Thunderbear said:
So you think it's realistic to create a God of War 3 type game that lasts 16 hours?
You need a reality check because if everyone thought like you and made it a reason not to buy a game, we would only have the RPG genre or the slow paced backtracking games like Bioshock. I like those games too, but it's not realistic to expect that out of a game like God of War III.
I want my high-intensity, adrenalin rushing experience of a focused effort that todays budgets allow for without feeling the need to add lots of filler just to say "it's a 16 hour game".
What the hell do people not get about this?
My save file for God of War 2 is at 18 hours.
Don't you fucking tell me it's unrealistic to create God of War 3 to last 16 hours.
It's even more retarded that you are
insinuating that making God of War 3 last 16 hours would require the game to add meaningless filler to take up the time. Gee, was God of War 2 an 8 hour experience with 2-7 hours of filler, or was the entire experience polished and enjoyable? You decide that one for yourself.
You don't need to put in meaningless filler hours to correctly design a game to last 16 hours.
To make a 15 hour game paced like God of War with the quality it has, it's going to take a long time to make and it's a higher risk.
Really? They did it in 2 years back in 2007 with God of War 2.
Huge risk? God of War is the kind of series that deserves investment and risk, because it delivers and has promise of sales. Going with the entire scale of the game that ended up being the final product was a big risk, because I'm sure it was uncertain at first if they could pull it off. But it happened.