if you have no desire to fight you can play offline
Some people might have the desire to fight but don't appreciate the notion of losing cash when dying. It's only slightly less stupid than losing money during deathmatches early on — that was patched out.
this is seriously like people whining about losing in madden/cod/anyonlinegameever.
Nope. "anyonlinegameever" doesn't subtract your XP/cash/whatever when you lose.
the online game plays how it plays
Until the bad aspects are patched by R*
it's not supposed to play how YOU want to play it. if you don't want to fight, use the tools at your disposal to evade people. there are TONS of ways. if you are bad at doing that, play offline, or use a new strategy. the game is well balanced in this respect. it's GTA, people are trying to kill you, and if you die you lose stuff. that's reeeeally unlikely to change man, that's like predesign type decisions you want them to change, it likely isn't going to happen
Is there a good reason why everyone can't be accommodated? Do people who just want to drive around, going on killing sprees need penalties for dying in order to do that? The only people who would get screwed over by removing the hospital bills are the people who just want to hurt others' progression. That in no way benefits anyone as far as game mechanics go. It can be patched, it is not necessary to have GTA Online be what R* advertised.
you don't think rockstar considered all these concerns before releasing the game?
There are a bunch of dubious design choices in single and multiplayer. Their teams had a lot to deal with, I'm sure, and they couldn't anticipate how every design choice would turn out in the game. That's why they patch and update it after release.
in every game you have to balance risk with reward. if you don't like how they did it, i'm sorry man, but you're not gonna enjoy playing online.
If you subtract the death cost taken from banked cash, you're still left with risk/reward for having pocket money. There's still risk/reward for going after supply drops, impromptu races, missions, deathmatches, etc. Again, if you can help me understand how hospital bills are crucial to the overall game, please explain. nothing you've said so far has gone beyond "I love griefing bro, I'm cool with it, y'all should be too".
not trying to sound like a douche
heh
that you should embrace it if you want to enjoy this game, if you just want to save up millions by doing missions then goooood luck having fun because you'll have a hell of a time doing it with the way the online is set up in this game.
And the online can be changed to accommodate everyone by getting rid of the penalty for dying. People who want to kill at random could still do that without the penalty; there'd probably be more killing since people wouldn't avoid one another like the plague. No one misses out by removing the penalty. By having it, people how don't want to lose money suffer from it. Overall, it would would be beneficial to get rid of it.
word that is bullshit, IMO the game should try to put you in freeroam with people +- 10 levels of you. with so many people online i doubt that would be an issue!
This is what I have a problem with. Low-level people getting screwed over. You say it's bullshit, but you admit to killing any and everyone?! You're part of the problem.
Getting rid of the penalty would keep low-levels from getting turned off the game. Wouldn't throw anything else out of whack.