You joke but Japanese games often had bad translations, bad voice direction, and novice voice actors.
Although even back then Tom was something special.
And it was an exceptional example of its time. Again, not saying Shenmue has good VO. But there weren't exactly VO standards back then.
There weren't any.
For me Shenmue is a product of it's time and it's value is measured by how old you were and what games you were playing at the time. The stars aligned perfectly to make Shenmue one of the best games I've ever played at the time. I have so much nostalgic value attached to this game that I can overlook all of it's unorthodox game design.
Hm. You're not wrong exactly, but I've seen a lot of cases of people playing Shenmue for the first time in the modern era (and a lot more since last year) and enjoying it, irregardless of age.
I've seen grown ups come to Shenmue recently and really have fun and appreciate it. I've also seen stories of older fans getting their kids into the game, and I remember hearing a story about a kid playing Shenmue at some video game history event at a museum and being totally engrossed.
Personally, even though I played the first two games at ages 8 and 9 respectively, I've kept playing them and have gotten different things out of them and appreciated wholly different aspects as an adult, to when I played them as a child and a teenager.
Most of the MGS cast came from the anime dubs produced by Animaze (of Cowboy Bebop fame), and Animaze itself was already doing solid dubs for games like PS1 Ghost in the Shell and Brave Fencer Musashi at the time. The options for exponentially better voice acting was most certainly there if the developers had chosen to take them. They certainly can't have that been short on resources when they could afford to cast several people in New York and fly them to Japan for recording.MGS is an exception that changed the standards of localization that forced every other company to play catch up. Expecting MGS standards seems pretty unrealistic. Even FFX didn't touch MGS. MGS was in a league of its own the better half of the decade and things didn't start to regularly become well translated or acted by any set of standards until 2005/2006.
I'm not sure if "they were just doing what everybody else was doing" is that compelling an argument when you're also trying to argue that its rough edges should be forgiven because of how innovative and cutting edge they were. In this case they were behind some of their competitors, and the quality of the product suffered.Also, recording in Japan was common back then.
CRPGs like Ultima had day-night cycles and NPC schedules since at least the early 90s. Hiding in a store until it closes for the night and stealing all the wares is a classic adventurer dick move.There weren't any. I think a lot of you people don't realize that this was the first game to do some of this stuff. Specifically the in-game time and having to wait for shops to open was touted as a innovative new feature and a selling point leading up to the game's release. They were proud of it.
Oh ok.
Silent Hill has already been mentioned as having a large 3D environment with a more effective map system. I'd argue that Mario 64 and Banjo Tooie had better environmental design and guiding for their very large overworlds.
Sonic Adventure arguably has better voice acting, so did Metal Gear Solid. The characters, for the most part, look goddamn terrible too compared to other games of the time.
Numerous Sierra games did adventuring better, and this game's story is just bad. I haven't yet heard a music track out of Shenmue that really impressed me either, other than the pizza place because that was just a bit of beauty.
Your two key features, the real-timeness of it, sure no other games did that. But is that really to Shenmue's benefit? Much of the frustration for the duders, and for others who have tried to approach the game, comes from having to physically wait for shit to happen. Forcing the player to wait is very bad game design because it takes away a huge piece of agency. Vinny's reaction is entirely valid as a response if none of the side content is interesting to them. To say he had a temper tantrum is hugely demeaning to someone's frustration over being forced--yet again--to wait for an arbitrary timer to tick over so he can actually continue playing the game.
Are you actually arguing that you have to have rose-tinted glasses for someone to enjoy this game?
The forced timers before doing the next main quest would be tolerable if there were decent side missions or interesting stuff to do while you wait.
Most of the MGS cast came from the anime dubs produced by Animaze (of Cowboy Bebop fame), and Animaze itself was already doing solid dubs for games like PS1 Ghost in the Shell and Brave Fencer Musashi at the time. The options for exponentially better voice acting was most certainly there if the developers had chosen to take them. They certainly can't have that been short on resources when they could afford to cast several people in New York and fly them to Japan for recording.
I'm not sure if "they were just doing what everybody else was doing" is that compelling an argument when you're also trying to argue that its rough edges should be forgiven because of how innovative and cutting edge they were. In this case they were behind some of their competitors, and the quality of the product suffered.
