Zomba13 said:lol when talking about L.A. Noire, Brad mentioned the bug I posted in the OT (I was investigating a house and Rusty just appeared in the middle of the house in his car). Don't know if he read my post and got it from that or if it's a common bug.
BarrenMind said:Thank you Bombcast, I now know why I'm sometimes unable to block in The Witcher 2. That was really getting irritating.
I give it to you, you have patience. I'm interested to hear what Jeff says about Infinite after having read only one preview for the game so far. I hope we get a good look at Infinite from E3.LiK said:Is it me or are all these mega long Bombcast shows been insanely awesome lately? I can't get enough.
I had to skip the Bioshock stuff, too much info considering I'm in media blackout.
purple cobra said:I give it to you, you have patience. I'm interested to hear what Jeff says about Infinite after having read only one preview for the game so far. I hope we get a good look at Infinite from E3.
Zefah said:How long have you been playing? I picked up the whole blocking uses vigor thing within the first couple of battles. Either way, I really suggest you take a look at some of the tutorial entries in the journal, or at least bring up the talent screen and look at the all of the talents. A lot of questions you may have will surely be answered.
So hopefully it'll show up soon after E3 if not next week.I guess we've been arguing about some of the stylistic elements of the new art and music, but it's getting there.
Zefah said:It's too bad that Ryan and Jeff are simply unable to appreciate games that have some kind of difficulty and don't hold the player's hand.
Massa said:When you have limited time to play games you tend to avoid spending time with ones that are unnecessarily obtuse and do a poor job of explaining its mechanics to the player. That doesn't make it any more challenging or fun, just frustrating.
That's why Vinny is the best!Foliorum Viridum said:I wish the others would invest more time in to games, but at least we have Vinny to get over that difficulty hump and discover great games.
Zefah said:That's really not the case with games like The Witcher 2 or Demon's Souls. They aren't that difficult to figure out, and you get progressively better at them. Personally, I hate drawn out tutorials that teach you each game mechanic individually. There's nothing wrong with a game just letting the player figure things out.
Foliorum Viridum said:I wish the others would invest more time in to games, but at least we have Vinny to get over that difficulty hump and discover great games.
obonicus said:Maybe I'm a fast reader, but I didn't feel that the lack of information was a problem. Most of the important stuff shows up in the tutorials, which you can then read again later. But certainly no one's saying that games need to play themselves, but I just think the combat system's difficulty is artificially inflated by being somewhat clunky and clumsy.
Riposte said:"Clunky" and "clumsy" are buzzwords. Rarely do they mean anything useful. Usually what they mean is "different, in a manner I do not like or know". Which is to say, that doesn't tell you anything.
Moreover "artificially inflated" is bullshit. Everything about a combat system is artificial. You are saying it is artificial because you don't understand it, thus assume it is not "legitimate" therefor not your fault.
But translation aside...
The only thing you can really call clumsy about Witcher 2 is the targeting system. A better way to explain it would be that it is too loose and can change on you too often. (Then again, there is a lock-on to prevent that.) I guess one can make an argument for attack animations, but the more I play it the better I get at controlling it. I assume there might be chance critical hit animations though, because sometimes Geralt will do more elaborate and more damaging spins.
ditto here!LiK said:yea, been tough but going into Bioshock blind was the best thing ever so i wanna be surprised for Infinite.
Riposte said:"Clunky" and "clumsy" are buzzwords. Rarely do they mean anything useful. Usually what they mean is "different, in a manner I do not like or know". Which is to say, that doesn't tell you anything.
Moreover "artificially inflated" is bullshit. Everything about a combat system is artificial. You are saying it is artificial because you don't understand it, thus assume it is not "legitimate" therefor not your fault.
But translation aside...
