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Giant Bomb |OT31| I Think it Might Be for Show

Antiwhippy

the holder of the trombone
Wait.

Apparently they're now locked out of enemy within content because of dan?

Also wow people are really missing the point of the series and are getting pissed at Dan in the comments.
 

BTA

Member
Watching now and I haven't ever played this; can someone explain 1. what the Chrysalids you guys keep referring to are and 2. what they keep doing wrong with cover exactly?

I think 2 is them not actually picking the correct edges? But I can't tell.
 
Watching now and I haven't ever played this; can someone explain 1. what the Chrysalids you guys keep referring to are and 2. what they keep doing wrong with cover exactly?

I think 2 is them not actually picking the correct edges? But I can't tell.

well for one thing on several occasions Dan put people in no cover at all. And a couple of times he put people in flanked cover, meaning there is an enemy in line of sight with a clear shot, which is indicated by the cover icon being red.
 

Zocano

Member
Watching now and I haven't ever played this; can someone explain 1. what the Chrysalids you guys keep referring to are and 2. what they keep doing wrong with cover exactly?

I think 2 is them not actually picking the correct edges? But I can't tell.

Chryssalids are super fast up close melee aliens that will FUCK YOUR SHIT UP. They are the first big difficulty spike and unexperienced players will often completely wipe on the mission that they first appear.

Dan is literally keeping his guys out in the open. No cover means = VERY high % to hit (often 100%) and high critical high chance which means even more damage. Dan also kept his guys flanked by an enemy (there was one behind his guys for multiple turns and he didn't move them into a better position). Flanking is a similar bonus to dmg + hit %.
 
Yeah the comments on the site being like "this series is ruined for me" are weird. This is a great series. To quote Dwarf Fortress, "Losing is fun." The only bummer is it probably won't last long, but then hopefully they move on to XCOM 2 or something else.
 

Antiwhippy

the holder of the trombone
Watching now and I haven't ever played this; can someone explain 1. what the Chrysalids you guys keep referring to are and 2. what they keep doing wrong with cover exactly?

I think 2 is them not actually picking the correct edges? But I can't tell.

Cover isn't absolute. You can get flanked and dan keeps putting his team in situations where they are surrounded.

Also chryssalid missions are where everyone gets their first wipe. If anyone said they didn't they are LYING.
 

oti

Banned
Yeah the comments on the site being like "this series is ruined for me" are weird. This is a great series. To quote Dwarf Fortress, "Losing is fun." The only bummer is it probably won't last long, but then hopefully they move on to XCOM 2 or something else.

General rule: The opposite of what the comments on the site say is true.

First Dota, now this.
 

Zocano

Member
Man the start of the episode was really hopeful with Dan remembering the macro-level game and optimizing where Alex was overlooking.

But man. It's just compounding oversights and mistakes and willfully playing into the mistakes in combat. Man.

First terror mission will absolutely fuck them. Then mutons after that. They won't hit the absolute fail state for a bit but it'll hit them.

edit: Super XCOM vets, since I don't remember very well, is half-cover worthwhile in XCOM: EU/EW? Long War buffs half-cover but I dunno if base game it's heavily suggested to not do so.
 

Jintor

Member
it's funny seeing xcom held up as being this absolute bastard of a game because truthfully it's just kinda that it doesn't screw you immediately, just multiples errors down the line.
 

BTA

Member
...this feels rude, but how do they completely miss the text on the screen telling them they can't do the thing they're trying to do?

It says right there by the button they're clicking that Lang can't shoot his gun (and therefore overwatch) after moving.

EDIT: Wait, no, they even read it but it didn't set in for them, I guess. Huh.

EDIT2: Ok, cool, they got it soon after.
 

Harpuia

Member
edit: Super XCOM vets, since I don't remember very well, is half-cover worthwhile in XCOM: EU/EW? Long War buffs half-cover but I dunno if base game it's heavily suggested to not do so.

It's better than standing in the open. Otherwise if you have full cover, take the full cover.
 

