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Grand Theft Auto 5 Enhanced Edition is now available on Steam

MMaRsu

Member
If anyone's never played this, or going with a second or third playthrough, might I advise changing the controller settings to FPS STANDARD, so you can click in the left stick to run.

Also in first person for the shooting sections, with expert (free aim) aiming. Set the aim dead zone to 0. And it will feel snappy as hell. Also turn off first person head bobbing and turn up the first person field of view.
 
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Im actually really disappointed, It looks amazing but I'm getting heavy, heavy stuttering now. I've tried everything to solve it, disabling VRR, disabling reflex etc. Getting 70-80fps but horrific frame pacing issues. Will wait for a fix, itching to do another playthrough though.
I was also experiencing stutters from time to time, but I tried locking framerate to 100fps with "riva tuner" and now the game is stutter free on my PC. Now my GPU is limiting the frame rate instead of the CPU and so far the stuttering seems to be gone. GTA5 enhanced edition is way more CPU intensive at max settings compared to the original game, so I recommend tweaking graphics settings until GPU will be limiting framerate for entire time.

If anyone's never played this, or going with a second or third playthrough, might I advise changing the controller settings to FPS STANDARD, so you can click in the left stick to run.

Also in first person for the shooting sections, with expert (free aim) aiming. Set the aim dead zone to 0. And it will feel snappy as hell. Also turn off first person head bobbing and turn up the first person field of view.
They completely changed the thumbstick settings. Now aiming is much more difficult than in the original game, with default settings. Thumbsticks definitely have too too much of a dead zone.
 
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Gaiff

SBI’s Resident Gaslighter
Amazing how this has just come out as a new lick of paint and absolutely stomps on most games out there atm.

Love to see it. I'm not hopeful of 6.
I don't know...I think it looks 99% the same and those car RT reflections suck.
 

ReBurn

Gold Member
How's ultra wide in this game guys? Well supported? Bout to head either upstairs or downstairs and install this, the ultra wide support dictates which machine it gets installed on.
I just played the intro mission and the first Franklin mission at 1440 ultrawide and it was pretty much solid 120 FPS for me.
 

darrylgorn

Member
Would be nice if I could actually play it but my email linked to the account no longer exists and they have no alternative for me to access it, so I essentially lost all of the Rockstar games I purchased.
 

kurashu

Neo Member
Played around taking some screenshots to compare. Tried to take different light and locations to compare. Some are quite different while others there's hardly a difference.
Hope it helps in the comparison !


Gotta play some more to see how it plays in general. Overall at first it's imperceptible but the more you look and compare the more you see how much it improves in general. It's not perfect, but way better.
Might try a new run or try some specific missions from my 100% save lol.
 

keefged4

Member
I was also experiencing stutters from time to time, but I tried locking framerate to 100fps with "riva tuner" and now the game is stutter free on my PC. Now my GPU is limiting the frame rate instead of the CPU and so far the stuttering seems to be gone. GTA5 enhanced edition is way more CPU intensive at max settings compared to the original game, so I recommend tweaking graphics settings until GPU will be limiting framerate for entire time.
Yeah have tried this along with special K and Nvidia's frame limiter, still not working. Even on lowest settings at the lowest resolution it's a stuttery mess at 100+fps. There's quite a few folk complaining about this too so it's not just me. Will wait for a patch.
 

Dr Cowley

Member
jj7lCer.jpeg


Look at the size of that blower! Higher than the roof!

8loYRIY.jpeg


Glorious
 

rofif

Can’t Git Gud
This is some of better and smarter use of rt effects I’ve seen.
Console update already transformed the game but this it’s good
 
This is some of better and smarter use of rt effects I’ve seen.
Console update already transformed the game but this it’s good

I was pretty surprised with the performance. With all the RT on at 4K with DLSS Quality I was seeing 100-120 fps on my 3090. I'm guessing with it being console first they had to be smarter with the RT which is good for PC as it can be cranked up further and still have great performance. Luckily for me when I first booted it up and left my nightclub it was raining, so I got to see some of the improvements straight away :messenger_grinning_sweat:
 

rofif

Can’t Git Gud
I was pretty surprised with the performance. With all the RT on at 4K with DLSS Quality I was seeing 100-120 fps on my 3090. I'm guessing with it being console first they had to be smarter with the RT which is good for PC as it can be cranked up further and still have great performance. Luckily for me when I first booted it up and left my nightclub it was raining, so I got to see some of the improvements straight away :messenger_grinning_sweat:
Good dev vs Remedy or cd projekt who just know how to put path tracing on a thing and call it a day
 

Braag

Member
Gave this a quick whirl yesterday. It definitely looks nice, but the performance really surprised me. 4K maxed and didn't even need to turn on DLSS to get high frames.

