Where did I compare anything? I only said GoW is a mix of on the fly ranged combat and crowd control and the camera system is built around that. I couldn't care less if you think Gears' camera is good/justified in comparison or not.
There is reticle based free aiming required in GoW. It's an integral part of the leviathan axe combat system. To be able to throw the axe at the head of an enemy or make an enemy stumble by aiming at their foot. That left stick free aiming mechanic both in melee and free aiming ranged attacks is part of what makes the combat good and have depth. It's built for it.
I asked in your thread right
here. Maybe you're not reading the replies.
The combat in Ryse is clunky and slow, it autolocks and has no deeper aiming mechanics like GoW. You don't free aim. That's how it allows a more forgiving and unpredictable camera system. Show the video of this transition from zoomed out almost locked side view that turns into a fluid pilum throw with free aim in Ryse. You can't.
Because the camera system plays a large part in a combat system being fluid, predictable and playable rather than frustrating the player. If the camera zooms out completely and starts changing the pivot point from where the projectile is being thrown massively you don't have a good aiming system anymore, unless you have a lock on system.
It's dumbed down in ryse, the combat is dumbed down in ryse to get rid of any frustration that would occur from this camera system. If you have really dumbed down combat you can move the camera however you like without causing any player frustration. The QTE mechanic is the extreme of this.
A pilum throw in Ryse doesn't require precision aiming, it isn't like aiming the axe in GoW. If GOW copied Ryse it's a lot more difficult to aim if the camera has a mind of its own, that zooms out and pans of its own accord. Free aiming over the shoulder is different.
You can learn about GOWs targeting system in this video especially the part where they were contemplating making it behave like a shooter and how they made a good combat system that mixed ranged attacks and melee crowd control.
It's not that others don't have an imagination. It's that you haven't considered the nuances of the camera system and how they affect combat. How Ryse's camera system only works and isn't frustrating because the combat system is simplistic and built to not frustrate the player. That camera system is built for bad combat system.