Represent.
Represent(ative) of bad opinions
Lords of The FallenWhich game is this?
Lords of The FallenWhich game is this?
Is that a bullshot because footage released so far looked a big step down from that.Lords of The Fallen
most likely yes, but it was a new screen from the interviews they did today. theres a thread on here somewhere, too lazy to find itIs that a bullshot because footage released so far looked a big step down from that.
Represent(ative) of bullshot
That was impressive because it ran on ps4... Doing this on a machine that 6.5x stronger than a ps4 is really not impressive, its expected. The computational resources have increased and as a result the bar has been drastically raised.And that game is also impressive, what's your problem?
You don't have the game, right?That was impressive because it ran on ps4... Doing this on a machine that 6.5x stronger than a ps4 is really not impressive, its expected. The computational resources have increased and as a result the bar has been drastically raised.
Yes I do. Other than the ship and some interior spaces, the game is very unimpressive from a visual standpoint.You don't have the game, right?
It could have been so much more as a game, but I think the reality is you need at least 1000 devs to pull off what Tod Howard Invisioned. Having couple of hundred full time devs just isn't enough to pull off a game of this scale and make it flawless, at least not till AI can assist and replace most manpower when it comes to development.I did not expect the game to look this good.
The video is dark but AWII has some incredibly moody and atmospheric ligthing, wow.
Yeah, and Mr Door is supposed to be Mr Hatch from Quantum Break, but they don't have the rights and obviously Lance Reddick is no more.Is that the janitor from Control?
Indoors do look good,but it's not that impressive.Outdoor areas look really bad,especially New AtlantisI am very impressed by the interiors in Starfield. The asset modeling is top notch. Everything feels like an actual object in the level. The lighting is stunning. I did not expect the game to look this good.
Lighting and physics is what makes Starfield next gen to me. This gif is amazing:
Any game with havok does that.Are we supposed to be impressed? Control did this on PS4
People impressed with some potatoes.....
This is what Havok was doing 10 years ago.
This has gotta be one of the most polarizing games ever made graphically. Some aspects of it look hella good, like next-gen good but other aspects look straight up PS3.I am very impressed by the interiors in Starfield. The asset modeling is top notch. Everything feels like an actual object in the level. The lighting is stunning. I did not expect the game to look this good.
Same as FF16, that game looked like it was running on PS5 and PS3 at the same time.This has gotta be one of the most polarizing games ever made graphically. Some aspects of it look hella good, like next-gen good but other aspects look straight up PS3.
Shit it better be. Look at what their competitors are doing while having to run on a shitty ass series S (avatar, Alan wake 2, fable, starfield)The lizard model for spidey 2 looks decent, maybe there is still a small chance of a massive improvement over the reveal...
I'm just not sure how much they can improve.Shit it better be. Look at what their competitors are doing while having to run on a shitty ass series S (avatar, Alan wake 2, fable, starfield)
They have 10.3 tflops to play with seeing as how it’s exclusive. In a sane world Spider-Man 2 should be the clear graphical gold medalist this year with how big and bloated that budget is too
I’m hoping they have some tricks up their sleeve when I’m actually playing it. Because like I said havin over double the base power, this should be flirting with the matrix demo.I'm just not sure how much they can improve.
It sound strange to say after i blasted starfield, but i'm not sure if the highs of spidey2 are gonna reach the highs of starfield.
The lows are not gonna be as low tho.
The video is dark but AWII has some incredibly moody and atmospheric ligthing, wow.
I agree with SlimySnake that the game looks stunning (and I'm sure his game looks better as I was playing it on Series X) but yeah I am of the opinion if the game was given another year or two in the oven it could have been the No Mans Sky + what it actually is a lot of people were expecting.It could have been so much more as a game, but I think the reality is you need at least 1000 devs to pull off what Tod Howard Invisioned. Having couple of hundred full time devs just isn't enough to pull off a game of this scale and make it flawless, at least not till AI can assist and replace most manpower when it comes to development.
Btw, the game is terribly optimised on PC, for that there's absolutely no excuse. Bethesda persisting with Creation Engine will be their major downfall going forward.
I like how we never learn. This is classic insomniac. Remember the venom shot?
Isn't this due to art direction? The first pic is for Entertainment Weekly lol They probably added the rain in after effects to jazz the picture up for the mainstream audience who reads that publication.I like how we never learn. This is classic insomniac. Remember the venom shot?
Actual trailer. Cutscene too. Rain apparently only exists in bullshots.
