IMO Doom 2016 and Doom Eternal are text book of how game developer cared for their core audience, instead of try to please wider audience, (the audience that might not even give a fuck about your game in the end anyways) the latter might grab some cash temporarily, but might lose in the long run (although this probably might not happen to Sony, since first party exclusive are almost always the exception to the rule, but most third party game typically end badly in this regard)Doom 2016 is an example of how to evolve your series the right way. It breathed new life into the series and made it feel fresh again but it did it while staying true to the spirit of the original games and the feeling they gave you when you first played them over 20 years prior. God of War reboots pretty much did the opposite by abandoning the core of what used to make the series fun to play. I wouldn't mind a revamped combat system or different camera perspective as long as the game itself would feel like a GoW game.
Nice try but if you're really interested in stories like that then you can do so, so much better than this.If you only liked Kratos when he was balls to the wall and press X to rip and tear… I feel like that challenges the player right? Are you afraid of this character growing old and changing? Are you projecting your own fears of getting old and slowing down? Maybe you just don’t have the attention span for thoughtful storytelling.
Great pacing, fluidity, and for Nioh its deep mechanic. That's the short version
Its really hard to describe that feeling in words, the closest wording I would use is probably Mushin, Sekiro especially captures that mental state for me. Come to think of it, it might probably be the design philosophy of the game
This looks like something Isshin would say
Hellblade 2 has 40 people dev teamI can’t wait for the same people who hate the latest GOW games to tell us how amazing Hellblade 2 is.
I’m not dissing Hellblade - I enjoyed the first game and it had an interesting premise. However, I don’t think the dev team size has any bearing on the point I was trying to make.Hellblade 2 has 40 people dev team
They confirmed that they do not changing the "small scale development approach"
It is quite unfair to compare it to AAA monsters.
And, also.
While i am not a fan of it's shitty in your face overacting galore, first game(15 person dev team game) was way better then GoW as far as narrative direction goes
But it somewhat does i think...I’m not dissing Hellblade - I enjoyed the first game and it had an interesting premise. However, I don’t think the dev team size has any bearing on the point I was trying to make.
The point I’m trying to make is that if the Hellblade team wanted to make something similar to GOW 2005, then they could with the team that they have.But it somewhat does i think...
It makes em cutting corners more forgivable.
There is no universe where this placeholder of a gameplay first Hellblade had would've been forgiven if it was 500 people team working for 5 years behind it.
Ragnarok is not at the same quality of the 2018. 2018 was made with love, Ragnarok was made with a little rush and lack of pasion, could be better.
I don't think I would like Zelda but I know that objectively they're great gamesThey are overrated, especially God of War Ragnarok. Tragically, you are mentioning this on a site that simps for Sony to the point of absurdity.
This is another opinion I don’t understand. I mean, how many other sequels veer greatly from the original?GoW 2018 is a great game , Ragnarok is more of the same in every single way , hell if it wasnt such a gigantic game i would call it a DLC , doesnt make it a bad game but its not really that much different from the first one if at all.
It is bout execution rather then direction.The point I’m trying to make is that if the Hellblade team wanted to make something similar to GOW 2005, then they could with the team that they have.
However, whilst a minority of gamers may be happy with mechanics and gameplay from 2005 (such as the OP), I’d say the vast majority prefer the direction taken currently.
When you say Adventure it seems you have a specific flavor or Genre in mind.What adventure elements did it have? Was entirely too linear. It worked for the time but the current games are more like a contemporary of Zelda than DMC
100% GoW Ragnarok's combat can stand toe to toe with the best of themI can't think of another big IP game in the last 15 years that drastically pivoted from its core gameplay with such success. The gameplay loop is addicting and very satisfying
I think you may have jumped out of my circle here and into the land of wtf.It is bout execution rather then direction.
Lot's of half measures, cut corners.
N just outright rapper banding n automating the shit outa combat in a moments when your underline systems are failing is inexcusable
And Atreus is a cunt while Kratos turned into a different, worse kind of carbon cutout character rather then having some newly found depth to him with the story that goes absolutely NOWHERE while entire game basically build around the purpose of telling that said story
Go home, you're drunk. I don't know what happens with the clickbaity thread titles but please stop making them.I realize that it's a spicy thread premise but I hope that at least it grabbed your attention.
This is another opinion I don’t understand. I mean, how many other sequels veer greatly from the original?
If you think 2018 was made for idiots, get ready for Ragnarok being made for 3 year old idiots. They at least let you try the puzzles yourself in 2018. Ragnarok tells you the answer to each puzzle. I've never seen anything like it.
I realize that it's a spicy thread premise but I hope that at least it grabbed your attention.
Now, before I move on, let me be clear - those are perfectly fine games. I don't really have any major complaints about them beyond the fact that I'm just not into them. If you're into the sort of experience that they're offering, then I'm sure you're gonna have a great time.
My main problem with these games is that they're way too focused on everything except what used to make this series great.
They're long, they take forever to get anywhere, the combat is a slog, the story is pretentious, and watching the behind-the-scenes footage makes the creators of the game seem way too preoccupied with the notion that they're creating some form of high-brow art. But personally, the story being told in this game resonated with me about as much as a loud fart resonates inside of my toilet bowl.
You know what I used to love about God of War? The fact that as soon as I put the disc into my console, it greeted me with a title screen that immediately got my blood pumping:
It's the fact that as soon as you pressed the Start button, a really pissed off Kratos made sure to let you know that you're in for a mean ride, and you don't wanna be there once he starts passing tickets around. Those classic games didn't fuck around. They told great, heroic tales too, but they never spent more time dishing out the plot than it was necessary and you spent most of the time curb stomping monsters and wearing their entrails like a necklace. It was a pure, unapologetic, testosterone-fueled power fantasy, and its main concern was to make sure that you have a raging power-boner the entire time while playing.
And what do we have in those new games? A 45-hour journey following an elderly man and his soy boy son as they endlessly walk through forgettable forests and mountains and engage in small-scale battles with a limited number of monster types.
Now, to be fair, there are some epic moments here and there. However, the overall emphasis on emotional storytelling over balls-to-the-wall action and gory combat felt severely underwhelming for me. While the story may be engaging for those who appreciate it, there isn't much replay value after completing it once. I struggled to finish a second playthrough of the 2018 game in preparation for Ragnarok, and by the time I got to Ragnarok, I was utterly exhausted with the gameplay style and simply pushed through it to reach the end. I doubt I will ever revisit this game when I could instead replay God of War 2, which remains a high point in the series for me.
So yeah, happy for everyone involved in the making of that game, glad that Chris Judge had his moment on stage, but I don't really care about those games.
So it gets a pass bwcause other games do it as well?They are a bit too cinematic, but modern games have all gone in that direction and away from gameplay (except Nintendo, honestly).
Other sequels usually mix things up with a change of location or do something else to make it feel different enough.This is another opinion I don’t understand. I mean, how many other sequels veer greatly from the original?
That's the narrative, I am talking about the gameplay elementsWhen you say Adventure it seems you have a specific flavor or Genre in mind.
The Adventure was the Quest to Retrieve Pandoras Box and Use its "Secret" to defeat Aries and get Vengenance for his hand in "nudging" your familys Murder.
What about the gameplay is so good that its the best in modern gaming? The handholdy puzzle's? The walking talking cinematic mumbo jumbo? The battles in a small arena against a handful of enemies?They have some of the best gameplay in modern gaming. Add to that cinematics + story... nothing overrated about them.