Brianimaniac
Banned
One other thing I want to add about exploring is that the controls are a factor.
Shenmue was a bit awkward to control even when it came out, but in today's world where right-analog camera control is such a standard thing, it really makes games like Shenmue feel like a chore more than ever before.
If this was a game with modern camera controls, Vinny would not have missed Heartbeats for so long. But because it was in this little nook off to the side that's easy to miss if you aren't facing it, it's a bad situation, because turning to look at things off to the side is such a chore. A modern player doesn't want to turn unless he's turning to look at something specific that can be see clearly beforehand.
Shenmue was a bit awkward to control even when it came out, but in today's world where right-analog camera control is such a standard thing, it really makes games like Shenmue feel like a chore more than ever before.
If this was a game with modern camera controls, Vinny would not have missed Heartbeats for so long. But because it was in this little nook off to the side that's easy to miss if you aren't facing it, it's a bad situation, because turning to look at things off to the side is such a chore. A modern player doesn't want to turn unless he's turning to look at something specific that can be see clearly beforehand.