Psycho_Mantis
Banned
This was the original sketch for the Bertone
Holy shit this shall give me my Wipeout fix lol.
This was the original sketch for the Bertone
Yeah, western influence is doing great things on west. Sometimes I wonder are you (not you personaly Malyce, but majority of people that voice such opinion) delusional or deliberately ignorant. Can I have an example of some recent "western influenced ideal racer" from the console space?
I know only one and that one is not what many of you think it is and it is not even close to GT-series offerings in any aspects beyond some (only some) parts of the career execution.
This one?Can anyone post the video about the engine sounds? Can't find it.
No worries, I'm not planning anything until at least the start of next year.I so want to take part in some online racing / SuperGTage, but there's no way I will be able to afford GT6 until at least after Christmas.
Can anyone confirm if you have to resit the license tests if you have a GT5 save?
No GT5 data carries over at all.
So you want the game but don't want to play it?
Thank you, Based Mush.No worries, I'm not planning anything until at least the start of next year.
I want to play it, but given all of the cars in GT5 appear in 6 it would have been nice not to have to buy them all again. Think I have around 700 cars in GT5. That took a long time!
Career mode in GT has been dull since GT2. Unimaginative as fuck. You want an example of how to do a great single player campaign? See TOCA race driver 2 PSP.
Nah, none of the above matters. You know what matters? Racing suits, helmets, paint chips, B-Spec Bobs and moon driving. At this rate we'll probably be piloting nuclear subs in GT7 before any of the above issues are sorted out. I've been playing GT since I was 11 back in '98. I love the series to death, but lets not act like PD is without flaws.
Sorry, but what a brilliant idea to coast at 7000rpm to save fuel -_-
But yeah, I understand your point. I fully do. But I really think PD is doing their job well. Not to our likings regarding career mode, but if we can have everything else from GT game and such career mode is assurance of preservance of the GT-series.. yeah, they are without flaws.
Regarding TOCA 3 what they needed was resources and direction to continue the series. What they needed was American sales. Chasing that they went and made Grid. There was nothing unappealing about the games, they were just not big in America.Well, the success of the TOCA series approach - especially after Race Driver games - was so stellar that Codemasters allowed Gavin Raeburn to make GRID game in order to at least get some sales.. We all know how that went out.
Sorry Malyce, but you maybe have an idea how to make a game interesting for yourself, but all experiments out-there shows out what happens when subjective likings are brought to the mass market.
TOCA Race Driver 3 was my favorite touring-game of a generation, much better than TRD 2 - I played both on PS2 with whels and such - but it was also the lowest selling one. Care to imagine why? And it had 72 licensed world tracks, all major touring series licensed (WTC, DTM, V8S), daytime options for tracks, wet racing (IIRC), FFB wheel support, online racing, simulation mode, cockpit view, mechanical damage, flags, you name it - it had it.
But NOBODY BOUGHT IT.
And yes, I will forever trade the approach of the GT series with its "dull" and "unimaginative" approach (I quoted your words, that does not mean I agree BTW) if that means better sales and option for me to have serious racing with my friends in GT online modes where I can adjust level of "hardcore" to my linking and drive GT like it is some "mad skillz bro" PC simulation.
You seem to not understand what it actually means to make game attractive from a commercial stand of view - which is THE PARAMOUNT for the game successfully. Everything else comes on top of it. It is the FIRST RULE of solving the PARADOX POINT which you seem to does not think about, which is nice, but you can also think about contextualizing your opinions before going into open discussion.
F355 Challenge game is my favorite driving game of all times. I have massive respect for what Enthusia team done with Enthusia Professional Racing. Mad props for Codemasters trying the impossible with TRD games. SEGA reached their design peak with SEGA GT2002 game. System 3 delivered stunning recreation of Ferrari Challenge world with the Ferrari Challenge game. Slightly Mad Studios conceived a flawed-miracle with bugs-ridden but highly enjoyable Ferrari: Racing Legends.
What all those games have in common? Nobody bought them. I mean, somebody did, but actually nobody did - TRD series was the only that actually survived for some time, but once the sales plummeted to the oblivion of CTR ratio, TRD was dead as well.
But yeah, I understand your point. I fully do. But I really think PD is doing their job well. Not to our likings regarding career mode, but if we can have everything else from GT game and such career mode is assurance of preservance of the GT-series.. yeah, they are without flaws.
TOCA 3 What they needed was resources and direction to continue the series. What they needed was American sales. Chasing that they went and made Grid. There was nothing unappealing about the games, they were just not big in America.
Just because one approach is the most popular, doesn't make it the only one. And don't go crying when in 15 years time there are no more car games since they sell less than COD19.
PD may be making money, but they are pretty crap at actually making a quality game. If all you want is physics, graphics, and MP, you are set. Some people want a bit more. PD is lucky to have the market mostly to itself these days. If you don't buy GT, what are your other options on consoles? Forza. And?
So yeah, they sell. Big fucking deal. They are still stagnant, poorly designed games that happen to have a lot of technical polish in about half the areas that matter.
I don't get whats wrong with PD progression makes sense, look at this list of events:
Constructively, what singleplayer design would you prefer?
I think if anything PD are too open with what cars they allow the player to enter the race, i would probably be more strict on PP and car type myself.
Regarding TOCA 3 what they needed was resources and direction to continue the series. What they needed was American sales. Chasing that they went and made Grid. There was nothing unappealing about the games, they were just not big in America.
Just because one approach is the most popular, doesn't make it the only one. And don't go crying when in 15 years time there are no more car games since they sell less than COD19.
