Given the Switch lineup, what were Nintendo's teams working on?

Here is the 1st party games from Nintendo that are coming out, assuming no delays, in 2017:

Zelda: BotW
1, 2, Switch
Snipperclips - Cut it out, together!
Mario Kart 8 Deluxe
Arms
Splatoon 2
Super Mario Odyssey
Xenoblade Chronicles 2

That's 8 confirmed games from them. Not everything is a big title, but that's how Nintendo works.

Now, there are still rumored 1st party games that are supposed to be announced for the Switch, some of which are ports:

Smash 4 port
Xenoblade X port
Pokemon Stars
Pikmin 4

That's at least 4 more. Take note that some of their other studios have no announced games yet, like Intelligent Systems, HAL Laboratories and Retro Studios. So if we assume that the rumored games are true and the other studios they have contribute at least a game, then we're looking at around 12-15 Nintendo games this year for the Switch.

Nintendo usually does about 20 games a year if we combine both their Wii U and 3DS efforts. Now, they still have a few games for the 3DS still so adding those up and they are still about within their ballpark, so it's not like they are slacking off like some of us think they are.
 
Woops wrong thread.

On topic. I do wonder what the handheld side of things are working on. It was a very odd mix of games that were shown last night. They did say 50 devs were working on the system with over 80 games in development. I get the feeling there's a lot Nintendo isn't showing us. Most likely due to much of it not being far enough in development.
 
Since this is a replacement for the Wii U and 3DS, Nintendo's developers can now work together under a unified platform and thus output more games than before. Therefore, content droughts will be a thing of the past.

Yup.

This was a thing people believed.
 
That wasn't my point, it was that they had little to show on Wii U after those barren two years as well.
Hence, this isn't unusual. The simplest explanation is we probably underestimate the effort it takes to start a new console generation.

During the transition from Wii to WiiU Nintendo had to switch to HD development. And they were heavily invested in development for 3DS games. A system that had just launched 1,5 years prior to WiiU.

What's the big deal regarding this transition? Yeah, it's new hardware, but by now Nintendo should have plenty of experience working on HD games. And the whole point of "unifying" the hardware business was to output more games on the system.

The problem here is that it was most likely Nintendo that underestimated the effort it takes once again. But after already disgruntling WiiU owners with their dismal software output, I am not sure they'll get a second chance this time round. I think there's no excuse for this. Seems like the company organization is just messed up which affects their ability to output software in an adequate manner.
 
Nintendo of Japan in-house
Zelda: Botw - March - This is a Wii U game. In development for 4 years.
1 2 Switch - March - Small game
Snippercutters? - March - Small game
Mario Kart 8 DX - April - No new tracks, only new battle mode, shouldn't take much ressources
Arms - Spring - Arena game, not large in scope.
Splatoon 2 - Summer This is OK
Super Mario Odyssey - Fall - Captain Toad released 2 years ago and that was a smallish game too.

Moreover, their engine pipeline should be about the same as Wii U so I don't understand. This output is weak.
 
Honestly, this is probably Nintendos best first year of output ever for a console. If everything we have seen + rumors are true, year 1 might have entries in like their 5 or 6 biggest franchises.

Only really big one missing is Pokémon.
 
This was a thing people believed.

And it's still true, so I'm not sure what the point of this post was. How many times do we go through this same song and dance where people assume Nintendo ONLY has in development the games that were shown?

Arms - Spring - Arena game, not large in scope.

Moreover, their engine pipeline should be the about same as Wii U so I don't understand. This output is weak.

LOL. I guess Smash Bros is not large is scope either, right? That's such an asinine way of discrediting a game
 
Yeah, the lineup is fucking terrible.

With that said, I think they could redeem it a bit if they included some must-play virtual console games.

If they had, say, Super Mario 3D World, New Super Mario Bros U, Tropical Freeze, and a few other games available via VC, I'd be fine with the launch lineup.
 
I wonder how many 3DS teams are actually working on Switch. It would be more sound business to put them on mobile development.
 
During the transition from Wii to WiiU Nintendo had to switch to HD development. And they were heavily invested in development for 3DS games. A system that had just launched 1,5 years prior to WiiU.

What's the big deal regarding this transition? Yeah, it's new hardware, but by now Nintendo should have plenty of experience working on HD games. And the whole point of "unifying" the hardware business was to output more games on the system.

The problem here is that Nintendo probably underestimated the effort it takes once again. But after already disgruntling WiiU owners with their dismal software output, I am not sure they'll get a second chance this time round.

It's not hard to invent excuses for this generation.
New team leaders still learning as old guard steps back, new internal structure and moving into new buildings, new tools, mobile development taking away some of the company's resources, Japan's aging population making it difficult to hire sufficient junior staff, etc etc.

Edit: another big one: Former 3DS only developers still have to learn to make games in HD!
 
