Roger Ebert once famously declared that video games can never be art, both because the intervention of a player robs an artist of their authorial control and because, more fundamentally, no game to date had managed to make any of us "more cultured, civilized and empathetic." Though Ebert eventually walked back his original position as overly rigid, Hellblade strikes me as a game that inches closer to meeting his original high bar, and I wish he'd lived to see it. It's a game whose many elements speak with one voice to address a subject and tell a story that has the potential to deeply touch those who identify firsthand with its themes, and if this game doesn't leave you feeling more civilized and empathetic toward those themes by the end of it, it's hard to imagine the game that can.