tenchir said:You are really giving me a headache, you are the one who kept saying it's the editor "interpretations" when they are refering to the interview with Yamauchi. The first paragraph alone about the interview is enough to say it's a port. You are the one who keeps saying otherwise.
Die Squirrel Die said:Maybe you should get glasses. Headaches can be a sign of eye problems and it would also explain your difficulty reading because I never said that GT4Mobile wasn't a port, I only questioned your evidence that it would be a direct port and therefore go against Sony's 'no direct ports' policy (and not the fabricated 'no ports whatsoever' policy).
I only just noticed that, so thank you for highlighting that quote. He says it'll be a port of GT4's system, which doesn't necessarily mean a straight port. He could be just be talking about the game engine and physics system.
That's nice but that is the editor's interpretation. The actual Yamauchi quotes are ambigious as to what posting the 'system' means.
Wario64 said:
tenchir said:My evidence??? The article is about Yamuchi interview's about GT4!!!! EVERYTHING IS IN THE ARTICLE!! You are the one who needs the reading glasses. Who was the one who said.
Scoobert said:PSP and PS2 are marketed towards the same crowd.
Die Squirrel Die said:I've demonstrated why Yamauchi's quotes are not clear. But fine answer me this. What does he mean by 'game system'? Are you honestly trying to tell me that that is completely clear in what it means? Are you honestly saying that it couldn't possibly mean any level of things from the entire game content for content or just the graphics engine or just the physics engine or both or maybe parts of both to varying degrees. It could have absolutely nothing to with the game content (which is what would determine whether the port was direct or not) or could have everything to do with content. And why not just 'same content' rather than 'same amount of content'. The former being unambigious the latter being open to different interpretations.
The problem here is that YOU didn't properly read what Sony said about ports and fabricated in your head a blanket no ports policy with which to scrutinise and troll GT4M.
I have not once in this thread said that GT4M wouldn't be a port. What I have done is correctly point out that it being a port does not mean that Sony have gone against their own police. Don't blame me because you tried and failed to turn a No Ports Policy into the new Toy Story graphics.
tenchir said:It's a straight port from the mouth of Yamuchi. How does that not go against Sony own policy of no ports?
Die Squirrel Die said:But Yamauchi doesn't say it's a straight port. If you are talking about this...
In the interview, Yamauchi states that he plans to keep the same amount of content on the PSP version, but the developers at Polyphony Digital are determining what needs to be done to the PS2 version to make it playable on the handheld.
...'same amount of content' isn't the same thing as having the same content.
tenchir said:You didn't read "but the developers at Polyphony Digital are determining what needs to be done to the PS2 version to make it playable on the handheld." Now what does that implied?
Die Squirrel Die said:Any number of things. In fact I'd say that the 'playable' comment edges the implication more towards gameplay, ie. physics, AI etc. rather than content.
Well that's part of it, but I would say that by far the biggest thing that gets ported over is the content - cars/stages etc.I only just noticed that, so thank you for highlighting that quote. He says it'll be a port of GT4's system, which doesn't necessarily mean a straight port. He could be just be talking about the game engine and physics system.
tenchir said:Lol, you are really stretching it there buddy. There's a couple of things wrong with that, from the statement:
Yamauchi states that he plans to keep the same amount of content on the PSP version, but the developers at Polyphony Digital are determining what needs to be done to the PS2 version to make it playable on the handheld.
First, same content and determining what's need to be done on PS2 are linked, they are not in seperate sentence. Second, why would you need to change gameplay, it has to pretty pretty drastic change to make it not a port.
Die Squirrel Die said:You accuse me of stretching and yet your first point is that because they are in the same sentence they are undoubtedly about exactly the same thing. That has got to be the most primary school level of language analysis I seen on this forum yet. Do you know nothing of compound sentences, particularly where the conjunction is 'but'?
And they could need to change the gameplay in order to fit the PSP's specs. The PSP may not be capable of handling the same amount of physics data as the PS2, or it may handle it in a different way. And what is more related to keeping a game as 'playable', having the same cars or having those cars control in the same way?
And finally, once again, for your reading impaired self, I have never said that GT4M isn't a port, just that it may not be a direct port. Go back and read the article you posted about Sony's policy regarding 'direct ports', think about what that means then come back to it.
Fafalada said:Well that's part of it, but I would say that by far the biggest thing that gets ported over is the content - cars/stages etc.
You don't seriously think they will create 800 completely new cars just so they won't be accused of "porting"...
Though I would expect some original content to be added too, if nothing else to diferentiate the product.
Well you know - one Could take car graphics, stage graphics, switch the view to overhead and change physics to matchbox vehicles and voila - a new SuperCars game.You probably have the mostly narrow definition for direct port ever. It's not enough that both version will probably have the same numbers of cars and tracks(identical cars and tracks too)
Fair enough, but you know that 1st party games don't follow the same rules as others do... They don't have to go through SCEA concept approval like every other game for instance...Sony's policy is no direct ports and as yet GT4M is unconfirmed to go one way or the other. That is what I have said from the beginning, why people have problems understanding that I don't know.