The "launch window" titles timeframe rolls directly into E3, so unless Nintendo have an incredibly embarassing "We hope you all have fun playing Mario and nothing else" E3, it seems pretty likely this is not this years release lineup.

The conference was also pretty Japan-centric, with almost no western presence at all. I mean, it wasn't even scheduled for a time convenient for people outside of Japan.
Now, I'm sure some of you will choose to believe that that is because there are basically no western third parties supporting the thing at all, and no software accordingly, but E3 is where western devs show off their games, and I expect western third parties showing their stuff there.
 
Moreover, their engine pipeline should be about the same as Wii U so I don't understand. This output is weak.

Yeah. That's why I'm surprised at Nintendo's own showing. If they can already have Xenoblade 2 in a presentable state.. I feel that majority of the other studios should have games that are much further along/ready to launch.
 
What baffles me is MK8 Deluxe. After 3 years, they release it again, with a new battle mode and characters. Not even new racing tracks (it seems).
 
Honestly, this is probably Nintendos best first year of output ever for a console. If everything we have seen + rumors are true, year 1 might have entries in like their 5 or 6 biggest franchises.

Only really big one missing is Pokémon.

We don't know anything about the rumors being true or not so that shouldn't come up into discussion
 
And it's still true, so I'm not sure what the point of this post was. How many times do we go through this same song and dance where people assume Nintendo ONLY has in development the games that were shown?



LOL. I guess Smash Bros is not large is scope either, right? That's such an asinine way of discrediting a game



But he got a point though. What was shown so far of this game was an arena fighting game, with a few characters. So unless it ends up having deep mechanics, lot of arenas and 40 fighters, ARMS looks like a quick developped game.



I read that ARMS was team Mario Kart's new project. That would explain it.


Wow if true. 3 years for that would be laughable.
In any case, despite what people kept telling, therens definitely is a developpement problem at Nintendo. Taking a shiton of time for games that doesn't seems to require this much time.
 
It's not hard to invent excuses for this generation.
New team leaders still learning as old guard steps back, new internal structure and moving into new buildings, new tools, mobile development taking away some of the company's resources, Japan's aging population making it difficult to hire sufficient junior staff, etc etc.

Edit: another big one: Former 3DS only developers still have to learn to make games in HD!

Those might all be actual reasons, yes. But coming from a rather desperate situation Nintendo should have been very hard-pressed to avoid such transitional problems.

I am sure there will be (many?) more announcements at E3, but it was their job today to convince people to buy the system at launch date. I don't think they managed to do that. Even as a pretty diehard Nintendo fan the only compelling game for the first six months is Zelda, and I'll probably get that on my WiiU.
 
And it's still true, so I'm not sure what the point of this post was. How many times do we go through this same song and dance where people assume Nintendo ONLY has in development the games that were shown?

But this conference did not show any advantage to having a so-called unified platform. There don't seem to be a notably larger influx of games compared to the past, and there are many question marks on what notable Nintendo developers are working on. Nintendo should've come out guns blazing with this thing and thus far have not convinced many to pick up a Switch at launch unless you absolutely want to play Zelda on better hardware right now.

Nintendo themselves even said they pushed the Switch back because the games weren't there yet. And the games still aren't here. Maybe in November they will be, but with this launch lineup Nintendo is not exactly impressing a lot of people.
 
Nintendo games aren't made in a year or two, unless they are on the scale of Captain Toad. I'm guessing there's at least a new NSMB and Kirby in production. Maybe also a Yoshi game? Nintendo loves their 2D platformers.
 
But he got a point though. What was shown so far of this game was an arena fighting game, with a few characters. So unless it ends up having deep mechanics, lot of arenas and 40 fighters, ARMS looks like a quick developped game.

Wow if true. 3 years for that would be laughable.
In any case, despite what people kept telling, therens definitely is a developpement problem at Nintendo. Taking a shiton of time for games that doesn't seems to require this much time.

No, he doesn't have a point and your post epitomizes the problem. This was a simple concept trailer for the game. Look at the Splatoon Treehouse footage from E3 2014. Every squidling was wearing the same clothes, there was only 1 weapon and only turf wars. It didn't cover the number of other modes, single player, of the extensive clothing and weapon system. It's ridiculous that people think this is a simple budget title and not the more sensible explanation that they simply didn't show off everything
 
Wii to Wii U. DS to 3DS.



There's many problems with these comparisons:
First, Nintendo didnt gave up major developpements early in these systems life. Major developpements and project stopped late 2014 for Wii U, with the last big project being Xeno X released in April 2015.
Second, in term of tech, Wii to Wii U and DS to 3DS meant they have to make new engines and also higher production values.

Wii U to Switch are the exact same assets. Basically, it means from Wii U to Switch, they rely on the same tech. In 3 years, with the same assets, we get a MK8 port with minimal content. In 2 years, we get a Splatoon sequel which may feature light novelties.
No news about Retro Studio(which last game shipped 3 years ago). No news about other titles/teams. The only team which seems to have worked is Monolith. As for EAD Tokyo (Mario) they had a 3 years gap and Mario still isnt playable on show floor. It'll be 4 year between the two releases (3D World and Odyssey).