I have been defending this game in like 4 threads on gaf, but i agree with this post. I am very disappointed by how disjointed it feels especially for a bethesda game. In the review thread, I said that I dont want this to be No Mans Sky, I just need this to be Skyrim or Fallout in space. The problem is that their overreliance on fast travel and menus and lack of a single coherent world has taken away what made skyrim and fallout so great in the first place. You just cant lose yourself in that world because the world is constantly being changed and left behind.I agree with SlimySnake that the game looks stunning (and I'm sure his game looks better as I was playing it on Series X) but yeah I am of the opinion if the game was given another year or two in the oven it could have been the No Mans Sky + what it actually is a lot of people were expecting.
Someone with engine knowledge correct me but if their in house engine is so highly segmented (like it seems having to literally load another small indoor area to the next area at times) and we can't just fly to any planet in the galaxy then why wouldn't they not only segment the engine assets into separate star systems but segment it into singular planets so it loads the planet area first when you travel to it then it loads the playable area of the planet when you get closer then actually allows you fly into it and land anywhere in said playable area (using some story shit that you can only enter specific areas of a planets atmosphere to cover the mechanic with narrative) ? Surely that's better than the constant fast traveling and loading screens.
Overall the game is a 10 looks wise, a 10 OST wise, a 10 atmosphere wise, an 8 for character models and their voice acting but what lets it down for me and destroys the whole experience is the bland as fuck story, the still janky gunplay (outside of the starting corridor sections which had me initially impressed) and the absolutely RIDICULOUS amount of fast traveling and loading (of which it's not the current gen 2-5 seconds of loading but rather constant chunks of 10 or 30 seconds breaks in play).
I think a 7 is where I'd rate it overall and despite paying the £35 like the sucker I am for a single days early access I have dropped it already after about 5 hours of play. Visually it's pretty close to a 10 imo although the few times I did venture into the more open areas on a couple of planets the framerate tanked to about 22-25fps when I dared to get into combat with multiple areas on a desert like planet... 30fps is fine if it's locked, has good frame pacing and has responsive controls (which the controls are excellent for 30fps when it sticks to 30fps).
I can see the appeal of the game and I do wish all of you who are enjoying it get 100's of hours of entertainment out of the game!!
FF16 was uneven but deserved defending and so does starfield.I have been defending this game in like 4 threads on gaf, but i agree with this post. I am very disappointed by how disjointed it feels especially for a bethesda game. In the review thread, I said that I dont want this to be No Mans Sky, I just need this to be Skyrim or Fallout in space. The problem is that their overreliance on fast travel and menus and lack of a single coherent world has taken away what made skyrim and fallout so great in the first place. You just cant lose yourself in that world because the world is constantly being changed and left behind.
I honestly liked how Andromeda handled it. 4-5 big giant open worlds and you still got to travel around in space. But once you landed on a planet, you could lose yourself exploring it for hours. Obviously it wasnt very good exploring but thats what I expected from starfield. there is no reason to explore these planets and worse the IT factor of stumbling into a new quest or new dungeon is completely gone.
Its funny that i also think this game is a 7 because i find myself defending its technical accomplishments but i have just been trashing this game nonstop to my friends in private. im afraid that if i step foot into the OT with my complaints i will get threadbanned instantly. this is a big misstep by bethesda.
P.S No mans Sky was made by 20 people. if they can implement landing on planets and taking off into space, if they can implement flying on planets, if they can implement going into your fucking ship without a loading screen then bethesda with their 500 devs and 8 years of dev time on next gen hardware should be able to as well. i dont mind loading screens, especially when they are just a second long my 7.5 gbps ssd but come on. just do it. put in the extra effort and get it to work, it wouldve gone a long way towards keeping the game feel like a journey instead of this disjointed mess full of loading screens and fast travel.
Well Im disappointed because of the downgrade from the original reveal. I dont care for liars. You can view my posting here. Ive stanned for these guys for years. Ratchet was my top next gen game until Horizon hit despite my concerns about them targeting native 4k. Ive posted dozens of pics of Spiderman's ray traced reflections to show why RT is so important for visual fidelity. But they could be doing much better than this. it's like they didnt even try.Isn't this due to art direction? The first pic is for Entertainment Weekly lol They probably added the rain in after effects to jazz the picture up for the mainstream audience who reads that publication.
