gundamkyoukai said:
Vergil was a joke , I understand what your saying but it's still stupid .Vergil was trying to kill me all the time by doing the same attacks over and over which made him rather easy to beat .
A boss in 1 on 1 fight doing the same moves over and over is no better than whats happening in GOW at least in GOW in feels more epic .
Of course, it is impossible to for a game to actually stop being a game, it's not like Vergil can actually come up with new movies himself, but the point is that I felt that Vergil was trying. And while he was reasonably easy (though I wouldn't say he was so easy he was a joke) the first fight, he was a much greater challenge in the later fights. The point is though, he just never stopped giving it his all. I never feel the bosses in GoW are trying, and they always have painfully simplistic attacks, always maybe 2-3 attacks at any given time. Zeus was the only exception in GoW2, with 5 attacks, and I think maybe the sister of time, but otherwise, all bosses had 2 attacks. I don't remember how many vergil had, but I remember katana stinger, orb slash, 2 hit slash and a teleport attack. That's 4. That's already more complex than all of GoW2's bosses (save zeus and maybe the sister of fate). And as you said, he is a 'joke', so what does that make most of the GoW bosses? Edit: I just remembered, he has those blades that shoot out. 5 attacks. One of DMC's simplest enemies is as complex as GoW's most complex enemy.
Callibretto said:
God of War have both type of boss battles. the big epic giant boss, and human sized boss battle as well. they both serve different purpose. one for the set pieces and the other one for the actual challenge.
that said, giant boss in action game are always designed like that, with plenty of opening by the giant boss. DMC4 final boss, Ninja Gaiden Sigma Buddha and Liberty statue, big boss in Bayonetta demo. basically, even though they're giant, they only use a couple of attack pattern, recognizing the pattern got easy, unless the dev choose to make the attack very cheap and hard to dodge the fight is usually not that challenging.
I see what your saying, but GoW bosses always feel like that to me, even the normal human sized ones. But I agree, even the best action games, like bayonetta, make giant enemies retarded. However, I think NGB did it reasonably well. I haven't played in ages, but the Giant Troll monsters were only slightly slower than normal enemies, and I remember the Skeleton pterodactyl monster feeling as if it were trying to kill me. But it also had the skeleton bone monster who was only attacked via flying bones, arm and tail, all easy to see coming and that dragon that for some reason refused to thrash around the lair, which would have probably killed me. Still, I think it's possible, it's just difficult finding a balance that makes giant enemies both capable and vulnerable, but I feel that balance must be found because otherwise they are either cheap or REALLY pathetic.
Edit: AND TO THE PEOPLE WHO THINK I'M A TROLL OR OTHERWISE CANNOT REPLY WITHOUT FLAMING ME:
It's just honestly how I feel. GoW never felt badass to me as it does to you because everything was always so simplified and enemies never felt like they were actaully trying. I'm sorry if you disagree with my position, but if you do so, I have no problem with you simply ignoring me, though I'd rather have you reply in an intelligent manner. I enjoy civil debates and discussions, and there is nothing wrong with differing opinions. But if you really feel the need to insult me for it, atleast do so with some ingenuity, for fucks sake. These gifs are older than the internet, and simple "fuck you"s are baby stuff. I waited for months to be accepted into gaf, and this is the best you have to offer? Come on.