan.
And I want them to play poorly because it makes for better content. Vinny getting upset and losing his god damn mind over some sailor he can't find, is really funny to me.
Games fault or not.
I don't know why you keep making a definition between "real" gameplay and "not real" gameplay. Is gameplay defined by constant action? We wouldn't have progressed past arcade games if that was the case.
No, and that's the point. You can see right there in my post that I say Shenmue is better with the clarified thought that comes with an isolated playing experience.Was 8-year old you making an entertainment series for thousands of people? You seem to not understand that this isn't a professional play through of this game. It's three people playing this game how they would for an audience of people.
Why do we have to go through this song and dance with every piece of Giant Bomb content? Why do people need games they enjoyed already to be played perfectly by other people? That's not why I personally have come to this site since its inception and it's probably a big reason why they are still around.
What does the video being edited have to do with anything? I'm just pointing out that the frustration seen in the endurance run is not typical of all experiences with the game, especially from people who have never played it before and are trying it out in a modern context.That video is edited, i'm not sure what you're trying to prove with that. If Shenmue was a better game then it wouldn't need defending, it's an interesting concept but the execution is poor and you can't make people see it the way you did as a kid when it came out.
Because HE ISN'T CHARLIE and DOESN'T KNOW CHARLIE, that's why he had nothing to say while looking for him.Yet when they were looking for a guy with a leather jacket, sunglasses, and a tattoo and they found a guy with a leather jacket, sunglasses, and a tattoo they got jack diddly for it. On top of that, he's a guy who aggressively tells Ryo to leave, which is several steps further from being helpful than other NPCs who just say they are busy or some other excuse. Additionally, he had zero change in dialogue when they were looking for info on Charlie, a character who supposedly looks like him. I also don't see why him having tattoos is supposed to act as some big clue when the dude they learned about tattoo parlors from had a tattoo himself. Why is the one tattooed man supposed to be the fountain of knowledge for this and not the other tattooed man? They are both assholes with tattoos.
Because HE ISN'T CHARLIE and DOESN'T KNOW CHARLIE, that's why he had nothing to say while looking for him.
But now they are looking for a tattoo parlour, and have encountered an NPC (that appears outside of cutscenes, unlike the sailor) with tattoos.
It is not a tremendous leap of logic to think to ask the guys with tattoos about the tattoo parlour, goddamn.
The trio of Dan, Alex and Vinny is so fucking great. Seriously. Dan is a fantastic addition to GB East.
Now I really want them to do an ER of Persona 5.
Sorry, I thought you were pointing out that it doesn't take long to get through the game by using a video that was edited down.What does the video being edited have to do with anything? I'm just pointing out that the frustration seen in the endurance run is not typical of all experiences with the game, especially from people who have never played it before and are trying it out in a modern context.
Man, you will find that any game has people who will go to bat for, and against it. Shenmue is not a special case in that regard, and all I'm doing is putting forward the notion that maybe they aren't playing Shenmue in a way that best represents the game. It's certainly not flawless, but there are elements being exaggerated by player ineptitude over genuine design failings.
Sorry, I thought you were pointing out that it doesn't take long to get through the game by using a video that was edited down.
Shenmue is too obtuse for its own good and I don't think it's on the player to resolve that. I imagine the reason Shenmue did not see the success that it needed was because what these guys are seeing is the same as the what a lot of people saw. There is room in the world for Shenmue and I wish the people that love the game all the best but you have to realise that what you get out of the game is just not going to appeal to a lot of people and that's not their problem.
Bad Game + Endurance Run = Good Entertainment
Bad Game + Endurance Run + Crazy Fans of Bad Game = Goldmine
Bad Game + Endurance Run = Good Entertainment
Bad Game + Endurance Run + Crazy Fans of Bad Game = Goldmine
That was never going to happen. IIRC they knew before releasing it that they'd need to sell more copies than Dreamcasts existed to recoup the costs.
That's kinda endearing about this: a guy who made arcade racers and fighting games decided to make this giant ass RPG/Adventure/Fighting personal dream game that was like absolutely nothing else on the market with a patently absurd budget while the company in question was already in a precarious position in the market and in their finances. And he actually got to do it.
Even Kojima's period of free reign to do whatever with Metal Gear doesn't meet that.
How are we crazy though? I'd think our grievances are reasonable.
"You're playing it wrong!" and then getting annoyed by it is always crazy. You also seem to not understand the series. The majority of the people coming to this series are coming for the personalities, not the game. You're an existing Shenmue fan coming to series of people coming to the game 17 years later and playing it for comedic and entertainment purposes and then getting annoyed when they're missing things and not enjoying it as much as you do.How are we crazy though? I'd think our grievances are reasonable.
"You're playing it wrong!" and then getting annoyed by it is always crazy. You also seem to not understand the series. The majority of the people coming to this series are coming for the personalities, not the game. You're an existing Shenmue fan coming to series of people coming to the game 17 years later and playing it for comedic and entertainment purposes and then getting annoyed when they're missing things and not enjoying it as much as you do.
