Potato Chip PRO
Member
What's worse is that you pay that much just to STREAM IT.
What's worse is that you pay that much just to STREAM IT.
These are running custom servers that (supposedly, according to PR) have 10.7TFlops of GPU.Does anyone know if Google are using PC's or XBX's behind the scenes? If they are running PC's that can do 4k, how exactly do they expect to cover the hardware costs, each person is paying $10 a month for 4k so each person has access to a 4k capable PC.
These are running custom servers that (supposedly, according to PR) have 10.7TFlops of GPU.
Google is selling economies of scale here. Not every user will be logged in 24 hours a day / 7 days a week. These server spots will be oversubscribed out the wazzoo (which is probably why Google is limiting access starting tomorrow to just people who bought the founders edition - and not even all of them). Google is banking on the fact that the average user will probably be logged in, at most, a few hours a week. Even if the average works out to four hours per week, that's a ratio of 42 users per server.
Google is pretty good about being able to buy custom-built servers like this for their datacenters to power all their other applications. In this case, they just happened to spec a server with a lot of graphical processing power (which you typically wouldn't do with a server). They're also usually pretty decent on stuff like capacity planning - obviously my above is a rough guestimate at best. They'll also be deploying these servers to a multitude of server farms they operate all over the world, so that the user is able to connect to their closest server instance to play. The more users that subscribe and the more popular it gets (they hope) it definitely seems like something that should scale upwards well.It's a big gamble they are taking if they don't have enough servers ready. I assume they would own the custom servers? I wonder what it costs them per server.
It's all very confusing.
Stadia is cheaper than the console until Year 6. By then, the console will start showing it's age and, in theory, Stadia should have updated hardware on the server side that would blow the console out of the water.
So if they can improve the actual streaming/compression tech further, I don't see it as a bad value product.
Fanboy, shill, apologist and genuine crazy person. All of these adjectives describe that poster.Yay!
This Stadia thing was pretty funny on it's own. But it's soooooo much better with a real-life Google Stadia fanboy.
Please, keep posting.
i think i got rise of the tomb raider for like 6 bucks a few months ago, They want 30 for it. This has to be a joke.
Google is pretty good about being able to buy custom-built servers like this for their datacenters to power all their other applications. In this case, they just happened to spec a server with a lot of graphical processing power (which you typically wouldn't do with a server). They're also usually pretty decent on stuff like capacity planning - obviously my above is a rough guestimate at best. They'll also be deploying these servers to a multitude of server farms they operate all over the world, so that the user is able to connect to their closest server instance to play. The more users that subscribe and the more popular it gets (they hope) it definitely seems like something that should scale upwards well.
They're also running a custom OS on these servers that leverages Vulkan / Linux so that they don't have to pay Microsoft's Windows licensing fees.
It's definitely ambitious on Google's part. I have no doubt their data center tech is tight but they are definitely going to have to overcome a lot of other issues to make this successful.
You seriously think 95%+ gamers have an Excel sheet with costs calculated for each platform over a period of several years? And they base their decisions on it?Stadia is cheaper than the console until Year 6. By then, the console will start showing it's age and, in theory, Stadia should have updated hardware on the server side that would blow the console out of the water.
So if they can improve the actual streaming/compression tech further, I don't see it as a bad value product.
When did I say that they did?You seriously think 95%+ gamers have an Excel sheet with costs calculated for each platform over a period of several years? And they base their decisions on it?
Buying full priced games to stream sucks ass, period!!!
Well, you just used this calculation as supposed advantage and the reason to choose Stadia over console.When did I say that they did?
Learn to read mate.Well, you just used this calculation as supposed advantage and reason to choose Stadia over console.
Yeah, you didn't propose Stadia as cheaper product over 6 year period compared to console and it being a great value.Learn to read mate.
Totally and the backlash they are receiving is deserved. I was all aboard prior to launch but now, not so much.Problem is everything in theory went out the window. Red Dead not running in 4k/60 proved they're all PR and have no actual leg to stand on with their 4k 60 fps claims. I'm sure that's "possible" on stadia but they have clearly not delievered in any capacity to any of their promises.