I keep saying it but we shouldn't get on to Insomniac of all studios considering their visual fidelity, their engine, their framerate / resolution / RT options, their high quality motion blur and the fact they're the only developer that has released a Remaster, a smaller scale game, one of the few "next gen" impressive early games and very soon another full AAA current gen only game out inside the first three years of PS5's life.
Spider-Man 2 looks really, really good if you're just watching the latest trailer and not pausing it for screenshots and nit-picking the fuck out of it like we do It will look even better by the time it launches because there will have been another three months+ of polish on top of what we saw in the last trailer!
It really does seem like it's their engine tech debt holding them back when it comes to what their original vision seemed to be and the absolute mess of loading screens we got almost a decade later. There is absolutely no reason that the play areas are so tiny, segmented and small from as you say (and let's be honest MS will have flooder outsourced teams and their tech guys in to help get this out for the past year) much more than 500 developers and 7/8 years of dev time. Imagine Rockstar released something like this full of tiny areas and constant loading or hell even Ubisoft... they'd be absolutely roasted online and quite rightly so but Bethesda seem to get a pass for some reason maybe because PC only (and now Xbox) players thinking that they're their very own Bungie or Naughty Dog?I have been defending this game in like 4 threads on gaf, but i agree with this post. I am very disappointed by how disjointed it feels especially for a bethesda game. In the review thread, I said that I dont want this to be No Mans Sky, I just need this to be Skyrim or Fallout in space. The problem is that their overreliance on fast travel and menus and lack of a single coherent world has taken away what made skyrim and fallout so great in the first place. You just cant lose yourself in that world because the world is constantly being changed and left behind.
I honestly liked how Andromeda handled it. 4-5 big giant open worlds and you still got to travel around in space. But once you landed on a planet, you could lose yourself exploring it for hours. Obviously it wasnt very good exploring but thats what I expected from starfield. there is no reason to explore these planets and worse the IT factor of stumbling into a new quest or new dungeon is completely gone.
Its funny that i also think this game is a 7 because i find myself defending its technical accomplishments but i have just been trashing this game nonstop to my friends in private. im afraid that if i step foot into the OT with my complaints i will get threadbanned instantly. this is a big misstep by bethesda.
P.S No mans Sky was made by 20 people. if they can implement landing on planets and taking off into space, if they can implement flying on planets, if they can implement going into your fucking ship without a loading screen then bethesda with their 500 devs and 8 years of dev time on next gen hardware should be able to as well. i dont mind loading screens, especially when they are just a second long my 7.5 gbps ssd but come on. just do it. put in the extra effort and get it to work, it wouldve gone a long way towards keeping the game feel like a journey instead of this disjointed mess full of loading screens and fast travel.
No arguments from me on the visual front. Starfield blew me away. 10/10 and one of the nicest looking current gen games so far on console anyway although I suppose you could add an asterix next to it considering it's targeting 30fps and then dropping down to ~25fps in the large main city and in any area open World area larger than a few rooms glued together, at least in my experienceWell Im disappointed because of the downgrade from the original reveal. I dont care for liars. You can view my posting here. Ive stanned for these guys for years. Ratchet was my top next gen game until Horizon hit despite my concerns about them targeting native 4k. Ive posted dozens of pics of Spiderman's ray traced reflections to show why RT is so important for visual fidelity. But they could be doing much better than this. it's like they didnt even try.
Say what you will about starfield, but its a huge massive improvement over Fallout 4 and Fallout 76. The interiors are mind blowing at times and way better than the best looking games of last gen like TLOU2 and Callisto. Nothing ive seen from spiderman, not even the cutscenes show a noticeable leap over spiderman 1 let alone a generational leap.
If you told me this was from the next naughty dog game, i wouldve believed you but its fucking bethesda and its topping insomniac. as a fan of this studio and sony studios in general, this hurts.
nah, its not you. i didnt 'get' bethesda games until skyrim and that too i didnt play until 2014 on a souped up PC at 60 fps. couldnt imagine playing it on a ps3 running at 20 fps.It really does seem like it's their engine tech debt holding them back when it comes to what their original vision seemed to be and the absolute mess of loading screens we got almost a decade later. There is absolutely no reason that the play areas are so tiny, segmented and small from as you say (and let's be honest MS will have flooder outsourced teams and their tech guys in to help get this out for the past year) much more than 500 developers and 7/8 years of dev time. Imagine Rockstar released something like this full of tiny areas and constant loading or hell even Ubisoft... they'd be absolutely roasted online and quite rightly so but Bethesda seem to get a pass for some reason maybe because PC only (and now Xbox) players thinking that they're their very own Bungie or Naughty Dog?
