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SimHamlet.
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SimHamlet.
Dudes wtf new Sleeping Dogs Quick Look is already up
http://www.giantbomb.com/videos/quick-look-sleeping-dogs-wheels-of-fury-dlc/2300-7097/
Holy shit you guys.
I mean really.
The games THAT bad?!
Huh, it's up since 9 EST this morning. That's what has been posted in the coming soon box since last week.
Great quicklook as usual.
Well Brad only played it for 5 minutes before a tornado rolled in and demolished his cul-de-sac
Man if only there was a quick look thread.
There's too many GB threads as it is.
It's not surprising that GB doesn't care for SimCity. Maybe if it was for Xbox and had some story based DLC...
Two is too many!
It's not surprising that GB doesn't care for SimCity. Maybe if it was for Xbox and had some story based DLC...
As @jeffgerstmann and I have discussed here, SimCity's got issues. But we're both enjoying it, almost in spite of itself.
I look forward to new Sleeping Dogs DLC to see Vinnie play it more than playing it for myself.Dudes wtf new Sleeping Dogs Quick Look is already up
http://www.giantbomb.com/videos/quic...dlc/2300-7097/
"If it's this one I'll give you a dollar."
LOLOLOL
We're trying to bury that one.Man if only there was a quick look thread.
It's not surprising that GB doesn't care for SimCity. Maybe if it was for Xbox and had some story based DLC...
Okay serious talk now, I'm disappointed that city size is so miniscule compared SC4. I know that SC5 has a lot more dynamic stuff, streamlined a lot of things and not to mention has a UI influenced from the past 8 years or so, but what I really want to do is build a sprawling city that has grown organically, where you have huge lots that are created in a pattern and another lot nearby created in a different pattern but then you build smaller lots to fill in the gaps as well as police stations,fire stations, high schools, clinics and hospitals, parks and recs, water towers and power pillars just shoved in everywhere, which kind of reflects real life. And then you do some of the vehicle missions which test out your city's road planning and let you admire your developing city, it feels great when you drive past a $$$-high wealth neighbourhood and know that you didn't create that, you created a good environment to make that spring up naturally. Something's lost when your city isn't really as big as a city should be.
That's not even taking into account the always online stuff and no manual saving and the implications of killing off the modding community.
It sort of is like that it's just the different areas aren't next to each other. The gaps between plots are pretty jarring though
Wow that Trials ripoff is shameless...
Unreal.
I said pretty much the same thing on the previous page. The QL does not do it justice. The game never gets as difficult as Evolution and Freestyle is more focused on the jumps and speed checks.I haven't watched the QL yet but I own the game and it's as close to Trials as Saints Row is to GTA.
And developed by Double Fine.
Jeff Gerstmann ‏@jeffgerstmann
Instead they feel like a series of limitations that have me thinking more and more about reinstalling SC2K.
Expand
5 mins Jeff Gerstmann ‏@jeffgerstmann
I guess I'd feel a lot better about the SimCity always-online thing if I felt like the multiplayer/multiregion aspects of it were positives.
damn
might just play tropico instead
I really like that I can have a Casino Resort town, and then an education super town, that all work together to form a living breathing region.
That's what appeals to me but people appear to be up in arms that they can't have viably everything on one tile.
That's what appeals to me but people appear to be up in arms that they can't have viably everything on one tile.
These apparent performance issues are what I'm up in arms about.
It's Diablo 3 all over again.
These apparent performance issues are what I'm up in arms about.
It's Diablo 3 all over again.
I think that is everyones first impression. It was mine as well. But once you realize you are not supposed to have every city do everything, it gives you a lot more freedom. You don't need room to build a university in every city. You need to build one university in your city that it is best suited for.
I think it makes for a potentially much more strategic game.
People want bigger plots but peoples computers can barely handle the plots that exist. So it shows maxis was right in not pushing city size.
It's everyone's first impression because that's how every SimCity game has been before this one.
I don't know shit about the technical side of games, but someone in the gaf OT said that part of the reason why the game is so small in scope is because it was designed for 32 bit operating systems which limits the amount of memory that can be utilized, and it general was targeted at low end machines. The game isn't pushing PCs to the brink.
It's everyone's first impression because that's how every SimCity game has been before this one.
I don't know shit about the technical side of games, but someone in the gaf OT said that part of the reason why the game is so small in scope is because it was designed for 32 bit operating systems which limits the amount of memory that can be utilized, and it general was targeted at low end machines. The game isn't pushing PCs to the brink.
Which goes with what Sixghost is saying.Jeff said it was running poorly on his machine. Alex said it ran fine on his.
All i know is Ocean from Maxis said that they technically could make the cities much bigger (and it is their goal to get to that point). But right now, each city size increase multiplies the intensity of the simulation, and it would push peoples computers too hard. They wanted to design a game that "would run on your dad's computer" (real quote)
Min specs says it does.Which goes with what Sixghost is saying.
Do they support XP? Because that's what's on "dad's computer" (sad as it is)?
Operating System and Programs:
SimCity will run on Windows XP, Vista, and Windows 7, as well as Mac OS X Snow Leopard 10.6.4.
Internet Connection:
To experience SimCity, players will need an Internet connection of at least 256 kbps download and 64kbps upload or faster.
CPU:
Intel players will need, minimally, a 2.0 GHz Core 2 Duo, while our AMD players will need at least a an Athlon 64 X2 Dual-Core 4000+.
RAM:
Players will need a system with at least 2GB of RAM.
HARD DRIVE:
Players will need at least 10GB of hard drive space free, though more is always recommended for smooth and easy playing.
OPTICAL DRIVE:
If players opt for the physical disc version as opposed to a digital download, they will need a DVD-ROM drive in order to play SimCity.
VIDEO:
Players will need at least a 512 MB video card featuring either an nVidia 7800 or better, an AMD chipset of at least an ATI Radeon HD 2x00 or better, or an Intel Series 4 integrated graphics or better.
***NOTE: All the above-mentioned must also have a minimum of 256MB of on-board RAM and Shader 3.0 or better support.
Which goes with what Sixghost is saying.
Do they support XP? Because that's what's on "dad's computer" (sad as it is)?
The multiplayer Simcity stuff looks nice and all, but not if it comes at the cost of having my uber all-encompassing megacity. I don't want the city to have to be dependent on other players in the region.
Sounded defensive to me. My bad. It's monday, I'm cranky.I was agreeing with him. It is designed for lower end rigs.
Where i disagree is that the online component has anything to do with why cities are small