Usually games that add RT long after release have awful RT performance, Elden Ring off the top of my head for example.
 

Jakk

Member
Thats so weird. I dont play past 120 cause my tv is 120hz, but wtf. And no HDR. Always one step forward two steps back with Rockstar 💀
I think this is due to engine issues. As far as I remember correctly, the legacy version started having problems with some animations when running at more than 120 fps, so they probably just decided to cap it at 120. As for HDR, I'm not sure why they didn't include it.

EDIT: I've just read they supposedly removed the 120 fps cap in an update today.
 
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Good dev vs Remedy or cd projekt who just know how to put path tracing on a thing and call it a day
You do not need PT in Cyberpunk to make it look much better. With just RT reflections and RT shadows, the difference is still quite large. On my PC, when I use DLSS quality, the frame rate actually improves compared to raster running at ultra settings (not by much, just 1-3fps, but it's still interesting that RT can look and run better at the same time).
 
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After playing it for several hours yesterday my only complaint really is the shadows are way too soft. I get they were trying to go for a hazy smoggy effect where the sun shadows are extra diffuse, but it's way too overdone. Ray traced shadows should have a wide range of contact hardening that ranges from pin sharp to completely blurred out of existence. Well in this, unless you are looking at the exact intersection of two objects, the shadows are completely blurred out of all definition. I'm sorry but that's not how the sun works even in LA on the smoggiest of days. Example:
s2aRwO8.jpeg


I would really like to see them tweak this soon as it should be an easy to change numbers thing. It would be even more amazing if they could keep pushing tech into the game like path tracing, RTDI, neural radiance caching, ray reconstruction etc. Ever since playing cyberpunk with RT Overdrive fully patched to look incredible, I've just wanted GTA with the same tech. It would be wonderful to get this game the full treatment of modern rendering suites.
 
After playing it for several hours yesterday my only complaint really is the shadows are way too soft. I get they were trying to go for a hazy smoggy effect where the sun shadows are extra diffuse, but it's way too overdone. Ray traced shadows should have a wide range of contact hardening that ranges from pin sharp to completely blurred out of existence. Well in this, unless you are looking at the exact intersection of two objects, the shadows are completely blurred out of all definition. I'm sorry but that's not how the sun works even in LA on the smoggiest of days. Example:
s2aRwO8.jpeg


I would really like to see them tweak this soon as it should be an easy to change numbers thing. It would be even more amazing if they could keep pushing tech into the game like path tracing, RTDI, neural radiance caching, ray reconstruction etc. Ever since playing cyberpunk with RT Overdrive fully patched to look incredible, I've just wanted GTA with the same tech. It would be wonderful to get this game the full treatment of modern rendering suites.
Depending of Time Of Day settings shadows change quite a bit. Sometimes they can look quite sharp.

GTA5-Enhanced-2025-03-04-15-13-30-605.jpg

GTA5-Enhanced-2025-03-04-15-04-24-087.jpg
 
GTA V Enhanced seems to perform well enough at 70-120 fps on my i5-13600KF, 32 GB, RTX 4080, Windows 11 Pro 24H2 PC on maxed out 1440p settings with DLSS DLAA and RT set to Ultra and the extended shadow distance set to max. Looks decent enough for a decade old game and, of course, it's a free update so there's little to complain about except for why it took 3 years to come to PC...

One issue I have noticed though is that the camera seems unusually jittery when panning it around the character and I also noticed the issue during cutscenes too. It's hard to describe it as anything other than 'jitter' where the camera just doesn't look smooth while moving it around, as if G-SYNC isn't working or something.

