Forever Changes
Banned
jesus christ some of those youtube comments....
It's beautiful isn't it?
jesus christ some of those youtube comments....
I wonder how much longer Persona 4 ER would have been with Dans random anecdotes and questions of the day.
Absolutely. But is it really on them to make it a good representation?
This reminds me of how cool it is that to make the 70 man fight work they had to do stuff like turn the Skybox off. Odd thing to enjoy but always stoodout as one last ballsy move.
We're going in circles here. Look, why wouldn't you talk to the NPC with tattoos about a tattoo parlour? Even if they've gotten nothing out of that character so far, it isn't a tremendous leap of logic to try again because of the obvious link. They already know NPC conversations will change based on what questions you have to ask, so they couldn't have considered that character totally off-limits to talk to.
Again, it's not a big deal because they'll probably loop back around to the bikers after grilling other NPCs; but the game isn't fighting them on this. They just didn't put the pieces together.
I've provided reasons why I think somebody wouldn't immediately go to the tattoo guy and I think it's a perfectly understandable perspective given what they have seen in the game so far. It's not like I'm saying your thought process is wrong or too obtuse or something, but having seen what they've done I totally get where they're coming from with their frustration and way of going about with things. The dialogue changing based on events is inconsistent and not always fitting, so I don't blame them for not relying on it.
Right
LIke, those guys have been telling Shenmue man to 'Kiss off' since the beginning
Hey do you know any Chinese?
"Kiss off"
Hey do you know sailors?
"Kiss off"
Hey do you know a guy who has a tattoo, leather jacket, and sunglasses?
"Kiss off"
Hey do you know a tattoo parlor?
"Oh fellow human let me tell you where it is"
If they hadn't established already that NPCs will change what they say based on the answers you're looking for, then I'd totally be with you about it being too obscure a link to make, but they know that NPC answers are dependent on what you're looking for by now. That's not even just Shenmue's internal logic, plenty of video games (especially RPGs) employ the same method.I've provided reasons why I think somebody wouldn't immediately go to the tattoo guy and I think it's a perfectly understandable perspective given what they have seen in the game so far. It's not like I'm saying your thought process is wrong or too obtuse or something, but having seen what they've done I totally get where they're coming from with their frustration and way of going about with things. The dialogue changing based on events is inconsistent and not always fitting, so I don't blame them for not relying on it.
If they hadn't established already that NPCs will change what they say based on the answers you're looking for, then I'd totally be with you about it being too obscure a link to make, but they know that NPC answers are dependent on what you're looking for by now. That's not even just Shenmue's internal logic, plenty of video games (especially RPGs) employ the same method.
Again, it's not a huge deal. They'll get pointed in the right direction next episode by another NPC, it's just they could have accomplished a little more before saving, that's all. The pieces were all there, it just didn't click.
To change to a more positive note: Vinny did real good in his first FREE battle. You can pretty much roast most enemies using the basic punch and kick combos, but the counter system, more advanced moves, and dynamic throws make you feel like a fucking badass.
(From Shenmue II)
I think we're going to have to chalk this up to different styles of playing a game, because talking to those guys would be the first thing on my mind even if this was my first time playing Shenmue, regardless of any previous interactions with those NPCs. I've played enough RPGs where quest NPCs will have nothing relevant to say until it's time to trigger their part in a questline, so maybe that's colouring my view.But as people have pointed out already, the dialogue doesn't update for everything. For instance, when looking for where sailors hang out, they eventually learned of two potential bars. However, the dialogue continues to have Ryo ask about where sailors might hang out and people continue to tell him they like to hang out at bars, despite the fact that he has two names for places already. Stuff like this has happened several times already.
Additionally, for random NPCs with nothing to say that's relevant to the current question, you can at least infer that Ryo asks his question based on their response. With tattoo guy in particular, though, he doesn't even let Ryo ask him anything before picking a fight, so based on every interaction before, Ryo shouldn't even get the chance to ask him about the parlor.
Well, the first isn't about fighting, but Shenmue II definitely makes it a more prominent part of the game. Disk 3 of Shenmue II alone has over double the fights than in the entirety of the original Shenmue.Really, really this. As much as Shenmue isn't about the fighting, being good at Shenmue's combat makes you feel like a badass in a way that no other game ever has for me.
