Synbios459
Banned
What are some games out there that are so full of glitches they need to be taken back and re-done from the ground up? I think Superman 64 definitely.
				
			dock UK said:Burning Rangers, sadly...
the later stages are really, really shaky.
I still love it (played it last week), but I kinda wish it had been held back and made into a first gen DC title.
ding ding dingduckroll said:Daggerfall! Even the patches needed patches! :lol
drohne said:xbox morrowind was pretty brutal. if your save file gets too large and you move about the environment too fast, it starts crashing with absurd frequency. don't know if or how completely the rereleases addressed this.
SW:KOTOR for xbox had some nasty bugs
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      )Suikoguy said:I guess in comparision its not all that bad, but I seem to remember complaints about bugs, here and at work.. I only played the PC version, so I can't say for sure.
Do The Mario said:You never played it, but you named it in the glitchiest game thread but cant name a glitch?
 
	 
	Do The Mario said:wow i never knew that, like what??
bitwise said:this is the one that got me
Description: Basically the general idea of this bug is if you enter a cut-scene with a character using stealth, the game will not progress beyond that point. The most common place this is seen is on the Leviathan, if you use Mission Vao to use the computer to open the cells to save Carth, your main character, and Bastila while in stealth...Carth will just sit there nodding stuck on the same line. This can be extremely damaging for a player if they do not save their game often, or at all. If you manage to have a high enough awareness to spot Mission though, the game will continue as normal, although this isn't often because it uses your main characters awareness, and most people do not level up awareness for their main character but tend to level up a high stealth for Mission.
GhaleonEB said:Fable was pretty bad. There were so many times I'd be standing around in an ocean of untextured surfaces, wating for stuff to load. Ohter times I would do an attack and get pulled right into the geometry, and get stuck.
Ug.
Traumahound said:SNES Mortal Kombat 1 was so glitchy and crappy it nearly moved into "so bad it's good" territory.
How in the hell? O_Ogoodcow said:I still think it's an amazing testament of will that most of the game was programmed in SH2 assembly language.
 
	