The only thing you can really call clumsy about Witcher 2 is the targeting system. A better way to explain it would be that it is too loose and can change on you too often. (Then again, there is a lock-on to prevent that.) I guess one can make an argument for attack animations, but the more I play it the better I get at controlling it. I assume there might be chance critical hit animations though, because sometimes Geralt will do more elaborate and more damaging spins.
obonicus said:The game hamstrings your character by making him unnecessarily fragile
obonicus said:Geralt doesn't get progressively more awesome the better you do.
obonicus said:Now, this is almost a philosophical position on game design; different people will have different preferences on how games are designed, on the importance of negative feedback vs. positive feedback. I can't say they're wrong. But likewise it's really condescending to suppose that anyone who doesn't like the mechanics doesn't 'get' it. We can get it and still not like it.
Fjordson said:I knew Vinny was going to end up getting The Witcher books (unless he was jolking). Are they any good?
Bioshock Infinite sounds crazy. Can't wait to see the E3 demo.
Zefah said:Another thing that kind of irked me was Ryan saying (paraphrasing) "Hey Vinny, you know by the time you finish The Witcher books and The Witcher 1, The Witcher 2 will probably be available on consoles!" as if playing the game on a console is somehow the superior way to go, even though Vinny has a capable PC and already owns TW2 for the PC.
It just struck me as a really odd and borderline fanboyish thing to say. Like Ryan is reluctant to acknowledge that games exist on the PC or something.
HamPster PamPster said:Isn't E3 judges week only for playable games (not trailers)
Jeff make a FFXIII-2 joke... sure it was a joke but I hope that mean its playable at E3 considering I doubt Jeff would even think about it unless he saw it
Curious to see what that game is
Well the GB dudes love comfy couches, controllers, and achievement points so that was probably refering to those being available on an Xbox Witcher 2.Zefah said:Another thing that kind of irked me was Ryan saying (paraphrasing) "Hey Vinny, you know by the time you finish The Witcher books and The Witcher 1, The Witcher 2 will probably be available on consoles!" as if playing the game on a console is somehow the superior way to go, even though Vinny has a capable PC and already owns TW2 for the PC.
It just struck me as a really odd and borderline fanboyish thing to say. Like Ryan is reluctant to acknowledge that games exist on the PC or something.
notworksafe said:Well the GB dudes love comfy couches, controllers, and achievement points so that was probably refering to those being available on an Xbox Witcher 2.
Fjordson said:I knew Vinny was going to end up getting The Witcher books (unless he was jolking). Are they any good?
Bioshock Infinite sounds crazy. Can't wait to see the E3 demo.
Zefah said:Another thing that kind of irked me was Ryan saying (paraphrasing) "Hey Vinny, you know by the time you finish The Witcher books and The Witcher 1, The Witcher 2 will probably be available on consoles!" as if playing the game on a console is somehow the superior way to go, even though Vinny has a capable PC and already owns TW2 for the PC.
It just struck me as a really odd and borderline fanboyish thing to say. Like Ryan is reluctant to acknowledge that games exist on the PC or something.
stupei said:Ryan is currently playing the game on PC, so he kind of has to acknowledge it. Pretty sure he was just making the point that Vinny is going to take so long that by the time he starts to play TW2, there will be a new version of it available. He's making fun of Vinny, not PC games.
Zefah said:Why do you get to determine that it's "unnecessary"? Seems pretty arbitrary, to me.
He really does, though. When I first started on normal, my Geralt looked like a clumsy coward in the early combat scenarios. On my second playthrough on hard, he's a confident badass. When you know how to play the game, the combat can look really cool. Parry an attack here, dodge a swing there and slash a guy in the back. Yrden one guy then Aard his friend and cut him down.
It's not on the same level as Demon's Souls, but skill and learning how to play is a major factor in The Witcher 2's combat.
Saying that the combat system doesn't click with you is one thing, but the problem comes when people start calling systems they don't necessarily like "bad" in the objective sense and use words like "clunky" and "obtuse", etc.
fadetoblack said:This was a great episode. Confirmed a lot for me.
Bioshock Infinite media block out confirmed. I don't want to hear or see another bit of information. Going into this one cold like I did for the first Bioshock.