CRPGs like Ultima had day-night cycles and NPC schedules since at least the early 90s. Hiding in a store until it closes for the night and stealing all the wares is a classic adventurer dick move.
Dragon Quest bad day night cycles too.
Also I'm not arguing the dub is awful. I hate the dub. I just don't think MGS is a good argument against Shenmue's voice acting because MGS was above and beyond everything else in the industry barring PC adventure games at the time.
I can't think of a more divisive game than this one. Any takers? There is no middle ground with this game. I've never seen a game like this.
The characters, for the most part, look goddamn terrible too compared to other games of the time.
I haven't yet heard a music track out of Shenmue that really impressed me either, other than the pizza place because that was just a bit of beauty.
There were a bunch of PC games with good/great voice acting around that time, not just adventure games.
Let's talk about a little game series called Mario Party
Oh ok.
Silent Hill has already been mentioned as having a large 3D environment with a more effective map system. I'd argue that Mario 64 and Banjo Tooie had better environmental design and guiding for their very large overworlds.
Sonic Adventure arguably has better voice acting, so did Metal Gear Solid. The characters, for the most part, look goddamn terrible too compared to other games of the time.
Numerous Sierra games did adventuring better, and this game's story is just bad. I haven't yet heard a music track out of Shenmue that really impressed me either, other than the pizza place because that was just a bit of beauty.
Your two key features, the real-timeness of it, sure no other games did that. But is that really to Shenmue's benefit? Much of the frustration for the duders, and for others who have tried to approach the game, comes from having to physically wait for shit to happen. Forcing the player to wait is very bad game design because it takes away a huge piece of agency. Vinny's reaction is entirely valid as a response if none of the side content is interesting to them. To say he had a temper tantrum is hugely demeaning to someone's frustration over being forced--yet again--to wait for an arbitrary timer to tick over so he can actually continue playing the game.
Are you actually arguing that you have to have rose-tinted glasses for someone to enjoy this game?
Good VO in animation has been around since the 1930s. It wasn't some rare, unattainable thing in 1999 that had only begun to come into existence right around then.
And if you want to limit it to just videogame VO (which is an asinine excuse, but let's go there anyway) Day of the Tentacle was a fully-voiced adventure game in 1993, which voice acting about a million light years better than Shenmue.
The ability for them to get decent VO was there, they just chose to not give a fuck.
What games were they? I wasn't impressed by crpg voice acting back then. Not like I was with Grim Fandango.
Lol @ Mario Party. Isn't that more of a love to hate it game than pure hate?
Shenmue has some problems, but you can't really say that it did not look amazing for its time.
As I was starting to type, I realised that I mostly just THINK those games had good voice acting since I haven't played most of them since....well ~2000.
You should watch Jeff play it. No love in that.
Shenmue has some problems, but you can't really say that it did not look amazing for its time.
Good VO in animation has been around since the 1930s. It wasn't some rare, unattainable thing in 1999 that had only begun to come into existence right around then.
And if you want to limit it to just videogame VO (which is an asinine excuse, but let's go there anyway) Day of the Tentacle was a fully-voiced adventure game in 1993, which voice acting about a million light years better than Shenmue.
The ability for them to get decent VO was there, they just chose to not give a fuck.
If Shenmue had a hunger mechanic and basically S Links with the random town NPC's I bet it would do real well on Steam.
I don't understand why the conversation locked onto the game's voice acting. I mean, it's the same as saying the voice acting in Deus Ex is bad. You're definitely not wrong, but, outside of enjoying it ironically, I don't think that's part of the game's appeal either.
Good VO in animation has been around since the 1930s. It wasn't some rare, unattainable thing in 1999 that had only begun to come into existence right around then.
And if you want to limit it to just videogame VO (which is an asinine excuse, but let's go there anyway) Day of the Tentacle was a fully-voiced adventure game in 1993, which voice acting about a million light years better than Shenmue.
The ability for them to get decent VO was there, they just chose to not give a fuck.
See, here's the thing. I can't play DX. I think it's ugly, the voice acting is awful, and the interface is terrible. I used to be a huge fan of System Shock 2 and I can't get past the awful controls in 2016. But I'm pretty sure I can hear DX and SS2 fans sharpening their knives right now. When you play older games you have to work around their faults. I'd really, really like it if someone could me get into the original DX because Jesus Christ.
