Nah i called out rofif for posting bad screenshots of forspoken with terrible draw distance, fog and asset quality. Which one of my screenshots are like that? I have no problem admitting the game got a massive downgrade outdoors where its now covered in fog and poor series s quality geometry and terrain, but credit where credit is due and the interiors look absolutely mad. Musilla posted a gif of Callisto above that looks great, but Starfield interiors just have this insane level of detail you didnt see last gen in even Naughty Dog games. The order is the closest but it doesnt have this lighting.It's just kind of heartbreaking to see him become the very thing he called out chiefdata and rofif for.
Where the hell is this water ?!
This is the best water I've ever seen in real time. flows properly, fills the spaces. If You wait in that first scene, it fills up.
Download in yt vid
Ok sherlock ? so what?That is the UE5 editor.
Looks amazing and trully next gen, but lets wait for launch to be sure no downgrades happened, u know how it is with such games
Just a reminder anyone that doesn't have this in "the big 4" is out to fucking lunch. Im stanning hard for this game.
Ok sherlock ? so what?
There is compiled demo you can download.
Where the hell is this water ?!
This is the best water I've ever seen in real time. flows properly, fills the spaces. If You wait in that first scene, it fills up.
Download in yt vid
there is hope for starfield textures quality to improve dramatically, one of known moders made a preview to his upcoming baby ;'D
there is hope for starfield textures quality to improve dramatically, one of known moders made a preview to his upcoming baby ;'D
You guys see those new Spider-Man 2 open world screenshots? This game continues to blow my mind with how bad it looks. Looks like crysis 2’s New York or worse maybe.
They are phoning it in so hard because normies love Spider-Man and don’t care about graphics at all. I’m telling you guys they’re gimping these PS exclusives now to run on low spec PCs down the line too. The Jim Ryan endeavor has proven to be deleterious
I doubt it's actually 10k. There is probably spawn limit.This is amazing. 10,000 milk cartons.
Toilet paper rolls!
Look at those physics, and that lighting. I dont care if skyrim was doing this 10 years ago, it was definitely not doing it at this level of fidelity.
This is amazing. 10,000 milk cartons.
Toilet paper rolls!
Look at those physics, and that lighting. I dont care if skyrim was doing this 10 years ago, it was definitely not doing it at this level of fidelity.
Not even trying to be snarky or mean, but I genuinely don’t know if this reply is sincere or if you’re fucking with meJust saw it. You kidding me. First these are low res screens, byt more importantly look at the number of different car models and the geometry on the vehicles. Look at the pick up truck and the cargo van. And they're casting RT reflections - cars on right side. this is amazing.
Not even trying to be snarky or mean, but I genuinely don’t know if this reply is sincere or if you’re fucking with me
I don’t really see any great lighting going on in the day time pic brothaLol I'm not kidding. Don't focus on the shitty picture quality; yes it's awful and idk why they released in poor quality. Look at the geometry and reflections/lighting on the cars. Look at the PBR and reddish-pink evening sky light bouncing off of the sculpture sitting atop the walkway.
Lol of course now they handle that shit better, hardware are order of magnitudes more powerful so simple havok with many object on screen doens't make your pc explode, arnold no shit.gif
i have no idea why you people are impressed other than the nice graphic effect because we are so not used to physics in videogames, that gif is not even a thing that happen naturally in the game, it is created artificially with an editor or cheat engine or whatever it is.
this is nextgen stuff, not havok and object persistency that we had 15 years ago (no shit with less fidelity, it was 15 years ago)
I don’t really see any great lighting going on in the day time pic brotha
Yeah i'm not happy with 15 years old tech.lol you will never be happy and they said i have unrealistic expecations for next gen.
I am curious to see what ubisoft manages to do with destruction. I honestly did not expect Ass creed to implement destruction out of all the different studios and franchises, but im glad at least someone is utilizing the CPU this time around. Lets hope ND and other first party studios are thinking along the same lines even if they havent shown their cards yet.
They get a lot of hate, but people forget they are not mocapedNPCs get hate too but some of them look amazing. From era.
“Your” starfield?The screenshots look better than you are making them out to be. Your Starfield looks like ass especially outdoors and I didn’t see one criticism coming Starfield’s way from you. I think you are being a bit disingenuous man. And no I don’t think Spidey 2 looks good at all!
Also I feel like you’re trying to instigate a discourseThe screenshots look better than you are making them out to be. Your Starfield looks like ass especially outdoors and I didn’t see one criticism coming Starfield’s way from you. I think you are being a bit disingenuous man. And no I don’t think Spidey 2 looks good at all!
Nah, that ain’t it, son!Also I feel like you’re trying to instigate a discourse
AlrightNah, that ain’t it, son!
