R6Rider
Gold Member
why would you want the non R?
Because I like the Zonda the most out of their cars. Plus it has many variations.
why would you want the non R?
I want the non R as well. I also want Koenigsegg and Hennessy cars in there too.
Because I like the Zonda the most out of their cars. Plus it has many variations.
fair enough but the R is faster so I doubt they'll ever add the non R
Because I like the Zonda the most out of their cars. Plus it has many variations.
Updated to the modern Gr cars.Another big one. PD have been busy. What's left at this point?
Another big one. PD have been busy. What's left at this point?
Kaz needs to bring Koenigsegg ASAP in GT7. Those things are one of the most beautiful and amazing cars ever created.I want the non R as well. I also want Koenigsegg and Hennessy cars in there too.
I want the new C8 Vet Z06. that engine sounds incredibleI want the non R as well. I also want Koenigsegg and Hennessy cars in there too.
I want that as well. Glad they added the Stingray, just miffed the spoiler and splitter options are not from the actual Z51 catalog like they have accuracy in other cars. Also, the Z/track mode redline bar in the game is set to pre-500 miles and not to where it should be if you're racing it around. But that is a visual only thing that triggers my OCD.I want the new C8 Vet Z06. that engine sounds incredible
nothing sounds better than a naturally aspirated engine with a redline at like 8500-9000 rpm
They are probably going to lower the resolution. It's currently native 4K so I'd say they have some margin.wonder if its actually 120 fps or just letting the game run unlocked
kinda bet its just letting the game run uncapped
Once you go VR in this game, there is no going back. I can't stress that enough.Awesome game gets more awesome. Can’t wai to try it in VR when I get back home
I hope so but idk. They should offer a locked 120 Hz mode no doubt, but we'll seeI was expecting a 120 fps mode based on an old Yamauchi interview about the importance of high framerate.
They are probably going to lower the resolution. It's currently native 4K so I'd say they have some margin.
GT is historically a long seller, so it retains selling potential even after launch. Many big PS4 exclusives landed on PS Plus but iirc GT Sport wasn't among them, so I can see a pattern120 fps is huge. Im surprised they put up HFW on PS Extra last month but not GT7 which launched just a month later.
I hope so but idk. They should offer a locked 120 Hz mode no doubt, but we'll see
Its not that serious, a few minor drops wouldn't even be noticed. I just meant an actual 120 Hz mode instead of what it will probably be - the exact same 2160p 60 Hz game running unlocked, probably avergaing like 75 fps.I would definitely NOT expect that. They are pretty explicit about mentioning VRR - and the difference is VRR will have the feel of 120 while running at lower. There's literally no drawback to VRR and it gives the devs so much freedom, and if you were buying a TV for this generation of consoles not getting VRR support was a bit of a mistake imo.
But to make the game run at 120 with no dips? That means you need to either have a variable resolution, or have the game basically running at 150+ fps (capped to 120) so that when dips happen it's a dip to 135 or 125, not a dip to 80.
Yep, I’m gonna boot this up for the first time in months to try this120Hz VRR mode is worth putting some extra time in for. Should clean up those odd stutters on Trial mountain too.
Yo, they have fixed this last patch. Aren't you the C8 owner irl? Check that out brobroI want that as well. Glad they added the Stingray, just miffed the spoiler and splitter options are not from the actual Z51 catalog like they have accuracy in other cars. Also, the Z/track mode redline bar in the game is set to pre-500 miles and not to where it should be if you're racing it around. But that is a visual only thing that triggers my OCD.
Nah! RT is way too demanding. PD would have to build the game ground up with the latest engines to take advantage of RT without sacrificing too much.Who reckons PD are feverishly working on an in-game RT mode in anticipation of the next Forza?
That would probably blow my tiny little mind in VR.
Nah! RT is way too demanding. PD would have to build the game ground up with the latest engines to take advantage of RT without sacrificing too much.
I'm amazed at the support and updates PD have provided. GT7 is doing amazing. The game would be an 94+ easy now IMHO.
Best thing would be for PD to add weather to all tracks and modes. Like Driveclub. Also keep on improving the physics model etc.
Lol! It's in the game but not in the actual races but in the replays. So it's not in the game. Why would they add RT for a hypothetical PS5 Pro if the main console can't handle it? Makes no sense. Better off improving what they can and then build a new engine ground up.RT is already in the game, just not in the actual races. With the possibility of a PS5 Pro and a PC version of GT7, we could see Polyphony implement RT in races there. We'll have to wait and see if they're able to get any level of RT working on the base PS5 in races as time goes by.
Yes it is. It means the engine used by GT7 is capable of using RT. They just decided NOT to use it during the actual races as it's too taxing for the hardware. Tone the settings down, give more powerful hardware and I bet it'll come to gameplay.It's in the game but not in the actual races but in the replays. So it's not in the game.
Oh word? I have not used the C8 since a bit after it dropped. That is great to know, thanks!Yo, they have fixed this last patch. Aren't you the C8 owner irl? Check that out brobro
I think the patch comes with a 1440p 120fps mode... Nenkai said last year that they were testing a 1440p mode, I can't say it's a raytracing mode or better graphics one, it's probably 120fps. Keep an eye on dat
Tracks, tracks, tracks. So many iconic fantasy tracks left, real life ones too.Another big one. PD have been busy. What's left at this point?
"All Circuit Experience and License Tests have had their time-of-day settings changed, along with new demonstration laps. As a result, all ranking boards will be reset."
That's what photo mode is for. Most of us wont even notice RT while racing because too much concentration on the actual race, if I want eye candy I can just take. a photo. I dont see a big deal of RT in racing games.I’m thinking more specific to VR mode - I’m always glancing at cars when they are beside me, so to be able to see a reflection of my own car on theirs would be really cool. I do very much doubt it, but we can dream.
I want the track maker back and midnight/rain on all tracks too.Tracks, tracks, tracks. So many iconic fantasy tracks left, real life ones too.
It's amazing how this game doesn't have day/night/rain on all tracks.I want the track maker back and midnight/rain on all tracks too.
It’s a cross gen game, it was built primary for the PS4 so of course it’s not going to significantly different on PS5.4K 60fps game having 120fps mode is not a big surprise. I hope they are working on 1440P mode on PS5 as well. This game should be have better gfx, not much difference from the Pro version apart from resolution
Games made years well before GT7 have got RT. It can be patched on many engines years later with far more powerful hardware. So the PS5 GT7 has no RT in game. I don't play replays.Yes it is. It means the engine used by GT7 is capable of using RT. They just decided NOT to use it during the actual races as it's too taxing for the hardware. Tone the settings down, give more powerful hardware and I bet it'll come to gameplay.
Please note that when you go in the GT7 options menù (display settings), the 120 Hz output must be set to off to actually make it works. Off is on (already enabled by default) and the opposite, on is off, and disable the option.
I couldn't tell any drop in resolution. Looked the same to me lol. I had to set 120hz to "off" in the Gran Turismo 7 options menu to get it work.
Apparantly restarting the game fixes it.. Though I haven't tried it myself yetI hope they fix it… this is super confusing.
It is and i can imagine how many people will encounter issues managing this, on top of their PS5 and TV settings.I hope they fix it… this is super confusing.
Why reds take a dip?Just tried this out, of course the reds takes a huge dip but the overall presentation is still fantastic and IQ is decent.
It doesn’t matter what res your at the details and quality of models etc is unrivalled.
Think I’ll stick to this mode.
Res lolWhy reds take a dip?