Kittonwy said:
Just the single player campaign alone costs them $44 million, 3 years and 132 people to make, it's not like they have extra people just sitting around scratching their asses who can devote their time to make a co-op mode, they hire more people just for co-op and the development costs get even higher, not to mention when the game is done you have to either lay them off or take on the additional overhead when GOW2 took 60 people to make.
And just to add to this point, it's probably way harder to balance co-op/multiplayer for a game like GOW than a game like Uncharted (or any shooter, really). So they would have had two options. 1) Spend a ton of time and money making the co-op close in quality to the single player, without compromising the single player, which is what most of the fans are waiting for anyway, or 2) Don't bother balancing it, throw another character in there for kicks, and hope that it's more fun than it is shitty.
And I'm sure many people would have some fun playing a shitty, tacked-on, unbalanced co-op mode (myself included), but SMS had to weigh that against following their own vision. I respect them for having a clear design in mind for the game.
RustyNails said:
But shouldn't the rubric being used to judge MW2 graphics be the same one used to judge GoW 3?
I agree with this to an extent. Of all the aspects of a game, graphics seems like one of the more objective. If they said they didn't like the art style and then gave it an 8.5, that's one thing, but technically, the game is at the top with a select few others. Still, I guess I can see how one might prefer the realistic look of MW2 to GOW3, but again, technically, there's no contest.