A Guru3D forum user found that it is DLSS that causes this issue and, sure enough, when I turn it off the game does look noticeably smoother. It is weird how distracting this issue is given that it isn't actually stuttering (which is annoying).
 

keefged4

Member
GTA V Enhanced seems to perform well enough at 70-120 fps on my i5-13600KF, 32 GB, RTX 4080, Windows 11 Pro 24H2 PC on maxed out 1440p settings with DLSS DLAA and RT set to Ultra and the extended shadow distance set to max. Looks decent enough for a decade old game and, of course, it's a free update so there's little to complain about except for why it took 3 years to come to PC...

One issue I have noticed though is that the camera seems unusually jittery when panning it around the character and I also noticed the issue during cutscenes too. It's hard to describe it as anything other than 'jitter' where the camera just doesn't look smooth while moving it around, as if G-SYNC isn't working or something.

A Guru3D forum user found that it is DLSS that causes this issue and, sure enough, when I turn it off the game does look noticeably smoother. It is weird how distracting this issue is given that it isn't actually stuttering (which is annoying).
This is maybe whats causing my stuttering too? I can see there is a new Nvidia update so going to try that and disable DLSS to see if it makes any difference
 
You do not need PT in Cyberpunk to make it look much better. With just RT reflections and RT shadows, the difference is still quite large. On my PC, when I use DLSS quality, the frame rate actually improves compared to raster running at ultra settings (not by much, just 1-3fps, but it's still interesting that RT can look and run better at the same time).

I noticed that with Darktide as well. You get the same performance running medium RTGI, which looks better and is more dynamic, as you do running the baked GI at high - Running low RTGI performs even better
 
Depending of Time Of Day settings shadows change quite a bit. Sometimes they can look quite sharp.

GTA5-Enhanced-2025-03-04-15-13-30-605.jpg

GTA5-Enhanced-2025-03-04-15-04-24-087.jpg
I've had several in game days go by, probably multiple weeks, and never seen a single day with shadows that sharp. I wonder how long throughout the day cycle you had shadows like that. I'd be amazed if it was even for 5 minutes of real time. Either way, it needs to be like this on every non cloudy or rainy day, which it isn't at the moment. You can see this in every gameplay footage released with the enhanced version.
 

Bojji

Member
Would be nice if I could actually play it but my email linked to the account no longer exists and they have no alternative for me to access it, so I essentially lost all of the Rockstar games I purchased.

You still have access to steam where those games are bought? I had my R account hacked and email changed few months ago. I contacted Rockstar and they resolved it in 24h.
 

SimTourist

Member
After playing it for several hours yesterday my only complaint really is the shadows are way too soft. I get they were trying to go for a hazy smoggy effect where the sun shadows are extra diffuse, but it's way too overdone. Ray traced shadows should have a wide range of contact hardening that ranges from pin sharp to completely blurred out of existence. Well in this, unless you are looking at the exact intersection of two objects, the shadows are completely blurred out of all definition. I'm sorry but that's not how the sun works even in LA on the smoggiest of days. Example:
s2aRwO8.jpeg


I would really like to see them tweak this soon as it should be an easy to change numbers thing. It would be even more amazing if they could keep pushing tech into the game like path tracing, RTDI, neural radiance caching, ray reconstruction etc. Ever since playing cyberpunk with RT Overdrive fully patched to look incredible, I've just wanted GTA with the same tech. It would be wonderful to get this game the full treatment of modern rendering suites.
At this point most of the investment will go into GTA 6 I imagine, these upgrades are still just putting lipstick on a pig designed for 2005 hardware, doesn't even have PBR materials.
 
I've had several in game days go by, probably multiple weeks, and never seen a single day with shadows that sharp. I wonder how long throughout the day cycle you had shadows like that. I'd be amazed if it was even for 5 minutes of real time. Either way, it needs to be like this on every non cloudy or rainy day, which it isn't at the moment. You can see this in every gameplay footage released with the enhanced version.
I made these screenshots just before starting that stolen boat mission. Try to replay this mission, and you should see the same shadows. The position of the sun wasn't at its highest point and it cast quite long shadows because of the angle, so I think it was around 8am - 10am.

I know that the real sun casts hard shadows even after 12 noon, so your observations are correct, but that's not the case in this game. I guess the sun in this game is too big compared to the real one, and that's why it casts softer shadows most of the time. The size of the light source (not just the strengh of the light) directly determines light fall off.



