Giant Bomb Thread #4: A thread of perceived slights

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Jeff knew the response a tweet like that without naming the game would get. He just wanted the attention.
 
Okay serious talk now, I'm disappointed that city size is so miniscule compared SC4. I know that SC5 has a lot more dynamic stuff, streamlined a lot of things and not to mention has a UI influenced from the past 8 years or so, but what I really want to do is build a sprawling city that has grown organically, where you have huge lots that are created in a pattern and another lot nearby created in a different pattern but then you build smaller lots to fill in the gaps as well as police stations,fire stations, high schools, clinics and hospitals, parks and recs, water towers and power pillars just shoved in everywhere, which kind of reflects real life. And then you do some of the vehicle missions which test out your city's road planning and let you admire your developing city, it feels great when you drive past a $$$-high wealth neighbourhood and know that you didn't create that, you created a good environment to make that spring up naturally. Something's lost when your city isn't really as big as a city should be.

That's not even taking into account the always online stuff and no manual saving and the implications of killing off the modding community.
 
Okay serious talk now, I'm disappointed that city size is so miniscule compared SC4. I know that SC5 has a lot more dynamic stuff, streamlined a lot of things and not to mention has a UI influenced from the past 8 years or so, but what I really want to do is build a sprawling city that has grown organically, where you have huge lots that are created in a pattern and another lot nearby created in a different pattern but then you build smaller lots to fill in the gaps as well as police stations,fire stations, high schools, clinics and hospitals, parks and recs, water towers and power pillars just shoved in everywhere, which kind of reflects real life. And then you do some of the vehicle missions which test out your city's road planning and let you admire your developing city, it feels great when you drive past a $$$-high wealth neighbourhood and know that you didn't create that, you created a good environment to make that spring up naturally. Something's lost when your city isn't really as big as a city should be.

That's not even taking into account the always online stuff and no manual saving and the implications of killing off the modding community.

It sort of is like that it's just the different areas aren't next to each other. The gaps between plots are pretty jarring though
 
It sort of is like that it's just the different areas aren't next to each other. The gaps between plots are pretty jarring though

I'm aware that you have multiple "cities" in a single plot of land, but it just isn't the same. You bring up a good point with regards to the empty space in between them, makes them look like remote but connected towns.
 
I haven't watched the QL yet but I own the game and it's as close to Trials as Saints Row is to GTA.
I said pretty much the same thing on the previous page. The QL does not do it justice. The game never gets as difficult as Evolution and Freestyle is more focused on the jumps and speed checks.
 
Jeff Gerstmann ‏@jeffgerstmann
Instead they feel like a series of limitations that have me thinking more and more about reinstalling SC2K.
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5 mins Jeff Gerstmann ‏@jeffgerstmann
I guess I'd feel a lot better about the SimCity always-online thing if I felt like the multiplayer/multiregion aspects of it were positives.

damn

might just play tropico instead
 
damn

might just play tropico instead

I think he is wrong on this one. But i seem to be the Great Sim City defender....
Whatever. I find the multicity gameplay fun. I do hope they expand the city size later in the games life. But for now, the simulation is so detailed. ...

I really like that I can have a Casino Resort town, and then an education super town, that all work together to form a living breathing region.
 
I really like that I can have a Casino Resort town, and then an education super town, that all work together to form a living breathing region.

That's what appeals to me but people appear to be up in arms that they can't have viably everything on one tile.
 
That's what appeals to me but people appear to be up in arms that they can't have viably everything on one tile.

I think that is everyones first impression. It was mine as well. But once you realize you are not supposed to have every city do everything, it gives you a lot more freedom. You don't need room to build a university in every city. You need to build one university in your city that it is best suited for.

I think it makes for a potentially much more strategic game.

These apparent performance issues are what I'm up in arms about.
It's Diablo 3 all over again.

People want bigger plots but peoples computers can barely handle the plots that exist. So it shows maxis was right in not pushing city size.
 
These apparent performance issues are what I'm up in arms about.
It's Diablo 3 all over again.

Not denying that there is performance issue since some journalists talked about it on twitter this morning but I've also watched a ton of streams that were working perfectly smooth so yeah...it's not a general issue.
 
What did connections to other cities mean in SC2K? I remember there being a screen where you had your four neighbouring cities (or was that 3k or 4?) and you could build connections and I think sell garbage to them, I always bought my neighbours' trash because I was terrible at the game, but it was much more primitive than what this new one has, right?
 
I think that is everyones first impression. It was mine as well. But once you realize you are not supposed to have every city do everything, it gives you a lot more freedom. You don't need room to build a university in every city. You need to build one university in your city that it is best suited for.

I think it makes for a potentially much more strategic game.



People want bigger plots but peoples computers can barely handle the plots that exist. So it shows maxis was right in not pushing city size.

It's everyone's first impression because that's how every SimCity game has been before this one.