PD may be making money, but they are pretty crap at actually making a quality game. If all you want is physics, graphics, and MP, you are set. Some people want a bit more. PD is lucky to have the market mostly to itself these days. If you don't buy GT, what are your other options on consoles? Forza. And?
So yeah, they sell. Big fucking deal. They are still stagnant, poorly designed games that happen to have a lot of technical polish in about half the areas that matter.
Just because one approach is the most popular, doesn't make it the only one. And don't go crying when in 15 years time there are no more car games since they sell less than COD19.
Malyce-> You should not even bother man. GT Fans are the most obtuse and unimaginative gamers on Earth..
Sorry if this has already been answered, but what about Prize/Trophy/Reward Cars in GT6? Are there any cars to be won?
Malyce-> You should not even bother man. GT Fans are the most obtuse and unimaginative gamers on Earth.
GT5 trophy list shows that only 25% of players finished the Beginner champ (!!!!)...75% gave up on the career mode after what? Not even 2 hours?!
But they will still say that it's the best gaming mechanics in the world.
Seriously: you are just wasting your time mate. It's beyond sense.
Yeah, prize cars are still in.
Well, tell that to all Americans that didn't buy TOCA and TRD games, tell that to all those that ignored "other approaches". I am buying all racing games worth buying and I am personally supporting all I can - even those I even can't play because I do not have hardware (PC games such as Assetto Corsa or pCARS which I bought/financed both).
I would completely approve GT with some "Professional" career mode where all races would have max-spec AI, full fields, double number of laps, qualifying, tire/fuel management, enabled penalties, mechanical damage, proper splits between cars you chase - all things that GT engine have and supports ATM in online modes. I would, honestly.
But how would such conception influence Average Joe and his view on game? How would Average Joe react if he would be completely alienated from some mode that is called "Professional"? How would that influence his stance towards game he bought? It is the Paradox Point of the driving genre. I wrote a damn essay on that subject years ago and I am still convinced my point stays. Average Joe does not want to be Average Joe. Period.
Now throw stupid things such as Trophies/Achievements into the picture - where everyone wants to get Platinum - and actually feels entitled to it because "he bought a game" - and on top of everything throw in the internet-culture reality where everyone can shit over anything as long as he has enough backers, and you have a problem. Serious problem.
I will give you my favorite example from GT5 - Seasonal Events. First few Seasonal Events (from December 2010) were magnificent. They were GODLY. They had strict restrictions in all fields (PP, HP, kg, tires..) and they were so damn challenging that it took days of driving and commitment to win them all (Mazda RX-7 on Tsukuba comes to mind, or Focus ST on Madrid for instance). You know what happened? All boards (GTP, PS forums, PS blogs, you name it) were flooded with complaints and screams how that events were "broken", "flawed", "impossible", "PD sucks", "PD incompetent", whatever. See the pattern?
I will say again - I am 100% voting for GT to have some Hard-Core Professional mode in the Career. As I said, GT engine currently supports EVERYTHING we could imagine to have within such design, from the very first, to the very last detail. But such mode would probably heavily influence the appeal of the game to its main public - casual players. And without appeal to casual players there are no sales. And without sales, there is no revenue. And without revenue, there are no games. The equation is damn simple.
Please, tell me more, I want to know more.
Well, tell that to all Americans that didn't buy TOCA and TRD games, tell that to all those that ignored "other approaches". I am buying all racing games worth buying and I am personally supporting all I can - even those I even can't play because I do not have hardware (PC games such as Assetto Corsa or pCARS which I bought/financed both).
I would completely approve GT with some "Professional" career mode where all races would have max-spec AI, full fields, double number of laps, qualifying, tire/fuel management, enabled penalties, mechanical damage, proper splits between cars you chase - all things that GT engine have and supports ATM in online modes. I would, honestly.
But how would such conception influence Average Joe and his view on game? How would Average Joe react if he would be completely alienated from some mode that is called "Professional"? How would that influence his stance towards game he bought? It is the Paradox Point of the driving genre. I wrote a damn essay on that subject years ago and I am still convinced my point stays. Average Joe does not want to be Average Joe. Period.
Now throw stupid things such as Trophies/Achievements into the picture - where everyone wants to get Platinum - and actually feels entitled to it because "he bought a game" - and on top of everything throw in the internet-culture reality where everyone can shit over anything as long as he has enough backers, and you have a problem. Serious problem.
I will give you my favorite example from GT5 - Seasonal Events. First few Seasonal Events (from December 2010) were magnificent. They were GODLY. They had strict restrictions in all fields (PP, HP, kg, tires..) and they were so damn challenging that it took days of driving and commitment to win them all (Mazda RX-7 on Tsukuba comes to mind, or Focus ST on Madrid for instance). You know what happened? All boards (GTP, PS forums, PS blogs, you name it) were flooded with complaints and screams how that events were "broken", "flawed", "impossible", "PD sucks", "PD incompetent", whatever. See the pattern?
I will say again - I am 100% voting for GT to have some Hard-Core Professional mode in the Career. As I said, GT engine currently supports EVERYTHING we could imagine to have within such design, from the very first, to the very last detail. But such mode would probably heavily influence the appeal of the game to its main public - casual players. And without appeal to casual players there are no sales. And without sales, there is no revenue. And without revenue, there are no games. Equation is damn simple.
Is the 1200 cars number the amount of cars that comes with the game, or does that include DLC cars?
Solal, your trolling needs to stop. Give yourself some time off from shitting on every GT thread, state your opinion but don't resort to name calling. You did this same shit with GT5 and here you are again, just give it a rest man.
Are they a one time prize only (like in GT5) or you can win that car over and over again (like in GT3)?Yeah, prize cars are still in.
Are they a one time prize only (like in GT5) or you can win that car over and over again (like in GT3)?
Also: