TannerDemoz
Member
Should be able to go, found all the runes I think. Did I miss some favors? I've done 6 out of the 12, but can't seem to find anymore.
The runes are taking me ages to find, only got one left now though
Should be able to go, found all the runes I think. Did I miss some favors? I've done 6 out of the 12, but can't seem to find anymore.
I'm so baffled on comments like this and how this over-the-shoulder view/shoulder button/FPS style can be better then the previous games. GoW2 had multiple weapons with great movesets and various properties in terms of stuns, aerial attacks and specials. Each spell has special properties for different situations and all were effective so it was up to the player. You had proper block-cancels, jump-cancels, loads of i-frames that made sense, a pretty robust dodge system, good stun properties on enemies with non of them tanking hits, and inputs couldn't have worked better. It had a great variety of bosses with only a few environmental bosses with most as humanoid bosses that were fun to go at.
I can't imagine from what I've seen from this new one how it could possibly be some standard in terms of combat in games, especially with GoW2 was maybe the most perfect form of hack and slash that was made. I don't see how any H&S developer is going to change into the hybrid that nuGoW has become. Are we sure this isn't just early-reaction euphoria from people?...I'm just not seeing the level of detail the original games had.
Would have been nice had Sony promoted those past GoW titles as much as they did this one. Why this one got so much attention while those didn't is beyond me.
Well i am still playing through it....I said that, I also said the score could possibly go up, but as it stands right now in my eyes 8/10 is what I would give the base story.I don't know how you can throw a rating on the game without doing about half of the content...aka the side quests.
Some of the side quests have amazing character moments and a lot of humor, if that's your thing: also loot and boss fights galore!
I'm so baffled on comments like this and how this over-the-shoulder view/shoulder button/FPS style can be better then the previous games. GoW2 had multiple weapons with great movesets and various properties in terms of stuns, aerial attacks and specials. Each spell has special properties for different situations and all were effective so it was up to the player. You had proper block-cancels, jump-cancels, loads of i-frames that made sense, a pretty robust dodge system, good stun properties on enemies with non of them tanking hits, and inputs couldn't have worked better. It had a great variety of bosses with only a few environmental bosses with most as humanoid bosses that were fun to go at.
I can't imagine from what I've seen from this new one how it could possibly be some standard in terms of combat in games, especially with GoW2 was maybe the most perfect form of hack and slash that was made. I don't see how any H&S developer is going to change into the hybrid that nuGoW has become. Are we sure this isn't just early-reaction euphoria from people?...I'm just not seeing the level of detail the original games had.
Would have been nice had Sony promoted those past GoW titles as much as they did this one. Why this one got so much attention while those didn't is beyond me.
As soon as freya said that his axe wouldnt work in hel i was like yes, then kratos responded that he had another weapon...I was like Yes...then he said he had to go pick it up cause he left it home...i was like YES...then the boat...athena...the house...then the reveal of the blades...god damn, this game! I WAS LIKE YES!
I'm so baffled on comments like this and how this over-the-shoulder view/shoulder button/FPS style can be better then the previous games. ...
I was nodding my head in anticipatation the entire time. One of the best moments in the game.As soon as freya said that his axe wouldnt work in hel i was like yes, then kratos responded that he had another weapon...I was like Yes...then he said he had to go pick it up cause he left it home...i was like YES...then the boat...athena...the house...then the reveal of the blades...god damn, this game! I WAS LIKE YES!
There is a quest that I'm wondering about.
In this quest it needs me to break Thor's statue but in order to get there I need get past huge golden door. Is there a way to open this door or I have progress the story first in order to get that door open?
I think the idea for the endgame is that you don't 100% the game before reaching the main story end, then continue to grind it out if you're so inclined. But if you're at 100%... up the difficulty and start over? Not the ideal solution, granted.I loved the game but wish it had more content or a more meaningful end game.
Sarcasm aside, Santa Monica could really expand a bit their patch notes. Only 1.01 and 1.10 say anything else than "various bug fixes and improvements".Another patch today. They didn't release a patch yesterday..... LAZY DEVS!
There is a quest that I'm wondering about.
In this quest it needs me to break Thor's statue but in order to get there I need get past huge golden door. Is there a way to open this door or I have progress the story first in order to get that door open?
is this 100% confirmed? I mean I almost never buy dlc, but this game could have an expansion like uncharted 4 and I would buy it.there'll be no DLC
I don't know if it's been really 100% officially confirmed, but Cory Barlog has said it in multiple interviews. I wouldn't mind a DLC or few myself (not a standalone expansion though, it would probably end up feeling too short/small), but on the other hand, maybe we'll get the (almost) inevitable sequel sooner then.is this 100% confirmed? I mean I almost never buy dlc, but this game could have an expansion like uncharted 4 and I would buy it.
Anyone else here start the game on Give Me God Of War difficulty?
Coming from you, this is a surprising revelationNevertheless, Bloodborne remains the best game this gen.
So I just got back fromShould I carry on with the story or try to get back?the first realm of the elves and I received a sidequest from the blacksmith regarding a room full of treasure. The thing is I saw that on the map it's near the starting area of the entire game and I don't know if I can go there right now.
Loool.Coming from you, this is a surprising revelation
The fact there's multiple selectable areas marked unavailible in the tree tele room screams DLC announcement 3 or 4 months from now. That's what they did with Horizon: Zero Dawn's expansion. Announced Frozen Wilds 4 months after initial release, then released it 5 months after that. I mean otherwise are they going to re-use the hub lake in a second game years from now? That seems... weird.
Maybe... but on the other hand, if there is to be the rumoured "Norse trilogy", they can't visit all of the "areas"*) in the first entry, would make latter games quite repetitive/lacking discovery. I'm guessing that even if we do get any DLC (and according to Barlog, that's a no) at leastThe fact there's multiple selectable areas marked unavailible in the tree tele room screams DLC announcement 3 or 4 months from now.
I wouldn't be mad if this was a one and done game. But there's definitely room for a sequel.
I'm ready for God of War Ragnarok on PS5
I've been watching quite a few Barlog*) interviews**) as of late, and he's been quite forward that he has a lot of content planned going forward, much of which is already foreshadowed in this game (and also cut from this game, not to make it too bloated). So if SIE has any sense, they'll continue to keep him in the lead. And with Santa Monica very deeply involved in the project by now, why would they change the team/studio either. If anything, much of the development of this game was on the technical side of things. But the engine seems pretty much done for what it's supposed to do, at least has a really solid foundation for building a new/improved game. So maybe (wishful thinking perhaps, but one can dream right?) a sequel is not so far off? I'm not saying next year, please do not turn this into an annual franchise. But two years? That could very well be possible.I wonder if the same team will even attempt to make the sequel or if they'll just pass it to another team. They're basically handing the next creative director, artists, sound creators, and various positions a golden goose.
If old GOW tittles where your high standar for 3d hack and slash games, than maybe that's why you don't get it, while i enjoyed the series in the past, it was never close to being the achievement in combat systems that games like god hand or DMC3 or 4 or Bayonetta where.
But that being said, I am actually certain the old God of War games were more forgiving about button mashing than this one. I mean I have the platinum trophies for God of War 1-3. But I never felt I had to learn the systems or all the weapons too deeply to beat it on the hardest difficulty and clear all the challenges. It's not a exaggeration to say "square square triangle" could carry you through the majority of the old game even on the hardest mode.
But apparently, this is what we're going to get, there'll be no DLC.
Anyone else here start the game on Give Me God Of War difficulty?
I wonder whythe game never explains the source of the corruption in the land. Maybe in the next game...
Um...Holy crap! I got goosebumps. Serious spoiler below.
I just got the blades of Athena! I can't believe they did it and it controls like a dream! Cries....
How much of the game is left? I don't want it to end
so I saw on kotaku of Kratos wearing armor like that of a knights armor. Is there loot in the game?
Anyone else here start the game on Give Me God Of War difficulty?
It has to be the most challenging game I've ever played, and I'm pretty good at gaming. Literally every fight, no matter big or small, could be 1-2 hours long with 30+ retries. There isn't even any room to cheese it by throwing the axe from a distance. Backing yourself up into a corner with multiple one-hit enemies is going to get you killed as you're likely to double dodge right into a one hitter. You have to be on the move, dynamic and always aware of your surroundings.
But that's what I love about it. It truly forces you to come up with your own strategies, using everything at your disposal. When I finally get how to beat a certain section I immediately want to talk with someone about how I did it like one of my great gaming stories.
I think I read Cory Barlog say somewhere that you either back down, start a new game on a lower difficulty, or you get good. Because you're not getting through this mode first time without mastering every system in the game. Kudos to SSM for including this, feels like a throwback to the old days of gaming.