a Master Ninja
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RIP ChibiWhen are they gonna go to the Abe Store?
RIP ChibiWhen are they gonna go to the Abe Store?
A large portion of it was nonsensical hate directed at Patrick.Most of the complaints about the Chrono Trigger ER stemmed from them getting stuck because they weren't reading closely, or people just being bummed that it wasn't half as funny/entertaining as the previous ERs. So just as vitriolic but for different reasons.
This run is much, much more enjoyable than the Chrono Trigger one.
This ER makes me miss Austin so much; talking about weird seeming Japanese cultural stuff or telling them to try and check out things would have been right up his alley.
Also you can practically hear the VINNY!s at constantly running the wrong way, missing QTEs, or forgetting that he just figured out the notebook button
If you consider Charlie probably knows where you live and knows where you're going, it's not inconceivable that he would cut you off on the way there, especially since it's the only route to take. Sure, there's some game logic involved thanks to the in-game clock being what it is, but it really isn't outside the realm of believability.
much like shenmue, gay jokes seem dated and awkward now
and like shenmue, they were never really good to begin with
At least in point and clicks if you try to interact in a way that won't accomplish anything, the game straight up says "that won't work!" so you can go and try something else.
All this hyperbole about how "broken" the game is, yet they've been moving through the game at a normal pace for first-time players and haven't got stuck once. If this were a 90s adventure game they would've hit several obtuse roadblocks by now.
Most of the game so far consisted of them asking people if they know where to find something.
I feel like it's kinda impossible to get stuck here
Probably never, sadly. I want Vinny to go down a deep hole trying to win at the raffle, and then be totally fucking confused by the Mr Yukawa figures.When are they gonna go to the Abe Store?
The part where they were in the bar and Ryo just kept saying "um" while the bartender told him to leave killed me.
It's a weird mix of game logic and real world logic, but it's part of his little character arcTom sucks.
They half figure it out, but they only use it a couple of times and only really use it to look at posters and interact with light switches.
It's not even known as the warehouse district though, so again, what are you even talking about?
EDIT: And yes, I know the jacket guy drops the phrase "warehouse district" once , as "a warehouse district?" not "THE warehouse district". One guy going "oh, maybe there's one?" is not "OMG EVERY NPC SHOULD KNOW THIS".
The controls ARE pretty bad though. Just played an hour today, and having 3D movement that stiff on the dpad makes the game a lot less inviting to invite and run around
Fortunately that's also fixed in the second one. From what I remember, you can set it so you can move using the analog stick, you also don't have to hold run anymore either.
It's not known as the warehouse district. It's not called the warehouse district. It's the New Yokosuka Harbour in Amihama, and the only mention of a warehouse district is by NPCs who work there, who would know there are warehouses in the first place.so in part 10 they've talk to two people in the first 6 mins. One says "the new warehouse district" the other one says "the warehouse district"
Just putting it out there.
Man honestly it'd be a bit of a shame of this one turned them away from tackling Shenmue 2 because it does address a number of issues but I feel like there's a lot more to do in it.
They seem to be having a good time laughing at a lot of the odd things in the game, and most people also seem to be having a good time watching them, so I bet they'll do 2.
It's the monster they keep it the warehouse office running it's tongue up and down the steel beams.man, the last few minutes of the latest episode is some straight up horror shit.
Rev up your engines, new episode just went live.
Quick scan through the episode revealsthey reached Master Chen. I was worried they didn't, but thank fuck. Failed enough times on the stealth section to get the map though, which is to be expected. I don't think I know anybody who managed it first time around without that.
I think you might still get the help even without the coffee, otherwise that section would be an even bigger pain in the ass. I'm not 100% on that, though, and I don't really want to replay the original Shenmue for the second time in a week just to find out, haha. I'm prepping for the juicy final hour, and the equally juicy Shenmue II.About the map the homeless man gives to Ryo (I assume you get no help from him if you don't buy him the coffee?), the blank "squares" will fill up if/when you point the flashlight at the building number.
