Sleeping Lesson
Member
So I guess I have no excuse to not play Bayonetta now, huh?
So I guess I have no excuse to not play Bayonetta now, huh?
bayonetta is bad
play vanquish
Maybe I'm just immune to those minor oddities from years of reading sketchy VN and manga translations, I read really fast and my brain just assembles it into something that makes sense. I do wish its localization was up to the standards of Yakuza 0, but what is?
people say it every year but this year it really is the best time to be playing videogames
Did people say that in 2014?
Sunset Overdrive. So yes.
Sunset what now?
Did people say that in 2014?
people say it every year but this year it really is the best time to be playing videogames
people say it every year but this year it really is the best time to be playing videogames
Not everyone obsessively follows every single social media and streaming account that Jeff runs.
You don't need to as most of it gets posted here...
Not everyone reads this thread.
Rares 3D platformers always sucked.
Not everyone reads this thread.
Only the people that matter do.
First episode of the new MST3K is great. I encourage everyone to check it out, all the new episodes will be on Netflix on Friday!
Is Jameson good whiskey?
Does the bombcast go live at 1 or 2pm eastern? Never can remember. It's not on the schedule.
Quick off the cuff rankings while watching the credits:
5 > 6 > 3 > 7 > 1 > 8 > 4 > 2
Is Jameson good whiskey?
Quick off the cuff rankings while watching the credits:
5 > 6 > 3 > 7 > 1 > 8 > 4 > 2
Is Jameson good whiskey?
Is Jameson good whiskey?
Brad showed up. (in the old thread).
Rares 3D platformers always sucked.
But... what can you actually do if an enemy is around, other than waiting and hoping they go away? The prey simulator aspect is so cool sounding, but in practice it just looks like a lot of waiting and repetition. Victory not through skill, but rather RNG.Rain World looks really interesting and I feel like Brad made it seem harder than it is (it's pretty clear the red warning means there are enemies above for example)
But... what can you actually do if an enemy is around, other than waiting and hoping they go away? The prey simulator aspect is so cool sounding, but in practice it just looks like a lot of waiting and repetition. Victory not through skill, but rather RNG.
A well-designed level would be so much more compelling-screen-to-screen, IMO. Although maybe some kind of tuning would make Rain World's systems work better.
The creatures have as much agency as the player. They exist perpetually, need to hunt for food, find shelter, get into squabbles with each other over territory, etc., and as such they are only limited in where they can go on the map by their own physical limitations (and in some instances gates, etc). Also worth noting is that each creature is a unique individual with its own size/weight/look/personality (aggression, fear, etc), and they can learn from their experience from whatever previous encounters they've had with the player.
Each of the lizard breeds has its own preferred prey. And usually they have something that they'd rather eat than a slugcat, which can be very helpful to learn!
each of the limbs of the creatures can take damage. Like, if you hit a lizards arm or leg with a rock, it can cripple that limb, meaning that the lizard cant use it for locomotion; it will move slower, and if it is trying to climb a pole or something and it weighs too much for the other limbs to support it and will probably slide down, with its broken arm or leg dangling, etc.
Another thing to note is that the creatures pathfinding will learn from its mistakes, so if it attempts a path a few times and is unable to for whatever reason, it will seek out alternate routes.