MVxXUx5.png
 
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I made these screenshots just before starting that stolen boat mission. The position of the sun wasn't at its highest point and it cast quite long shadows because of the angle, so I think it was around 8am - 10am.

I know that the real sun casts hard shadows even after 12 noon, so your observations are correct, but that's not the case in this game. I guess the sun in this game is too big compared to the real one, and that's why it casts softer shadows. The size of the light source (not just the strengh of the light) directly determines light fall off.
I think you might be right about the size of the sun being too big. I noticed they seemingly changed the shape and glare when looking at it compared to legacy. If the source of the issue really is some knock on effect from an artistic stylistic change to the sun, that'd be both really cool (as proof that ray tracing is so flexible that it can account for something like that) and really annoying at the same time. I hope they fix it.
 

simpatico

Member
How's Radeon perf boys? I'd download it, but holy crap this thing is nearly 100GB now! Wish we could download GTO separate.
 

Dr.Morris79

Gold Member
It's not actually that bad, at all. Very pretty at certain points.

Is there no way to lock the cinematic camera to one angle? It keeps changing..
 
After using the cheat codes to force weather change, I found that only the Extra Sunny weather cycle permits sun shadows that look good. Everything else is so beyond ridiculously blurry. I guess my 100% save file is caught in a very long crappy smoggy weather cycle because until I used this cheat, I didn't even think the game was capable of super sharp and high contrast shadows. I look forward to trainers with forced weather and precise locked time of day so you can really run around and enjoy all of the map without the weather and time cycling out of something actually beautiful.
 

YCoCg

Member
After using the cheat codes to force weather change, I found that only the Extra Sunny weather cycle permits sun shadows that look good. Everything else is so beyond ridiculously blurry. I guess my 100% save file is caught in a very long crappy smoggy weather cycle because until I used this cheat, I didn't even think the game was capable of super sharp and high contrast shadows. I look forward to trainers with forced weather and precise locked time of day so you can really run around and enjoy all of the map without the weather and time cycling out of something actually beautiful.
Modders on GTA websites have found the value that seems to be affecting this and it was a previously unused one, but it looks like it's something that can be easily fixed with timecyc mods or maybe Rockstar will correct the values themselves in an update.
 

EverydayBeast

ChatGPT 0.001
Anyone who followed GTA knows now it’s torture waiting for a new GTA, it’s disgusting when compared to the rockstar output on ps2 and there’s no advantage to not releasing games.
 

Larxia

Member
After playing it for several hours yesterday my only complaint really is the shadows are way too soft. I get they were trying to go for a hazy smoggy effect where the sun shadows are extra diffuse, but it's way too overdone. Ray traced shadows should have a wide range of contact hardening that ranges from pin sharp to completely blurred out of existence. Well in this, unless you are looking at the exact intersection of two objects, the shadows are completely blurred out of all definition. I'm sorry but that's not how the sun works even in LA on the smoggiest of days. Example:
s2aRwO8.jpeg


I would really like to see them tweak this soon as it should be an easy to change numbers thing. It would be even more amazing if they could keep pushing tech into the game like path tracing, RTDI, neural radiance caching, ray reconstruction etc. Ever since playing cyberpunk with RT Overdrive fully patched to look incredible, I've just wanted GTA with the same tech. It would be wonderful to get this game the full treatment of modern rendering suites.
Wtf for a sec I thought this was a modded GTA V and a post about someone saying how modded old GTA V is better than the enhanced :messenger_grinning_squinting:
 

Dr.Morris79

Gold Member
Bit pissed off about the save bullshit.

Downloaded it, game starts again from scratch. Try to 'download' save ingame, no.

It's telling me I have to upload a save from legacy edition. The 117 Gigabytes edition..

What the fuck, man. you want me to redownload that edition to upload a save that should be on Steam cloud regardless, and I swear I engaged that bullshit Rockstar cloud shit too?

What even is this shit? And why can't I lock the cinematic camera to one view??

Urgh, pfffft. Why.

KgNxxYX.gif
 
Modders on GTA websites have found the value that seems to be affecting this and it was a previously unused one, but it looks like it's something that can be easily fixed with timecyc mods or maybe Rockstar will correct the values themselves in an update.
That's great to hear. I get blurring out sun shadows when there is significant cloud coverage but even on the clear weather cycles it's still insanely blurry. I can't wait for the modders to get to work on this one.
 
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