outunderthestars
Banned
Their resumes
Still not a launch title. Same for Mario. They should've held off releasing the Switch until it had at least 3 good games that people care about.xenoblade 2 is like this year.. just sayin
That wasn't my point, it was that they had little to show on Wii U after those barren two years as well.
Hence, this isn't unusual. The simplest explanation is we probably underestimate the effort it takes to start a new console generation.
Nintendo are very good at giving honest admissions of past failures, much less so not repeating those failures.That's dumb. They literally admitted to having to get a hang of HD development with that transition and that's why games took so long
Nintendo of Japan in-house
Zelda: Botw - March - This is a Wii U game. In development for 4 years.
1 2 Switch - March - Small game
Snippercutters? - March - Small game
Mario Kart 8 DX - April - No new tracks, only new battle mode, shouldn't take much ressources
Arms - Spring - Arena game, not large in scope.
Splatoon 2 - Summer This is OK
Super Mario Odyssey - Fall - Captain Toad released 2 years ago and that was a smallish game too.
This was a thing people believed.
Arms - Spring - Arena game, not large in scope.
Moreover, their engine pipeline should be the about same as Wii U so I don't understand. This output is weak.
During the transition from Wii to WiiU Nintendo had to switch to HD development. And they were heavily invested in development for 3DS games. A system that had just launched 1,5 years prior to WiiU.
What's the big deal regarding this transition? Yeah, it's new hardware, but by now Nintendo should have plenty of experience working on HD games. And the whole point of "unifying" the hardware business was to output more games on the system.
The problem here is that Nintendo probably underestimated the effort it takes once again. But after already disgruntling WiiU owners with their dismal software output, I am not sure they'll get a second chance this time round.
LOL. I guess Smash Bros is not large is scope either, right? That's such an asinine way of discrediting a game
Moreover, their engine pipeline should be about the same as Wii U so I don't understand. This output is weak.
Honestly, this is probably Nintendos best first year of output ever for a console. If everything we have seen + rumors are true, year 1 might have entries in like their 5 or 6 biggest franchises.
Only really big one missing is Pokémon.
I read that ARMS was team Mario Kart's new project. That would explain it.What baffles me is MK8 Deluxe. After 3 years, they release it again, with a new battle mode and characters. Not even new racing tracks (it seems).
I read that ARMS was team Mario Kart's new project. That would explain it.
And it's still true, so I'm not sure what the point of this post was. How many times do we go through this same song and dance where people assume Nintendo ONLY has in development the games that were shown?
LOL. I guess Smash Bros is not large is scope either, right? That's such an asinine way of discrediting a game
I read that ARMS was team Mario Kart's new project. That would explain it.
They're probably also working on the next MK, or something else.So they took 3 years to make ARMS?
I mean for real?
It's not hard to invent excuses for this generation.
New team leaders still learning as old guard steps back, new internal structure and moving into new buildings, new tools, mobile development taking away some of the company's resources, Japan's aging population making it difficult to hire sufficient junior staff, etc etc.
Edit: another big one: Former 3DS only developers still have to learn to make games in HD!
And it's still true, so I'm not sure what the point of this post was. How many times do we go through this same song and dance where people assume Nintendo ONLY has in development the games that were shown?
So they took 3 years to make ARMS?
I mean for real?
This happens every console transition with Nintendo.
1 year of concept ,2 of development..if it's a good game and not just shovelware it's not that much
Wii to Wii U. DS to 3DS.What transition? Wii U was dead years ago. Nintendo had ample time to prepare.
Nintendo has major issues with their development methodology.
So they took 3 years to make ARMS?
I mean for real?
But he got a point though. What was shown so far of this game was an arena fighting game, with a few characters. So unless it ends up having deep mechanics, lot of arenas and 40 fighters, ARMS looks like a quick developped game.
Wow if true. 3 years for that would be laughable.
In any case, despite what people kept telling, therens definitely is a developpement problem at Nintendo. Taking a shiton of time for games that doesn't seems to require this much time.
Wii to Wii U. DS to 3DS.
No, he doesn't have a point and your post epitomizes the problem. This was a simple concept trailer for the game. Look at the Splatoon Treehouse footage from E3 2014. Every squidling was wearing the same clothes, there was only 1 weapon and only turf wars. It didn't cover the number of other modes, single player, of the extensive clothing and weapon system. It's ridiculous that people think this is a simple budget title and not the more sensible explanation that they simply didn't show off everything
Eh for that kind of game ? It looks like a HUGE time. Heck 1 year of concept sounds already too much.
So they took 3 years to make ARMS?
I mean for real?
Going by Shikamaru Ninja's latest thread there are only 700 game developers working internally at Nintendo. Take 100 for Zelda, another 60 for Mario, 50 for Splatoon 2, 60 for Xenoblade 2, 50 for ARMS, 30 for 1-2 Switch, that's already half of them.
Nintendo are very good at giving honest admissions of past failures, much less so not repeating those failures.
.Stuff that hasn't been announced yet?
I sit here seeing Mario and Zelda within 9 months of release (with Zelda at day 1), and see people bashing a launch line up that has some unique early releases and enhanced ports of games like Mario Kart and a Splatoon sequel. We have solid support from most Japanese developers with some hidden gems like Bomberman R hidden in there.
LOL at all these people calling this a horrible launch line up. I'm sure you guys loved playing Ryse and Killzone SF with the 50 ports that came over the next year with your Xbox One and PS4.
No, he doesn't have a point and your post epitomizes the problem. This was a simple concept trailer for the game. Look at the Splatoon Treehouse footage from E3 2014. Every squidling was wearing the same clothes, there was only 1 weapon and only turf wars. It didn't cover the number of other modes, single player, of the extensive clothing and weapon system. It's ridiculous that people think this is a simple budget title and not the more sensible explanation that they simply didn't show off everything