Gran Turismo 5 Review Thread

TheHeretic said:
Yeah GT4 was insane, but I think people were a lot more forgiving in that generation. You really need fast responsive menu's this generation, because its so jarring when it isn't there.
Totally agree, that's why I like Modern Warfare's UI, simple but very fast and responsive. Though people didn't like it because it looks like something from the 80's :lol

And yeah, the Jazz music isn't going anywhere, it's part of the GT DNA, since the very first GT, so yeah, you have to..............................deal with it.
 
gogogow said:
Totally agree, that's why I like Modern Warfare's UI, simple but very fast and responsive. Though people didn't like it because it looks like something from the 80's :lol

And yeah, the Jazz music isn't going anywhere, it's part of the GT DNA, since the very first GT, so yeah, you have to..............................deal with it.

Yeah MW2's UI was great, even if it was ugly and the game sucked. Jazz is fine, but how about good Jazz? Even the intro movie music sucked, from the wierd paino song to the awful soft rock.
 
gogogow said:
And yeah, the Jazz music isn't going anywhere, it's part of the GT DNA, since the very first GT, so yeah, you have to..............................deal with it.

It was in GT1 too? Man, I can't remember that. I just remember GT1 having awesome music by Ash, Cubanate, Garbage and Feeder. I must've suppressed any memories of the terrible jazz music then.

Fallout-NL said:
It most certainly fucking wouldn't, are you god-damn crazy?



If ever there was a defining feature for Gran Turismo, it's the menu music. Don't change that.

Jazz is the only musical genre that actually makes me angry. It's as bad as punching puppies.
 
Combichristoffersen said:
More like





God, no fucking jazz. Anything but shitty jazz. Even Linkin Park would be better.


It most certainly fucking wouldn't, are you god-damn crazy?



If ever there was a defining feature for Gran Turismo, it's the menu music. Don't change that.


I just remember GT1 having awesome music by Ash, Cubanate, Garbage and Feeder.


Though those were good. I can't remember, some of those played during races right?


Combichristoffersen said:
Jazz is the only musical genre that actually makes me angry. It's as bad as punching puppies.


I understand you might not like Jazz as a genre. But ranking it lower than Linkin Park seems folly.
 
Jeez, relax guys, it's not a complete catastrophe... 'Special interest' games CAN still be good, even if they get a metascore of around ~60%. Same rule goes for dungeon crawlers, shmups, and so on. I'm glad the dev team used those 6 years wisely, and didn't stress out. The world today is all too "result oriented" and it's great to see Sony breaking the evil trend.

Edit. I'm not predicting GT5 will end on 60% metascore, I'm just making a statement about special interest games and scores.
 
Combichristoffersen said:
I don't mind the UI, but the godawful jazz/lounge music needs to be removed entirely for GT6.
-1 sale if they do. :D

Just disable the jazz music if it bugs you that much. I don't see what the big deal is.
 
gogogow said:
Totally agree, that's why I like Modern Warfare's UI, simple but very fast and responsive. Though people didn't like it because it looks like something from the 80's :lol

And yeah, the Jazz music isn't going anywhere, it's part of the GT DNA, since the very first GT, so yeah, you have to..............................deal with it.

You can change the menu music, I believe you can even use your own music for menu music as well.
 
Gamekult text review is up. 7.

Liked:

- great gameplay
- physics engine
- special events
- the race tracks
- weather system
- the encyclopedic aspect
- the graphics are often amazing...


Disliked:

- ...but are ultimately uneven
- the "Premium" and "Standard" car system
- the bad AI
- the damage system is almost inexistent
- too much filler
- online multiplayer isn't polished enough
 
Sotha Sil said:
Gamekult text review is up. 7.

Liked:

- great gameplay
- physics engine
- special events
- the race tracks
- weather system
- the encyclopedic aspect
- the graphics are often amazing...


Disliked:

- ...but are ultimately uneven
- the "Premium" and "Standard" car system
- the bad AI
- the damage system is almost inexistent
- too much filler
- online multiplayer isn't polished enough
Just change the 'l' to an 'n' in their name.
 
