So with it being all but confirmed that GT6 is a PS3 title, what type of changes and additions are you expecting to be made?
Changes:
- Standard cars out. I don't mind them, but I think the backlash was enough to make PD not go down that road again
- A-Spec dumped and completely reimagined
- B-Spec either cut or revamped heavily
- UI out the door, obviously. Something much more elegant and accessible
- Anti-aliasing form (4xMSAA) dumped in favor of FXAA or MLAA. This is actually really important since I believe that MSAA eats up a lot of memory on the PS3. GT5 is one of the rare titles that even supports 4xMSAA
- Course creator is now much deeper
- Kart racing no longer feels tacked on. I believe Kaz said that this was actually initially meant to be a GT6 addition, but it was added because Yoshida mentioned it in an interview
- Weather and time of day now available on all tracks instead of select tracks
- Paint chips out. Livery editor in
- No more glitching needed to take interior shots
- Online heavily revamped
Additions:
- Premium car count raised to 500-600
- Track count raised from 27 to 40-50. Not including variations
- New official racing series added. This time fully functional instead of in name only
- At least one or two car manufacturers that have never been part of the series before
- Some type of new mode that no one was expecting
- Female drivers
- Bikes. This one is controversial as I know some fans don't want to see bikes entering the series. But we know that it's a goal because they were in GTHD. And Kaz has said that they have bikes up and running on GT5's engine
- Some sort of open world element. Kaz floated this as an idea that he had for GT5
- Leaderboards. Feature set similar to Autolog
- Pit areas return
I expect it to be the most feature packed racing game ever created by quite a margin. It's essentially going to been built over the course of 7 years. Something that we've never seen before from PD, and we've seen what they've done in terms of content when they were given 4 years (GT4).