I'll snip most of your response because it amounts to: 'I disagree'. Which is fine and your right, but doesn't make you correct (nor does it make you wrong).Riposte said:
The Witcher 2's combat system is relatively expansive and most abilities have their uses(thus it is not shallow).
This doesn't follow; what you gave isn't the definition of shallowness. Not being shallow implies a more elaborate meta-game, and I'm not seeing it -- all aforementioned uses are self-evident. At the same time, some strategies have few downsides besides being boring.
While it might not have a hundred spells or abilities/combos, it governs what it does give very tightly by presenting you with difficulty and risk. (Witcher 2 is definitely an action game.)
The above is so broad it could be used to argue for the depth of any game.
By making defense more important, you increase tension/excitement and difficulty. It allows for fewer mistakes and makes risk/reward contain actual risk.
Sure. There are plenty of games where this is true. I think Geralt's limited nature, combined with his fragility makes some of the more difficult fights tedious. That, plus the non-determinism in how the various procs apply to your enemies makes actually winning often very dependent on luck.
The difference between superficial growth and actual growth. By increasing skill a player improves. By increasing moneyz/shinies/etc, the game tells you have improved(not to confused with score, which is a tool to measure growth). It should be obvious which is more valuable to players who want good combat systems. (Mind you, both are very pleasurable, for almost the same reasons too.)
Except other games with what are generally considered 'good' combat systems actually use positive reinforcement (magic bars that depend on continued success and actually mean something to general performance). Maybe it's not as important for you, but game designers behind many of these games have disagreed with you.
To call into question one's ability to grade combat systems(even overall games) is perfectly valid.
Not particularly. All too often we fall into the no true scotsman fallacy:
'I don't like this combat system'
'Well, you don't know enough about action games'
'I play plenty of action games'
'Well, you don't know enough about GOOD action games'
It's foolish to take editorial content for more than it is: one man's opinion on the matter. Suggesting somehow that someone's opinion is 'wrong' because it doesn't validate your own is incredibly self-centered and frankly, dumb.
Opinions are worthless without logic, hence we have conversations.
We have conversations to exchange ideas, sure. Be careful about using the world 'logic' to describe well-formulated opinions, though. Which is all we've seen so far. This is an obvious statement, but there's no underlying truth here about the quality (or lack thereof) of TW2's combat system.
I believe the only reason Ryan(and you?) dislikes Witcher 2's combat is because he can't see passed his own ceiling. (Usually dismisses combat systems in favor of seeing more shinies: storylines, cutscenes, graphics, voice-work. Hence why he still likes the game.)
This is really dismissive of you. I gave a bunch of reasons why I dislike the combat. You seem to be unable to accept that someone could feel this way about the game. I have no problem believing that people can like the combat in the game, even if I don't understand why, so please extend the same courtesy to me.