Sotha Sil said:
Gamekult text review is up. 7.

Liked:

- great gameplay
- physics engine
- special events
- the race tracks
- weather system
- the encyclopedic aspect
- the graphics are often amazing...


Disliked:

- ...but are ultimately uneven
- the "Premium" and "Standard" car system
- the bad AI
- the damage system is almost inexistent
- too much filler
- online multiplayer isn't polished enough

I read the review and it's interesting whether you agree with it or not. Their racer reviewer is a huge GT fanboy and a racing expert. Of course GT fans will hate on this review, but it's actually a good and interesting read.
 
shuri said:
I have no idea how it can take 6 months to model a single car. How is that even possible. I like the game a lot, but so many things are missing to make it worth the wait. Its like the DNF of the racing world. And the AI.. is .. how can you excuse that in 2010.

The game really needed more work, and new leaders.
If you add that they are designing the inside and outside of a car (compared to just outside last gen), along with HD resolution to draw with, there's just a whole lot more work involved. Its not just put the basic look of a car together, its trying to accurately model everything in the headlights, body, etc. too look exactly the same as the real car.

It's not like PD can just hire many more people to get the work done (they are already a very large studio), because there really just isn't enough people in Japan to work with high end graphics (which is part of the reason we don't see a lot of HD games from Japan). Yoshida mentioned it before:
"What’s happened since the days of PS2; technology becomes more sophisticated, and more and more intense graphics technology. The technology base has shifted from Japan to the US and Europe. There are also talented people, engineers in the US and Europe, and it’s relatively easy to form a large team that required to create this generation of games. That’s not the case in Japan. Because they don’t have a large base, like the movie industry; there aren’t a lot of people in the high end of computer graphics. That’s making the many great developers in Japan make slow progress."
http://news.softpedia.com/news/Sony...velopers-Aren-039-t-Doing-So-Well-94168.shtml

Regardless, despite reviewers said, I still find the game to be excellent. While there may be some small issues here and there, the game is still loads of fun to play and very addicting. :D
 
shuri said:
I have no idea how it can take 6 months to model a single car. How is that even possible.

That does sound excessive. In monetary terms, the cost of modeling one car = half an employee's yearly salary. I don't know what the average pay for a 3D modeler would be in Japan, but it's gotta be a big number, and that's to model one car!?
 
Naked Snake said:
That does sound excessive. In monetary terms, the cost of modeling one car = half an employee's yearly salary. I have no idea what's the average pay for a modeller would be in Japan, but it's gonna be a big number, to model one car!?
Detailed interiors worth 50k a piece!
 
Patrick Bateman said:
Why is their neither a review nor preview from gametrailers.com?
Daniel Bloodworth took GT5 home during his thanksgiving break. He told us to expect it in the middle of next week.
 
i've read that the GT5 AI is way better in the higher difficulties. too bad it's taking me a while in GT mode to get there to see it.
 
LyR said:

Never seen anything like it when racing myself. They always try to avoid me if I have stopped on the track because of a crash or when overtaking me. Last night I crashed into a AI driver and he skid off the road, so did I. I was behind him so I could observe how he reacted to the cars passing by him on the road, he waited for the road to be clear before pulling out.
 
That's not Prologue, that's GT5. But it's also NOT representative of the entire AI. That does NOT happen every time. It didn't even happen in Prologue. But in that particular example the cars just come from a jump, into a tight corner on a tight track...
 
I hate the unlockable nature of the simulation. I don't want an arcade racer that slowly morphs into a sim. I mean wtf is the sense in that?
 
jakonovski said:
I hate the unlockable nature of the simulation. I don't want an arcade racer that slowly morphs into a sim. I mean wtf is the sense in that?

You get to turn off all aids from the start, so you can have your simulation right away. Plus this has helped expose game reviewers, and that's always a gigantic plus.
 
SolidSnakex said:
You get to turn off all aids from the start, so you can have your simulation right away. Plus this has helped expose game reviewers, and that's always a gigantic plus.