Zocano

Member
it's funny seeing xcom held up as being this absolute bastard of a game because truthfully it's just kinda that it doesn't screw you immediately, just multiples errors down the line.

On Classic/Commander difficulty, it definitely can because the numbers are more against you (in that you won't 1-hit enemies from the start like you do on normal).

But yah, the game definitely eases you in at first to understand what works and what doesn't and what's a bad move and what's not. But that only lasts for so long before it decides to up the ante very starkly and begin to fuck with you.
 

Antiwhippy

the holder of the trombone
On Classic/Commander difficulty, it definitely can because the numbers are more against you (in that you won't 1-hit enemies from the start like you do on normal).

But yah, the game definitely eases you in at first to understand what works and what doesn't and what's a bad move and what's not. But that only lasts for so long before it decides to up the ante very starkly and begin to fuck with you.

Though in this case it is the players fucking themselves.
 

Zocano

Member
Though in this case it is the players fucking themselves.

Like I said, it gives you the time to pick up what works and what doesn't. It's on the player (them) to take in what's a bad move or not. They're not doing so. And splitting it up across 3 different players will make it even worse (better?) down the line.
 
XCorps's intro continues to be great.
Oh boy.

Dan really does not know how the cover system works.

Wait, what? I haven't seen it yet, but IIRC he stated he beat both XCOM 1 and 2, so... how?!


And man, playing XCOM: EW right now on Veteran or w/e and full, unflanked cover should be the default state of all XCOM soldiers. Full stop. Anything less is tempting death.
 
Watching now and I haven't ever played this; can someone explain 1. what the Chrysalids you guys keep referring to are and 2. what they keep doing wrong with cover exactly?
Chryssalids are probably the most difficult enemy in the game relative to the soldiers' power level. The damage you take from each hit doesn't get much higher than the melee hits from chryssalids (especially combined with them having chance to poison your soldiers), but the soldiers' health pools get noticeably bigger, as does your toolkit for dealing with enemies.
Also chryssalid missions are where everyone gets their first wipe. If anyone said they didn't they are LYING.

I never did. My first wipe in XCOM (before Enemy Within) was in the first
alien base assault
mission. I didn't have a lot of casualties before that and I didn't rotate my crew so I basically went from a team of captains/majors to a bunch of rookies.

It was still chryssalids that killed me on the assault mission.
 

Zocano

Member
I don't understand why Vinny died. Didn't they stablize him?

That specifically seemed like a really dumb bug/oversight. Vinny shoulda been fine since they didn't force evac with a guy out in the field and actually "completed" the mission. I think because they technically failed because the VIP died, the game read that as a failure (and thus force evac) and so stabilized soldiers were left behind. Probably just a bad oversight on the game's part.
 
That specifically seemed like a really dumb bug/oversight. Vinny shoulda been fine since they didn't force evac with a guy out in the field and actually "completed" the mission. I think because they technically failed because the VIP died, the game read that as a failure (and thus force evac) and so stabilized soldiers were left behind. Probably just a bad oversight on the game's part.

Evac and recovery of stuff is a lot less logical in XCOM 1. You definitely keep items from dead soldiers on failed missions, but I guess downed soldiers are not counted. It's inconsistent.

Meanwhile, XCOM 2 makes a big deal out of recovering wouned/dead soldiers and the items they leave behind, 'cause anything you abandon is lost. To counter this, you can pick up people/corpses and haul them to evac--it's amazingly tense when you have to pull it off.
 

danm999

Member
Yeah, that mission was rough. Dan made some errors with cover but that was also bad luck in how the game
killed Vinny.

I am replaying Enemy Within at the moment and am finding it much easier than I remember, I only had to save scum on the first Chryssalid mission. My only concern is Exalt is kind of fucking up my meta.
 
That specifically seemed like a really dumb bug/oversight. Vinny shoulda been fine since they didn't force evac with a guy out in the field and actually "completed" the mission. I think because they technically failed because the VIP died, the game read that as a failure (and thus force evac) and so stabilized soldiers were left behind. Probably just a bad oversight on the game's part.