Fafalada said:Well you know - one Could take car graphics, stage graphics, switch the view to overhead and change physics to matchbox vehicles and voila - a new SuperCars game.
Could you honestly still call that a GT port?
No that's not what I said, I said you can make a completely different game by reusing(porting if you will) graphics content.Would you say that GT4M is not be a direct port of PS2 GT4 if it's Physic/AI is slightly different?
Fafalada said:No that's not what I said, I said you can make a completely different game by reusing(porting if you will) graphics content.
If you want my opinion on what is likely to happen - GT4M physics will probably be for all practical purposes identical to GT4. But I don't think it'll be a straight copy of GT4 in terms of game options etc etc.
Ok now you lost me... what do you mean by "can't it be in PSP"?What difference you expect for it not being a straight port and why can't it be in PSP?
Fafalada said:Ok now you lost me... what do you mean by "can't it be in PSP"?
Marconelly said:Holy shit people. One of the best and most complex driving games ever made is going to be ported flawlessly to a handheld, and some of you have a heart to bitch about it. Just what kinds of stuck up crazy ass thinking drives you to do that?
SolidSnakex said:Well you've gotta find something to complain about. Originally it was that they could complain about Sony telling lies about how the PSP could push PS2 quality graphics. Now that it's proven to be true, they've gotta find something else.
SolidSnakex said:Well you've gotta find something to complain about. Originally it was that they could complain about Sony telling lies about how the PSP could push PS2 quality graphics. Now that it's proven to be true, they've gotta find something else.
tenchir said:It think it could push PS2 graphics as long as it doesn't render at PS2 resolutions.
DCharlie said:. For me that's a big thing. But what i'm getting at is, if they are going to go down the port route , then they are basically going to be appealing to the PS2 userbase. As you say, no one forces you to buy both, so if i already own a playstation then the only advantage in investing a sizable amount of cash in PSP is for portability of the same games i may already have (or plan to have) at home.
DCharlie said:"All systems are going to have ports though."
of course - but ports where you are going to have two identical games running on different hardware? I get what you are saying, and as i say , it's a -perception- issue for sony, not a slight at their hardware (which i'm extremely excited about).
AlphaSnake said:I don't even remember when Sony made this "no ports" claim everyone is talking about. Can we get some primary sources up in this bitch, please?
Of course, some could point out that Sony has already gone against its own rule. One of the only games actually announced for the system so far is Gran Turismo 4 Mobile -- a port of the upcoming PlayStation 2 racer -- and aside from WiFi online play instead of broadband networked play, the company has stated that GT4 is planned to be indistinguishable from its brother on the two systems. Whether it turns out that, as most other games at the show, GT4 was just a temporary demonstration example of a game that will in actuality end up in a significantly different form (think the difference between the early GT2000 when PS2 was first announced and the final GT3 delivered a year later) or if the company plans to break its own rule this one time just because GT4 is so covert-worthy is still unknown (the PSP version will show up long after the PS2 edition, so additional content may be their deal here.) However, this is a good indication that Sony has no intention of allowing the PSP to be a dumping ground for cash-ins -- they want new gaming experiences for the handheld crowd. And with the main competitor in the handheld space being Nintendo's unique DS system, gamers may well hold them to it.
DCharlie said:. But what i'm getting at is, if they are going to go down the port route , then they are basically going to be appealing to the PS2 userbase. As you say, no one forces you to buy both, so if i already own a playstation then the only advantage in investing a sizable amount of cash in PSP is for portability of the same games i may already have (or plan to have) at home.
kaching said:Neutron Night:
The PSP isn't "deliberately inferior" hardware. A number of developers indicate that it at least achieves parity in many ways with the PSP and in some ways exceeds it. It's also got built-in wireless networking and a much higher capacity removable, rewritable storage solution, neither of which are incorporated in most PS2s.
And the claim isn't "no ports", its no _direct_ ports, as far as anyone knows. If a dev was going to take the time to port a game anyway, I doubt a few extra features to distinguish the port would entail a huge extra drain on their resources.
TTP said:Spider-Man 2: The Movie is a direct port I guess
tenchir said:Again, what constitutes a direct port? And give examples of them. Seems some people have very narrow definition of direct port. And since when is the term direct port and port became so different?
SolidSnakex said:A direct port is a game that's the same on every system. There might be some slight sound and graphic differences, but the basic game is exactly the same. You aren't going to find any extras in a direct port. Now a port could have extra characters, weapons, cars, courses ect.
THERE WE GO!TTP said:Yeah. I consider the PS2 version of Viewtiful Joe a direct port of the GC one even if there is a gun shooting Dante extrta character in it.
tenchir said:Then give some examples of direct ports. Or.... you could use google game+direct+port and get a lot of results that basically says ports=direct ports.
TTP said:Yeah. I consider the PS2 version of Viewtiful Joe a direct port of the GC one even if there is a gun shooting Dante extrta character in it.