Yeah, you didn't propose Stadia as cheaper product over 6 year period compared to console and it being a great value.
I definetely can't read and I'm just imagining things.
Learn to read mate. I'm not talking about your desicion. I'm talking about you making a case for Stadia over console because of some 6 year cost calculation.Don't twist my words mate. I said I don't see it as bad value. I never said I would choose Stadia over a console.
Sure the convience is there but that's literally it at this point.Totally and the backlash they are receiving is deserved. I was all aboard prior to launch but now, not so much.
I do see the convenience of it though and may have a dabble if only for the portability of it. Being able to play on my phonne (yes, I have a pixel) or laptop is still appealing, even if the fidelity is not quite there.
Learn to read mate. I'm not talking about your desicion. I'm talking about you making a case for Stadia over console because of some 6 year cost calculation.
Well, you just used this calculation as supposed advantage and the reason to choose Stadia over console.
I do see the convenience of it though and may have a dabble if only for the portability of it.
How is it portable if they even tell you "you need to connect the chromecast to wired ethernet".
A really really long ethernet cable is the solution for mobile on-the-go stadia players?
It is in it's infancy. Over time, I'm sure it will be on all devices (through chrome) and wireless connections will be fast enough. I get that right now, the tech isn't there (which was a huge fuck up by Google) but when it is, the portability will be a massive plus.
I agree. As a concept it is sick. Execution is a long way off.I am just ribbing you man
For sure, one day, maybe, streaming will be viable for these type of games, but that is not this year and not this decade.
I don't know if we're seeing the same gif, but for me he clearly presses the bar before the character jumps. Though the time difference between input and reaction is very inconsistent. One time it nearly reacts instantly the other time it's easily a whole second delay.That looks pretty impressive predicting input and negative latency.
The avatar jumps but he only clicked the space bar a full second later.
I am impressed! I never thought they would get negative latency to work.
Human eyes can't perceive more than 1080p at 30fps with low bitrate anyway.I Remember the 8k 120fps with stadia
Stadia is cheaper than the console until Year 6. By then, the console will start showing it's age and, in theory, Stadia should have updated hardware on the server side that would blow the console out of the water.
So if they can improve the actual streaming/compression tech further, I don't see it as a bad value product.
Do they have a refund policy for people who "buy" games and then can't play them? Seems like performance is a lottery.
Don't compare No Man's Sky to the other two. At least Hello Games put actual effort into fixing the game.Did the people that pre-ordered NoMansSky, F76 or Anthem get refunds?
Are you drunk ?
Theres is no good spin to this, games are expensive that you don’t own, latency is a thing that rears it’s ugly head on too many occasions, random drops where the game just stops working uses 20GB of data an hour streaming at 4K and if you have caps....... game selection is horribl.
You can defend it until your blue in the face but stop lying to people saying it’s a great deal it’s really not, anybody with half a brain can see it’s not .
Yeah, it actually is now what Hello Games promised (and much more) - they took their sweet time to get there, but it's a small team and the updates are free.Don't compare No Man's Sky to the other two. At least Hello Games put actual effort into fixing the game.
Doesn’t change anything that the first wave of launch games are extremely weak, have been released on all other platforms and are now available at a much cheaper price + you still don’t own them.1. First week of Stadia launch, most likely latency issues well improve
2. More games will be available after launch
You can blindly keep attacking Stadia. I'm not defending Stadia either, but keep the immature assaults somewhere else since you don't seem to be operating with a full brain either.
Some say you can still hear Kain Voosting in the night, "it was supposed to be wonderful!"
Google isn't even trying, honestly.
Jade and Phil must be pulling their hair out over there, unless they've just been drinking too much Google coolaid.
The only good thing I'm hearing is lack of load times, but next gen consoles will offer the same thing. They have a 6 month window before their specs are obsolete, and they want me to pay full price for mortal Kombat?
The hell are these prices? Most of them are way cheaper on other platforms now. Stadia, lmao.
I love Jade Raymond, but she's like the Grim Reaper....
I hope she goes to Xbox next.