This isn't really relevant because I'm not a fanboy, I own all platforms and I'm always open to new quality games first and foremost but I do wonder if I just don't get Bethesda games. I tried many, many times to get into Fallout 3, 4 and Skyrim and they never clicked with me because they felt extremely janky in terms of their systems and mechanics. They also performed terribly on PS3/4 and their games always just felt low quality in general compared to the other AAA development teams that get the same sort of worship online. I guess it's a company I just don't "get". A lot of people feel the same way about Nintendo and that's fine but I will say that Nintendo almost always nail the three core pillars - level design, gameplay mechanics and solid performance (usually 60fps on shit hardware) in 80% of their first party games.
that sucks. on pc the lowest it drops is 40-45 fps in big cities and thankfully vrr handles it.No arguments from me on the visual front. Starfield blew me away. 10/10 and one of the nicest looking current gen games so far on console anyway although I suppose you could add an asterix next to it considering it's targeting 30fps and then dropping down to ~25fps in the large main city and in any area open World area larger than a few rooms glued together, at least in my experience
Also if you go back and watch the Spider-Man 2 trailer the rain is definitely in it with Venom in that shot you posted.
The craziest thing about Starfield to me is that this is the company that apparently almost single handily inspired Breath of the Wild. One of the largest Worlds ever made in gaming with absolutely zero loading times and just one giant seamless environment... on a Wii FUCKING U lol. I get Starfield is multiple planets ect but still a Series X is about 75-100x the compute power of a Wii U. Someone seriously screwed the pooch in terms of the planning and / or the engine limitations to require a near constant menu fast travel system the game mainly uses at least during the early campaign.nah, its not you. i didnt 'get' bethesda games until skyrim and that too i didnt play until 2014 on a souped up PC at 60 fps. couldnt imagine playing it on a ps3 running at 20 fps.
hell, even skyrim didnt click with me until i decided to go rouge and skipped doing story quests and went did all the guild quests and armor quests for the next 100 hours. i will have to go back and check my achievements but i maybe did 4 story missions. fallout 4 i only liked because of the weapon and settlement building and vats. again, got into it despite hating the jankiness and underwhelming campaign because the world let me get lost in it, but sadly the planet hopping nature of starfield just pulls me out of the game. I keep playing because the visuals are so astounding but man this is not the game i wanted.
And yeah, i mentioned No Mans Sky because they were only 20 devs. Rockstar and ubisoft would never even dream of having this many loading screen on a last gen game instead of a fancy new ssd game.
that sucks. on pc the lowest it drops is 40-45 fps in big cities and thankfully vrr handles it.
oh yeah, i swung the sword or axe or whatever it was and i knew that instant it wouldnt do. played as a mage and joined the guild almost immediately. way better experience. Fallout 4's VAT system was incredible and their weapon building system was ingenious. sadly, starfield has no magic and no vats and no weapon building. it honestly feels like cod its so basic.The craziest thing about Starfield to me is that this is the company that apparently almost single handily inspired Breath of the Wild. One of the largest Worlds ever made in gaming with absolutely zero loading times and just one giant seamless environment... on a Wii FUCKING U lol. I get Starfield is multiple planets ect but still a Series X is about 75-100x the compute power of a Wii U. Someone seriously screwed the pooch in terms of the planning and / or the engine limitations to require a near constant menu fast travel system the game mainly uses at least during the early campaign.
Glad to hear it's not just me who struggled to get into their games. I remember swinging an axe in Skyrim the first time and thinking it felt like swinging a foam toy at the enemy. The World was obviously vast and beyond anything at the time though so it's reputation is definitely warranted and as I said above it heavily inspired BotW so it will always have my thanks for that.
Woah woah woah… no spoilers but theres magic and weapon customizationoh yeah, i swung the sword or axe or whatever it was and i knew that instant it wouldnt do. played as a mage and joined the guild almost immediately. way better experience. Fallout 4's VAT system was incredible and their weapon building system was ingenious. sadly, starfield has no magic and no vats and no weapon building. it honestly feels like cod its so basic.
oh yeah, i swung the sword or axe or whatever it was and i knew that instant it wouldnt do. played as a mage and joined the guild almost immediately. way better experience. Fallout 4's VAT system was incredible and their weapon building system was ingenious. sadly, starfield has no magic and no vats and no weapon building. it honestly feels like cod its so basic.