No, most sequels attempt to give enough of a motivation and understanding of the characters within the story and not in a menu screen.
Yeah, they are. Dance is focused on Targaryeon bullshit and and their alleged birthright and to prove that Dany can do it with her chapters. Of course you would have to read AGoT for the minutia but both Drogo and Viserys are mentioned in Dance quite a bit.
Is Ground Zeroes trying to be Dark Souls now narratively? Man, the Dark Souls I know had you interacting with quite a cast of characters in real time and not having you go to a menu for audio logs and told its story through cut scenes, the environment and the occasional item description. It also had boss fights which surprisingly Ground Zeroes lacks. Is this supposed to be a Metal Gear Solid game?
He's in love with Leia.
Youre not making sense. I'm asking for more story to be told within the game and you come up with an attention span jab. Wouldn't I need a longer attention span to devote to more story?
Well, like Emcee said I'll knock it off, but simply GZ is a demo through and through. A preview that includes significant story through audio recordings. So you can't say it isnt therr.
Ad for the Dark Souls example, I guess a better example would be Bioshock where its characters are built through audio logs that are completely optional and sometimes hidden. Atleast GZ gives you all if Paz's recordings off the bat, with optional tapes from Chicos torture to be found in game.
Why does Han Solo love Leia? One movie doesny explain their whole arc together.
Yes Drogo and her brother are mentioned, but most of the turmoil she had with those two isnt fully explained in DwD.
I apologize for the jab, but GZ is simply an intro bridging Peace Walker to TPP. Kojima expects you to know the story leading up to it, and procided the story detailing one of the captives(Paz) to build her up. Otherwise GZ is a basic rescue the captives mission.
And yeah, this is a story that, in order to appreciate the ends and outs of it, you need to know the overarching story in order to appreciate fully. Its like trying to hop into Breaking Bad season 4 and not knowing who anyone is.
Edit-I'm tired of going in circles, but if it was meant to be a standalone game, Kojima would've said as much. But it's meant to be a prologue to TPP,
as stated by Kojima. And seeing how MGSV as a whole takes place after Peace Walker, it's natural to assume that
the story is meant to be a continuation of it, not a stand alone game.