I think you might still get the help even without the coffee, otherwise that section would be an even bigger pain in the ass. I'm not 100% on that, though, and I don't really want to replay the original Shenmue for the second time in a week just to find out, haha. I'm prepping for the juicy final hour, and the equally juicy Shenmue II.
Man it's so weird that the opening of Shenmue II is roughly the same pace as Shenmue's climax, but I guess, to borrow a phrase from the ER, Shenmue II is the real Shenmue. Looking back on all the pre-release materials, Shenmue II content is the meat of what they show up until like just under a year before release.
To be honest, Shenmue being split into the original and II pretty late in development accounts for so many of the first game's issues, but fuck it, it helped refine II in almost every way.
Disk 1 is make or break for most people TBH. I dunno, I think ideally a truncated version of Shenmue that mixes content from Disk 1 into the through-line of Disk 2 would have helped a lot. Judging from the Saturn Shenmue video and pre-release Shenmue media that probably was going to be the deal, but I guess the split meant having to pad out the opening hours to squeeze the most out of Dobuita as a location.Although I do prefer Shenmue II over I, I really enjoyed the first chapter, despite the slow pacing and some flawed mechanics or limitations (like not being able to fast forward).
Probably because at the time and thanks to the mandatory "time-killing" design choice, I've absorbed at my own pace the "open world" of Yokosuka.
Watching the ER, it seems to me that the biggest issue Vinny is having with the game, are the controls.
I think the strengths of Shenmue I aren't really shown very well in this kind of "Let's Play" format.
I'd argue the strengths of it were the atmosphere, how detailed it was, and how the world and NPCs changed over the course of the game. Course if you're playing it on video, you don't really have the time to stop and take notice of a lot of that. Even then it's not for everyone.
I think the strengths of Shenmue I aren't really shown very well in this kind of "Let's Play" format.
I'd argue the strengths of it were the atmosphere, how detailed it was, and how the world and NPCs changed over the course of the game. Course if you're playing it on video, you don't really have the time to stop and take notice of a lot of that. Even then it's not for everyone.
It's not known as the warehouse district. It's not called the warehouse district. It's the New Yokosuka Harbour in Amihama, and the only mention of a warehouse district is by NPCs who work there, who would know there are warehouses in the first place.
Again, for reasons I explained many times, very few Dobuita NPCs would have cause to know what the hell is at the harbour. I cannot believe I have to repeat this shit again.
EDIT: We've gone through this so many times, and I really doubt any of us want that waltz again.No, it's because the residents of Dobuita are merely machines masquerading as humans and only know what they were preloaded to know.
What happens if you don't buy that coffee?
...You see a security guard throw a dirty bum out of one of the warehouses, and then Ryo
goes and talks to him. Now, he asks you to buy him a can of coffee. If you
haven't spent all of your money in the arcade, for the love of God, buy him
what he wants. He will help you later.
...After you blow your cover a few times, the old man you met
earlier gives you a map of the old warehouse district (this happens if you've
bought him coffee).
Did they finish the stealth section before Christmas because we need to see the Nozomi X Ryo scene so we can laugh. It's tradition
so in part 10 they've talk to two people in the first 6 mins. One says "the new warehouse district" the other one says "the warehouse district"
Just putting it out there.
Ryo knowing the lunch shop lady and Tom's betrayal basically says all you need to know about the "durr where is warehouse???" saga of Shenmue
so in part 10 they've talk to two people in the first 6 mins. One says "the new warehouse district" the other one says "the warehouse district"
Just putting it out there.
Ryo knowing the lunch shop lady and Tom's betrayal basically says all you need to know about the "durr where is warehouse???" saga of Shenmue
Tom is just hilarious because prior to you going to the Harbour, he's always in Dobuita. However, suddenly when you go to the Harbour, he teleports there too.
Ryo knowing the lunch shop lady and Tom's betrayal basically says all you need to know about the "durr where is warehouse???" saga of Shenmue
Tom is just hilarious because prior to you going to the Harbour, he's always in Dobuita. However, suddenly when you go to the Harbour, he teleports there too.