My god, you could reduce pretty much every modern game to pressing buttons to receive cutscenes. It's the ultimate reductive strawman argument, and doesn't actual prove anything.I don't consider pressing a button and receiving a cutscene gameplay because it's the same thing as a DVD menu. Having a navigable world space obviously obfuscates this and creates player agency, but then the weight of whether a game is any good or not boils down to whether that navigation is engaging or whether the payoff is worth it (quality of cutscenes/writing).
I'm not saying someone can't like Shenmue; like whatever you want.
But I don't see how controlling an avatar up to THING A and pressing a button to receive <money/observable object/song/conversation> is any different than just a cutscene of the same thing. Wall humping for <money/observable object/song/conversation>, is just an obfuscation of cutscene roll out. Nothing changes the way you play, almost no observable object grants additional knowledge of the narrative, nothing really matters except to extend the length of time between cutscenes or which cutscenes you see.
Except the fighting.
Which is fine. But anyone claiming that the GB guys are missing out kind of baffles me; by most experienced Shenmue player's admission, the voice acting is bad, the controls outside of fights are clunky, the camera direction is pedestrian (and weird) and the story is a series of fetch quests. So the payoff of the reduction in interactivity isn't really there. The GB guys don't like the writing and don't seem to have much affinity for any of the SEGA fandom, so wall humping for SEGA trinkets or extra character interaction is mostly pointless. Playing a raffle or slot machine is less interesting that playing one in real life and playing one in real life is a giant waste of time.
I guess I was just sort of baffled by the "there's things they could be doing otherwise" statement with the implication that it would make it a richer experience.
How is it crazy if they aren't even using the zoom button, a basic feature? Like I said, it's like playing Mario without the run button. You can certainly probably beat Mario without it but it'll be an annoying experience. Likewise, Shenmue is an exploration game. Exploration and adventuring is the crux of the experience and zooming is crucial. How do they expect to find the items on disc 2 or interact with the telephone book at the pay phone booth if they're not using a basic feature? That's definitely playing it wrong in my book.
Honestly, the only craziness I'm seeing are Giant bomb fans defending their lords and saviors for playing a game so incompetently.
Man, watching Vinny starting to lose it is great.
I wish I was around when they played Persona 4. I can't even imagine how angry people got .
We're going in circles here. Look, why wouldn't you talk to the NPC with tattoos about a tattoo parlour? Even if they've gotten nothing out of that character so far, it isn't a tremendous leap of logic to try again because of the obvious link. They already know NPC conversations will change based on what questions you have to ask, so they couldn't have considered that character totally off-limits to talk to.Whether or not he knows Charlie is irrelevant.
Ryo doesn't even ask if he's Charlie despite him matching the description of Charlie. How tf are they supposed to know he's not Charlie when they are actively trying to find out about Charlie? Someone earlier even claimed that guy was supposed to be a red herring of sorts, and it that was intentional, that makes things even worse.
And now there's supposed to be a split between regular NPCs and characters in cutscenes? One would figure characters featured in cutscenes would be more important than random people on the street, especially considering that cutscene was triggered because Ryo ran into a character he had known from before.
Every single interaction with the biker in the arcade had ended with him telling Ryo to kiss off without even giving him the chance to ask a question. Every single time. But now, because Ryo's question is tattoo related, rather than tattoo/jacket/glasses related, they're supposed to assume that guy will give them a chance to even talk?
Man, trust me. I am well and truly used to people not liking Shenmue, and I honestly don't care if GBEast end up coming away from the game enjoying it or not, but people need to understand this is definitely not the best representation of the game being played for the first time at all. The game thrives on the problem solving skills that comes with a more concentrated solitary experience; it's sometimes a little vague, and a surprising amount of cultural context is lost in translation (asking for sailors refers to foreign sailors, tattoos are uncommon/associated with criminality in Japan), but it's not that obtuse. I can think of more obtuse, weird literal puzzles in adventure games (monkey wrench in MI2, good gag but fucking hell did it take a while to click).Sorry, I thought you were pointing out that it doesn't take long to get through the game by using a video that was edited down.
Shenmue is too obtuse for its own good and I don't think it's on the player to resolve that. I imagine the reason Shenmue did not see the success that it needed was because what these guys are seeing is the same as the what a lot of people saw. There is room in the world for Shenmue and I wish the people that love the game all the best but you have to realise that what you get out of the game is just not going to appeal to a lot of people and that's not their problem.
Thanks. I am a little frustrated they're not making the most of the opportunities afforded to them by the game, but I dunno if I'd trade them doing that stuff for the fucking amazing fireball/fireboy talk that came out of it.Spaghetti: if you're defending Shenmue against people using this ER as a definitive or normal representation of the game I think that's completely fair. I got mixed up with others in here criticizing the way they're playing. I see now that you're not really doing that.
people need to understand this is definitely not the best representation of the game being played for the first time at all.
Shenmue is about a slow burn. It's something that's confusing at first, but if you let it, will stick to you.
Spot on.I think Spaghetti's trying to say that even if the ER's aren't billed as that, there are certainly people who watch them and take them as representative.
Oh boy. Jeff was right.
https://youtu.be/Cw8Tndlbyng
I think Spaghetti's trying to say that even if the ER's aren't billed as that, there are certainly people who watch them and take them as representative.
jesus christ some of those youtube comments....