The campaign doesn’t help matters, especially if you go in with the sort of open mind that requires forgetting the original game’s campaign, or at least some optimism that Blizzard is going to try to do it less awful this time around. Once again, Blizzard unfurls a set of units in a set of missions that barely relate to the actual game (what does it say about me that I consider the skirmish and multiplayer the “actual game”, but I’m not dedicated enough to make any sort of meaningful judgment about how the new units affect balance?). And once again, the campaign is poorly written, poorly acted, erratically paced, full of pointless upgrades and meaningless choices, crammed full of overproduced cutscenes that fail to relate to the gameplay, and without a shred of creative insight into how to use a real time strategy game to tell a story, much less how to get me to click “next mission” without heaving a tired sigh. For all their incomparable game design smarts, Blizzard remains one of the worst storytellers in the business, partly for how hard they try and mostly for how spectacularly they fail.