That's a bit of a reach. As if we didn't already know that game reviewers were by and large a giant cadre of douchebags anyway.
 
SolidSnakex said:
You get to turn off all aids from the start, so you can have your simulation right away. Plus this has helped expose game reviewers, and that's always a gigantic plus.

But not all of them, right? I understood that some things cannot be unlocked except by leveling. I want my tires to overheat on level 1, not 10. I want the AI to avoid my car on level 1, not level whatever.
 
jakonovski said:
But not all of them, right? I understood that some things cannot be unlocked except by leveling. I want my tires to overheat on level 1, not 10. I want the AI to avoid my car on level 1, not level whatever.

Things like damage etc.. incur repair costs. Costs that cannot be covered at those levels.
 
LordPhoque said:
I read the review and it's interesting whether you agree with it or not. Their racer reviewer is a huge GT fanboy and a racing expert. Of course GT fans will hate on this review, but it's actually a good and interesting read.
How do you know he is a huge GT fan? That is the most trollish review I have seen on the Internet so far.
 
Baki said:
The difficulty scales as you go through the game. Too bad game journalists have no semblance of integrity and pushed out a review after a few hours.

With regards to the AI I'd call that another bad decision made by PD. Making the AI less quick on lower difficulties is one thing but stupefying them is something else.


The AI is stupid at times. It can finally evade stationary objects but it still so so when it comes to actual racing. It's happened more than once that I took an inside line to the corner and still my opponent at the outside turned in. This was when I was well alongside him.
 
Metalmurphy said:
That's not Prologue, that's GT5. But it's also NOT representative of the entire AI. That does NOT happen every time. It didn't even happen in Prologue. But in that particular example the cars just come from a jump, into a tight corner on a tight track...

no, what that relates is how good the AI driver is... GT5 does not have same AI for everyone, it has different AI ratings and personalities...

I tried this exact thing in London track, where they could see my car but not this well, and in lowest AI mode in arcade first 5 cars avoided me in last second, while 2-3 of the last ones hit me.

It seems to me that the reviewer didnt play game enough to understand both this and damage. Good AI is really easy to notice even in relativly early B-spec races.

And no, i dont think early A-spec ai's should be great or smart... in fact, it is testament to the game that they progress, just like everything else... I dont expect for lower tier racing driver, who doesnt even get paid for driving the car to behave like some F1 ace.
 
jakonovski said:
So make tiered repair costs. GT5 should have put its best foot forward immediately, gameplay wise.

it doesnt? if lvl40 rules would be applied to lvl1 races, then nobody would play the game or finish the simplest of tasks... it is called progression.

they will patch it in on Dec 1st for Arcade mode so people can hit each other there and see how it works, but it really doesnt have place in A-spec mode, in early levels.
 
PjotrStroganov said:
With regards to the AI I'd call that another bad decision made by PD. Making the AI less quick on lower difficulties is one thing but stupefying them is something else.


The AI is stupid at times. It can finally evade stationary objects but it still so so when it comes to actual racing. It's happened more than once that I took an inside line to the corner and still my opponent at the outside turned in. This was when I was well alongside him.

I have seen stupid A.I. in games that received a lot of praise for it. Actually I haven't played a game with flawless A.I. Not even near it....
 
I've run into a lot of scripted AI in the GT5 license races. IA-10, for example. The cars make the exact same moves every time.
 
FStop7 said:
I've run into a lot of scripted AI in the GT5 license races. IA-10, for example. The cars make the exact same moves every time.

That's not A.I.

If it's just a script it will play out the same every time like a movie. Are you sure?
 
spwolf said:
it doesnt? if lvl40 rules would be applied to lvl1 races, then nobody would play the game or finish the simplest of tasks... it is called progression.

they will patch it in on Dec 1st for Arcade mode so people can hit each other there and see how it works, but it really doesnt have place in A-spec mode, in early levels.

Having everything on full right from the start should be an option, pure and simple. Luckily it can easily be patched in. Call it hardcore mode or something.
 
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