I don't know shit about the technical side of games, but someone in the gaf OT said that part of the reason why the game is so small in scope is because it was designed for 32 bit operating systems which limits the amount of memory that can be utilized, and it general was targeted at low end machines. The game isn't pushing PCs to the brink.
 
A lot of the stuff Patrick was playing from the Mojang jam looked really cool, but I can't find a way to purchase them anymore. Was it really only available during the donation drive? : (
 
It's everyone's first impression because that's how every SimCity game has been before this one.

I don't know shit about the technical side of games, but someone in the gaf OT said that part of the reason why the game is so small in scope is because it was designed for 32 bit operating systems which limits the amount of memory that can be utilized, and it general was targeted at low end machines. The game isn't pushing PCs to the brink.

Jeff said it was running poorly on his machine. Alex said it ran fine on his.

All i know is Ocean from Maxis said that they technically could make the cities much bigger (and it is their goal to get to that point). But right now, each city size increase multiplies the intensity of the simulation, and it would push peoples computers too hard. They wanted to design a game that "would run on your dad's computer" (real quote)
 
It's everyone's first impression because that's how every SimCity game has been before this one.

I don't know shit about the technical side of games, but someone in the gaf OT said that part of the reason why the game is so small in scope is because it was designed for 32 bit operating systems which limits the amount of memory that can be utilized, and it general was targeted at low end machines. The game isn't pushing PCs to the brink.

SimCity 4 has a propensity to crash if you're using more than one core so I had to force it to use only one. So a 10 year old game chugs on my modest rig.
 
Jeff said it was running poorly on his machine. Alex said it ran fine on his.

All i know is Ocean from Maxis said that they technically could make the cities much bigger (and it is their goal to get to that point). But right now, each city size increase multiplies the intensity of the simulation, and it would push peoples computers too hard. They wanted to design a game that "would run on your dad's computer" (real quote)
Which goes with what Sixghost is saying.
Do they support XP? Because that's what's on "dad's computer" (sad as it is)?
 
Which goes with what Sixghost is saying.
Do they support XP? Because that's what's on "dad's computer" (sad as it is)?
Min specs says it does.

Operating System and Programs:
SimCity will run on Windows XP, Vista, and Windows 7, as well as Mac OS X Snow Leopard 10.6.4.

Internet Connection:
To experience SimCity, players will need an Internet connection of at least 256 kbps download and 64kbps upload or faster.

CPU:
Intel players will need, minimally, a 2.0 GHz Core 2 Duo, while our AMD players will need at least a an Athlon 64 X2 Dual-Core 4000+.

RAM:
Players will need a system with at least 2GB of RAM.

HARD DRIVE:
Players will need at least 10GB of hard drive space free, though more is always recommended for smooth and easy playing.

OPTICAL DRIVE:
If players opt for the physical disc version as opposed to a digital download, they will need a DVD-ROM drive in order to play SimCity.

VIDEO:
Players will need at least a 512 MB video card featuring either an nVidia 7800 or better, an AMD chipset of at least an ATI Radeon HD 2x00 or better, or an Intel Series 4 integrated graphics or better.
***NOTE: All the above-mentioned must also have a minimum of 256MB of on-board RAM and Shader 3.0 or better support.

Yeah that looks pretty dated, although I think my dad's computer is below that still.
 
Which goes with what Sixghost is saying.
Do they support XP? Because that's what's on "dad's computer" (sad as it is)?

I was agreeing with him. It is designed for lower end rigs.
Where i disagree is that the online component has anything to do with why cities are small
 
I was really excited about Simcity but now that I'm reading more details about the breadth of the online functionality and how it has affected "single player", I will save my money and not bother.

The designer may have had a vision of the game but it's something I can do without.
 
The multiplayer Simcity stuff looks nice and all, but not if it comes at the cost of having my uber all-encompassing megacity. I don't want the city to have to be dependent on other players in the region.
 
There's going to be more Sleeping Dogs DLC next week. I think it might be as big as the Zodiac tournament or Nightmare at Northpoint ones.
 
The multiplayer Simcity stuff looks nice and all, but not if it comes at the cost of having my uber all-encompassing megacity. I don't want the city to have to be dependent on other players in the region.

Get ready for trolls building smoke cities and fucking shit up for everyone nearby.
 
It's hard to know if I will share any of his issues with cooperative play because sometimes he seems completely turned off by relying on others in coop situations and other times, like with Syndicate, he's all for coop. I've also come to terms with city sized after watching some streams and understanding the private region options.

Jeff's performance issues and apparent bug issues are more concerning than anything else he tweeted from my point of view. I don't remember what kind of CPU he has, I'm guessing he's still using the same CPU and Motherboard from the Tested build, which was a Sandybridge i5 maybe? Way beyond the minimum specs.
 
As I said, Diablo 3 will make me wait for the console version.

...That will hopefully be better than Diablo 3. Though I could see PS4 making always online games. I'm actually expecting a Sim 4 for consoles before a SimCity though.
 
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