Right
LIke, those guys have been telling Shenmue man to 'Kiss off' since the beginning
Hey do you know any Chinese?
"Kiss off"
Hey do you know sailors?
"Kiss off"
Hey do you know a guy who has a tattoo, leather jacket, and sunglasses?
"Kiss off"
Hey do you know a tattoo parlor?
"Oh fellow human let me tell you where it is"
I think we're going to have to chalk this up to different styles of playing a game, because talking to those guys would be the first thing on my mind even if this was my first time playing Shenmue, regardless of any previous interactions with those NPCs. I've played enough RPGs where quest NPCs will have nothing relevant to say until it's time to trigger their part in a questline, so maybe that's colouring my view.
Asking tattooed guys about a tattoo parlour is basically 1+1=2 though, right? Maybe they'll search them out immediately in the next episode, and just forgot to stop by the arcade to advance the clue.
I have to admit, Dan's 1000 questions really starts to grate after a while. Really enjoy him most of the time, but after two or three episodes of him, apparently you can get too much of Dan! Especially when it's probably partially causing a few of their problems in the game. It's very much an old style adventure game in that you're rewarded for exploring and paying attention to detail, which admittedly you probably won't be doing talking about random stuff.
Either way I've always said Shenmue 1 is something that you'll probably love or hate. I mean I guess there's a reason old point and click adventures died. I think they'd enjoy Shenmue 2 a lot more. Shenmue 2 is probably better for most people just because it has a lot brisker pacing, more action, and even when you have to wait - the game allows you to skip ahead.
That said if they hate Shenmue so much maybe they won't even get onto it, lol.
Agree to disagree about the whether the choice was obvious or obtuse works for me, but I'm not sure I agree with defining a decision that relies on differing thought processes as good or bad. Just because I thought about speaking to the bikers immediately doesn't make it good game design, nor does it make it bad if you didn't have the same idea, y'know?I don't think this is a game thing though, I don't think having crossed signals would work for any game's design and I wouldn't ask him in a real life situation either. RPGs are probably my most played genre but they typically don't have conflicting game features.
But in any case, yes, I think our approach to game design and what we consider to be good is different enough where shaking hands and moving on is a good idea.
Is it not?As said before, the bikers isn't the only route to the tattoo parlor anyways.
Is it not?
I only really talked to them on my first playthrough and just ran to the tattoo parlour all other times because the event triggers anyway. Who else gives that information?
It really is interesting to see how much the Yakuza series learned from Shenmue.
But yeah, shame the guys were slowly losing their minds the more they played lol here's hoping they finally get some rest before the next episode. Unless the plan is to play the entire game in one sitting..
Vinny loves old school adventure games and plays a ton of them. I really just think it's the waiting part he dislikes, so yeah, Shenmue 2 should be better for him.
Agree to disagree about the whether the choice was obvious or obtuse works for me, but I'm not sure I agree with defining a decision that relies on differing thought processes as good or bad. Just because I thought about speaking to the bikers immediately doesn't make it good game design, nor does it make it bad if you didn't have the same idea, y'know?
Ah, that makes sense.Yakuza in Nagai Industries.
Maybe the bar tender at the bar with the crazy music and Fuku's hostess crush.
It's been a while because the bikers are my favorite route.
He didn't play yakuza when he was 13.I find it so weird Dan hates Yakuza but loves Shenmue
Not because they're at all identical, but the things he calls out as stuff he loves are totally things in Yakuza
I find it so weird Dan hates Yakuza but loves Shenmue
Not because they're at all identical, but the things he calls out as stuff he loves are totally things in Yakuza
As said, it's like point and click adventure games and old RPGs. This is from 1999 inspired by old adventure games and RPGs. In those games, npcs are mostly useful when circumstances require them. It's like bitching about the crazy guy in the windmill in Kakariko not making sense until you solve the puzzle. They exist as puzzle pieces and you can't use these pieces until the game hits a point where you can. Otherwise, making a mental note is a pretty smart thing to do.
Shenmue seems like a game that was mind-blowing back in 1999 but hasn't aged well....at all.