>>>>It's not "inferior hardware" that can manage to so closely approximate or better the PS2 in a portable form that probably has no more than a quarter of the volume of the PS2 available to it, also manage to stuff in a sizable screen, almost identical controls and wireless networking. You need more advanced hardware design to do that. If you can squeeze the innards of a PS2 into the PSP formfactor, get the same battery life but with better technical performance than the PSP hardware, then you'd have a point. Until that day, this is just portable bigotry
When you say fitting PS2 into PSP form factor, you are saying the PSP will do the same workload as the PS2 which is not what I said. I said it's inferior hardware if you were to make it do the same workload as the PS2. If you were to make the PSP to the work of MGS3 in it's native resolution and same textures/etc....., it wouldn't be able to do it at all....ever. But it has a good chance to reproduce(or relatively close) it visually if you were do it at low resolution(small screen = lesser processing) with low textures you wouldn't noticed much different at all because it's all on a small screen.<<<<
And tenchir manages to completely miss the point. PSP is absolutely state-of-the-art for a HAND-HELD DEVICE. Simply stated, it's easier to get performance from a larger device. Why do you think desktop PCs are so much more powerful than Pocket PCs? More and larger (meaning much higher transistor counts if you use the same process) processors are possible, and the larger the case, the easier it is to cool. Cooler= potential for higher clock speeds while maintaining stable operation. I'm sure Sony would have made a portable PS3 if they could, buts it's an absolute fucking impossibility for the next five years or more.
Nintendo aimed low technically and charged high (compared to costs) with all previous Gameboys. PSP appears to be the opposite.