A lot of people in here seem to be getting a smug satisfaction from drive by shit posting on Shenmue. Like they feed off of knowing they are likely upsetting people who genuinely love the game.
Yes, it looks rough now but at the time it was groundbreaking and a lot of us will always look on it fondly for its sense of immersion, which really hadn't been done before in video games.
There are certainly some games that I love from my childhood that get shit on for being clunky or archaically designed, but more often than not I have to agree with that, because they usually are that way. It doesn't mean I can't still have a fondness for those games (even if mostly nostalgic) while acknowledging that they may well have have been put together mostly with twigs and bubblegum.
I would argue certain aspects (like the lack of icons all over a mini map) still haven't really been bested.
The maps are definitely one of the aspects of the game that seem well-done, and I enjoy them. They're sensibly located - placed at various intervals around town, just as one would expect. The map not being completely filled out doesn't make much sense, but does serve a gameplay purpose: forcing you to sometimes have to search for your next target location by asking around.
This is not a bad idea, but what kills me about it is that almost everyone who lives in the area know nothing about their own neighborhoods. Clearly another gameplay limitation, since how can they know who you'll talk to about it, but it effectively renders most of the community into brainless idiots who can't comprehend the world outside of a 3 ft radius away from themselves. Not to mention Ryo himself being a complete dolt.
To tie this back around to the fortune teller prompt from earlier: it's not that there is or isn't a message telling you what to do next, or that there is or isn't a big blinking icon on the map to mark your next destination - it's that the message they did put there is vague and misleading, and the way to locate an unmarked map location is annoying and tedious. The intention is great, but the execution is flawed.
These are probably disc space or memory or dev time limitations, which is of course understandable. It nevertheless helps to shove the game further down the sliding scale towards 'archaic bullshit', because as much as I appreciate the forward thinking ideas and innovations, most of them still seem implemented in clunky and annoying ways.
I hope that makes sense and I'm not just sounding like a bumbling Ryo. "Um.. I see.."