If there ends up being a PS3 The Witcher 2, I need to pick it up. I don't think my PC will run it as is (i5-450m @ 2.4ghz, ati mobility radeon 5850 , 4gb ram, windows 7)
obonicus said:The roll-backstab, roll-backstab you have to use against bigger enemies likewise feels clumsy.
And the parry system you unlock later doesn't really help.
It's short-form for: I don't feel they earn the difficulty presented. There isn't an incredibly deep underlying set of mechanics* like you might find in action games**. There's a buff system, a spell system and a very limited fighting system.
What does the game gain by making Geralt so fragile?
That's not really positive feedback, though, that's just player skill increasing to match the game's difficulty. Think instead of a combo counter that increases the amount of currency available to you for upgrades.
obonicus said:Well, of course it's arbitrary, as it's based entirely on my opinion and I haven't claimed otherwise. I'll flip it on you, though. What does the game gain by making Geralt so fragile? I could see it if he were a glass cannon, but his damage output isn't so great (there is a glass cannon potion, though, in Thunderbolt, I think). So fights can end quickly for you, but not always so quickly for your enemies.
obonicus said:That's not really positive feedback, though, that's just player skill increasing to match the game's difficulty. Think instead of a combo counter that increases the amount of currency available to you for upgrades. You have adrenaline, but that kind of grows regardless of your performance, as long as you're in the fray. Its effects are slightly underwhelming as well: Heliotrope is great, but I don't care much for rage.
obonicus said:Undoubtedly, but see my previous remark about the grain of rice. You might think the amount of skill needed is worthwhile in itself, while I don't, as I don't find the process of obtaining/applying that skill fun.
obonicus said:Well, that's the problem with us writing in regular English, as opposed to E-Prime. But people on GAF do that sort of thing all the time. It's just as bad as people telling Ryan that he's 'wrong' when he doesn't like the game because he thinks the combat is bad.
Xyrmellon said:Why is Brad not allowed to discuss Red Faction Armageddon???? I got the new PC Gamer last week and it has a full review in it. How does that work?
Grisby said:I'll bite Fjordson. The first Witcher book, The Last Wish, is very good and a fun read. The book has a great non-linear structure where it basically reads like a bunch of people telling different campfire stories, each one starring Geralt. The second, the Blood of Elves, has a more linear and continuous story. I found that one to be a bit boring, mostly due to the second half, but still worthy of the time it took to read (not long actually).
These books did not start out as videogames but instead the other way around. That gives them a huge leg up on most videogame books. I can't help but feel some stuff was lost in translation but then again, I don't know if that was the case for sure.
Bottom line, they are good books and made me feel all the more pissed that I don't have a PC to run the games. Although, with the Witcher 2 maybe coming to consoles I might be in luck after all.
stupei said:The Last Wish, which is the first collection of short stories, is really solid so far. It ties in directly with some of the characters in both games and gives you an even deeper understanding of the world.
Like Grisby said, the universe began with the (apparently very successful) novels, so there isn't that stilted sense you get sometimes from tie-in books that this is all world building work that happened after the fact. The vignette style also really benefits the feeling that you're witnessing moments in the lives of real character existing in a fully realized world instead of reading details that were sketched in to fill out an already established plot line for a gaming trilogy. I agree that there's probably something lost in translation and sometimes there is a bit of that mainstream kitschiness where the prose just isn't as elegant as it might be. All in all, though, I'd recommend it..
Well he's from NYC (I think) and lives in SF, so he picked two great cities to live in if he's not going to drive.LCfiner said:So did I misunderstand or does Vinny not drive? how does that happen?
Anyway, he should not get a wheel if he doesn't drive or play many racing games. but if he does get a wheel, the fanatec GT2 will work on the 360 plus PS3 plus PC
He's also color blind which throws another wrench in the machinery.notworksafe said:Well he's from NYC (I think) and lives in SF, so he picked two great cities to live in if he's not going to drive.
Just red/green I think, so that's not so bad. Just remember red on top and green on bottom.DaBuddaDa said:He's also color blind which throws another wrench in the machinery.
DaBuddaDa said:He's also color blind which throws another wrench in the machinery.