What's with the aggressively reply?
Note, I specified Japanese games. I'll add in anime, to move it away from video games, as you said. I keep specifying that I'm not defending Shenmue's bad voice acting. Although in a roundabout way it can be seen that way. Standards for localization weren't where they are now; others have posted additional information on the process. And outside of the Japanese game caviar, Soul Reaver is another 1999 release that to date has some of the strongest voice work in games.
..and now we are comparing golden era Lucas Arts VO to a Japanese developed RPG from 99..
Sort of random but I'm really excited for the Full Throttle re-master, that game was one of the first that I thought had really good voice acting.
Edit: and I'm pretty sure everyone has always known Shenmue has shitty voice acting. I guess some are just able to get over it and others aren't
Sorry, don't mean to be aggressive, but the tired goalpost-moving excuses for this game are frustrating to read page after page.
This game didn't release in a vacuum where nothing but terrible Japanese videogame VO existed, and you can't simply excuse it because there was other terrible stuff on the market at the time, too. People could tell the difference between good voice acting and bad voice acting in 1999. Hell, they could tell the difference in 1939.
These notions that it was a different world back then and nobody knew any better is a complete fabrication. Maybe some kids back then didn't know any better, but not all of us were kids when this game came out.
It didn't sound perfect at the time, but it was never as bad as say, Mega Man X. The visual explosion and fantastic soundtrack (I don't care what anyone says) more than made up for it.
(It wasn't so much the voice acting that bothered me at the time, as the awkward writing/translation.) But it did not detract from my experience.
I love the odd voice acting. Gives it charm.
Hrm. I'm not exactly sure where that'd place you in the story, as I'm pretty sure someone out there has spent ten hours in the very first quest of Shenmue II.
I'd agree that Ryo is flat in the first game, but not in the sequel. He doesn't start off super engrossing, but the game surrounds him with good foils and supporting characters, as well as the plot driving Ryo into a lot of places and situations he's never found himself in. I mean, he has an actual story arc in Shenmue II.
I dunno. It could be you just weren't getting on with what the game had to offer?
I was playing the Japanese version of the first Shenmue for the first time recently and was struck by how much the voices of the individual voice actors for the NPCs sounded between English and Japanese. I don't mean the quality of the acting, I mean the sound of the voices themselves are very similar.
Like I said earlier - and I could be wrong - Yu went for Englush actors that sounded like their Japanese equivalent.
Like I said earlier - and I could be wrong - Yu went for Englush actors that sounded like their Japanese equivalent.
If I remember right it was even worse than that - he hired actors because they LOOKED like the character.
Hm, the first part sounds like you were in deep, but it could be confused with something you can do at the halfway point, judging from the second part of what you remember. Ryo's best foil/supporting character is introduced not long after that point. In Star Wars terminology, if Ryo is Luke Skywalker,It was a very long time ago. I think I remember some kind of fighting tournament, or people you could go and fight for competition, I could be totally wrong though. Also a fight scene or chase through a market, that's about all I remember of 2.
This may be a consequence of GB's very low game mix in their audio, or you have very odd standards of stand-out music.I haven't yet heard a music track out of Shenmue that really impressed me either, other than the pizza place because that was just a bit of beauty.
It doesn't get any better with Shenmue 2. Between elevator "puzzles," "espionage," and going through a derelict building, Shen 1 has no comparable amount of tedium.
Except maybe dialing a phone.
Edit: I swear I've pushed "down" on this last plank every time the QTE pops up, but it keeps registering as false. Due to the checkpointing, it's an instant console reset. Three resets and it's taken less time than it would have taken to restart from the checkpoint. I think they made the timing more strict just to have the player fail and re-do. Clever old Yu.
I did. Notice what I said about resetting the console three times. Shenmue 1's stealth is nearly inconsequential and I finished it my second try.
The problem with 2's was, while I didn't get caught outside of failing a QTE, it was incredibly long and Ren and Ryo have the same conversation like four times.
This may be a consequence of GB's very low game mix in their audio, or you have very odd standards of stand-out music.
But- here's the music from the opening cutscene again, if you've forgotten it. I think it's probably the best example of the soundtrack's quality, and if that didn't grip you, nothing will.
Here are a few of my favourites, but they may not have been heard in the ER just yet so spoilers, I guess.