Yeah that was unfortunate, it even said only one soldier was lost on the "Mission Failed" screen before they went back to base.
 
I really hope they don't give up on the feature if they fail early on, and move on to XCOM 2. Although that game is even more unforgiving from the start, so hopefully they will have actually learned something by then haha.
 
Damn, not another one.

First they suck arse at Sunshine and now I'm reading XCOM is the same deal. I have the latest one downloaded, but I think I'll drop this series from my list too.
 

Tagyhag

Member
I'm all for them sucking at video games, but it's totally lame if it means that XCORPS just ends like 4-5 episodes in, I highly doubt that's what Vinny wanted. Especially since you can tell that he's been wanting to just re-create their characters.

And I guess I shouldn't be surprised that Dan sucks at Tactics games lol.
 
Damn, not another one.

First they suck arse at Sunshine and now I'm reading XCOM is the same deal. I have the latest one downloaded, but I think I'll drop this series from my list too.

What Giant Bomb content do you even watch? They're pretty bad at any game they play.

Except Jeff playing old games.
I'm all for them sucking at video games, but it's totally lame if it means that XCORPS just ends like 4-5 episodes in, I highly doubt that's what Vinny wanted. Especially since you can tell that he's been wanting to just re-create their characters.
I wouldn't mind them bumping the difficulty down to easy if they decide to do XCOM 2 after this. It's still not a cakewalk, especially with how they play the game.
 

Nishastra

Banned
Damn, not another one.

First they suck arse at Sunshine and now I'm reading XCOM is the same deal. I have the latest one downloaded, but I think I'll drop this series from my list too.
If you're expecting good gameplay, honestly what are you even doing here?

I don't agree with the "it's only fun because they suck!" people on this game, though. I watch people play through the original games (UFO Defense and Terror From the Deep) on Superhuman Ironman regularly. The difficulty of that is far beyond anything in the newer games. These people very much know what they're doing, though, as they've completed both games this way before.

But sometimes things just go bad. That's how X-Com is. And it's way more entertaining when there's actually some real time and effort on the line, rather than losing everything in the intro missions :p
 

jambo

Member
No, not for me. In recent memory I've skipped Hitman and Sunshine. XCOM has just joined the list.

FEYoGcl.gif
 

patapuf

Member
If they die to early they can just retry. Or try their hands at XCOM 2.

Though seeing how this playthrough went so far, they are better off trying again with Enemy within. XCOM 2 is ruthless in the beginning.
 
If you're expecting good gameplay, honestly what are you even doing here?

I don't agree with the "it's only fun because they suck!" people on this game, though. I watch people play through the original games (UFO Defense and Terror From the Deep) on Superhuman Ironman regularly. The difficulty of that is far beyond anything in the newer games. These people very much know what they're doing, though, as they've completed both games this way before.

But sometimes things just go bad. That's how X-Com is. And it's way more entertaining when there's actually some real time and effort on the line, rather than losing everything in the intro missions :p

Yeah I agree. At this rate they won't even make it another 5 episodes and at that point who cares which squad members live or die or if they fail entirely? I don't want or expect high-level play, but some baseline competence, just so the series lasts longer than a few weeks, would be nice.
 

oti

Banned
They start XCOM 2.

Each crew member creates a player which represents their GOTY.

The last crew member standing wins.

Their game wins GOTY.
 

Tagyhag

Member
I wouldn't mind them bumping the difficulty down to easy if they decide to do XCOM 2 after this. It's still not a cakewalk, especially with how they play the game.

Yep, the game is already stupid easy, easy mode would solidify that.

Hell, they could even edit the DefaultGameCore.ini for all I care. I just want Vinny's series to last longer than this lol.
 

BTA

Member
I had to stop the video 2/3 of the way in for a bit and I guess in the meantime y'all managed to openly spoil the rest of it.

I mean. Not that any of it's a surprise. But still.
 
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