No, he doesn't have a point and your post epitomizes the problem. This was a simple concept trailer for the game. Look at the Splatoon Treehouse footage from E3 2014. Every squidling was wearing the same clothes, there was only 1 weapon and only turf wars. It didn't cover the number of other modes, single player, of the extensive clothing and weapon system. It's ridiculous that people think this is a simple budget title and not the more sensible explanation that they simply didn't show off everything


Splatoon took 2 years iirc. And that footage was one year away from release. ARMS is supposedly coming in less than 5 months (it's a spring title, right ?)
 
My biggest fear with the 1, 2 Switch and possibly Arms pricing is that their smaller studios and games will not fill the $10-30 range and will instead be $50 retail titles. Sony (especially so) and MS have done an excellent job developing internally and cultivating digital games, and Nintendo with that Switch presentation failed to show their vision, other than what people think should be those titles will be full priced retail games.
 
Eh for that kind of game ? It looks like a HUGE time. Heck 1 year of concept sounds already too much.

Going by Shikamaru Ninja's latest thread there are only 700 game developers working internally at Nintendo. Take 100 for Zelda, another 60 for Mario, 50 for Splatoon 2, 60 for Xenoblade 2, 50 for ARMS, 30 for 1-2 Switch, that's already half of them.
 
So they took 3 years to make ARMS?
I mean for real?

Mario Kart 8 DLC
Mario Kart 8 Deluxe (port plus another wave of content)
ARMS

I think some of the Mario Kart team is working on mobile stuff too as Hideki Konno is producing the mobile game stuff. Wouldn't be surprised if some are helping on Zelda.
 
I sit here seeing Mario and Zelda within 9 months of release (with Zelda at day 1), and see people bashing a launch line up that has some unique early releases and enhanced ports of games like Mario Kart and a Splatoon sequel. We have solid support from most Japanese developers with some hidden gems like Bomberman R hidden in there.

LOL at all these people calling this a horrible launch line up. I'm sure you guys loved playing Ryse and Killzone SF with the 50 ports that came over the next year with your Xbox One and PS4.
 
Nintendos teams are probably working on quite a few more games they can reveal/hint at during the next 6 weeks on PAX to keep people talking or to present at E3, Gamescom and TGS to prepare the holiday season/give an outlook for 2018.

I mean, I don't know what people (myself included) expected and I can't say I did not feel a bit of a let down after tonights reveal about a lot of aspects (still preordered!), but knowing that there are still games to be announced from Intelligent Systems, HAL Lab, Pokemon Company, Retro Games, Next Level Games, more 3rd Party collabs (they're still in risky-niche mode seeing that we had Shin Megami Tensei 5 , No More Heroes and Fire Emblem Musou on their biggest event since forever today)... chill out.

In hindsight, I think it would've been stupid to unveil/show everything today and I still believe we'll see a marketing blitz the following weeks and months.
 
They were probably tasked to come up with ideas for the most stupid online infrastructure in the history on the industry.
 
Going by Shikamaru Ninja's latest thread there are only 700 game developers working internally at Nintendo. Take 100 for Zelda, another 60 for Mario, 50 for Splatoon 2, 60 for Xenoblade 2, 50 for ARMS, 30 for 1-2 Switch, that's already half of them.



Well, this is highlighting a big problem indeed: When they had all that money, why didn't they expanded ?
 
I sit here seeing Mario and Zelda within 9 months of release (with Zelda at day 1), and see people bashing a launch line up that has some unique early releases and enhanced ports of games like Mario Kart and a Splatoon sequel. We have solid support from most Japanese developers with some hidden gems like Bomberman R hidden in there.

LOL at all these people calling this a horrible launch line up. I'm sure you guys loved playing Ryse and Killzone SF with the 50 ports that came over the next year with your Xbox One and PS4.

Those consoles have proper third party support guaranteed though so they get the benefit of the doubt. Nintendo aren't coming from a previous position of success in general so they really need to prove themselves.
 
No, he doesn't have a point and your post epitomizes the problem. This was a simple concept trailer for the game. Look at the Splatoon Treehouse footage from E3 2014. Every squidling was wearing the same clothes, there was only 1 weapon and only turf wars. It didn't cover the number of other modes, single player, of the extensive clothing and weapon system. It's ridiculous that people think this is a simple budget title and not the more sensible explanation that they simply didn't show off everything

Well them not showing much of anything is the damn problem. Not sure how folks are trying to spin this shit. You only get one initial reveal to capture mindshare and this was a poor effort due to a lack of solid games. Suda on stage talking about Travis touchdown with nothing to show? Awful. That's not how you generate interest imo. Mario Kart of all games didn't even get stage time.
 
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