Lol of course now they handle that shit better, hardware are order of magnitudes more powerful so simple havok with many object on screen doens't make your pc explode, arnold no shit.gif
i have no idea why you people are impressed other than the nice graphic effect because we are so not used to physics in videogames, that gif is not even a thing that happen naturally in the game, it is created artificially with an editor or cheat engine or whatever it is.
this is nextgen stuff, not havok and object persistency that we had 15 years ago (no shit with less fidelity, it was 15 years ago)
Where the hell is this water ?!
Its just actual water simulation and not the fake textures and other tricks we've seen in games all gen. this is very CPU heavy so expect 30 fps console games if someone does bother implementing it.
I appreciate ya saying that actually! Rare in online discussionA arkhamguy123 I didn't even see the time square photo... yeah now I understand you better. Bad tone mapping on top of a capture that already includes generous film grain and CA is a recipe for disaster SMH. No worries, we're definitely getting more stuff this coming week.
If "90%" of the game didn't get a downgrade it would be the best looking game? ok.Nah i called out rofif for posting bad screenshots of forspoken with terrible draw distance, fog and asset quality. Which one of my screenshots are like that? I have no problem admitting the game got a massive downgrade outdoors where its now covered in fog and poor series s quality geometry and terrain, but credit where credit is due and the interiors look absolutely mad. Musilla posted a gif of Callisto above that looks great, but Starfield interiors just have this insane level of detail you didnt see last gen in even Naughty Dog games. The order is the closest but it doesnt have this lighting.
Chiefdada is seeing a massive upgrade in spidey2 from Spider-Man 1 when it doesn’t exist. I’m saying Starfield got a massive upgrade over fallout 4 which is true. Do any comparison between their last gen game be it character models or lighting or asset quality, and you will see a massive upgrade where Spiderman literally looks like spiderman DLC.
Actually, the cities or hubworld or whatever you want to call them have also received a major boost over last gen.
Fallout 4:
Starfield:
Besides, im not the only one saying starfield can look amazing indoors. Ive seen a very hard to please gymwolf praise it, even jaded old FeelsLikeIm42 is giving it props. had they not downgraded the open world levels at the very end, this wouldve been the best looking game of the gen.
Maybe it’s 90% but so far in my 15 hours or so I’ve only explored three planets and was sent into an interior section almost immediately upon landing 90% of the time.If "90%" of the game didn't get a downgrade it would be the best looking game? ok.
Interiors look fine, but the game is massively uneven. People are so contradictory. I played yesterday and was underwhelmed by almost everything. And the motion blur is atrocious.
Screenshots from the other thread look way better than what's posted here and yes I agree it looks fantasticI'm really sorry guys but Dada is going to have to be a pain in the ass on this one. I hate that insomniac decided to push out ultra bs quality screenshots with disgusting CA and color transfer but that doesn't take away from the amazing geometry and lighting on these RANDOM cars! That's what's most striking. These are random vehicles with great modeling. And the far off distance! This looks like it was taken from a city street cam.
(*Some of what i posted is straight from the FAQ/docs,
Was watching Midway last night and the big war scenes just made me depressed because we havent seen anything like this 22 years after Medal of Honor Allied Assault's Saving Private Ryan inspired Normandy beach landing, and 20 years after Call of Duty's Enemy At the Gates inspired stalingrad charge. I watched the DF review of Modern Warfare 2 and they have no epic war scene. Instead they had an upside down chase sequence with you hanging upside down from a helicopter shooting at trucks on a highway. A ship setpiece inspired by Uncharted 3 with containers going back and forth in a storm. And an open world sniper level, yay?
Uncharted 2 and 3 had brought us so close to matching Hollywood, but almost 15 years later, it feels like we are decades behind. And I dont mean visuals, just the scale and ambition is completely MIA in games nowadays where devs just want to make copy pasta side quests for 100 hour snoozefest instead of anything even remotely ambitious.
Id rather have PS4 quality visuals if I can get some epic war scenes with hundreds of AI planes or soldiers. It was so disappointing to see FF16 tease big war scenes and then just completely fail to deliver on that scale. I get it. Game development is hard. But games are taking 5-6 years to make nowadays anyway. So instead of wasting 6 years on 200 fetch quests, maybe spend that time working on AI systems that can handle more than 10 enemies on screen at once?
It is downright embarrassing tbh.
Isnt that on PC though?This is amazing. 10,000 milk cartons.
Toilet paper rolls!
Look at those physics, and that lighting. I dont care if skyrim was doing this 10 years ago, it was definitely not doing it at this level of fidelity.
The physics system is the same. My guess is that the Xbox version would have framerate issues but not at 10k. Jackfrsgs did whole video on this. He spawned 10k watermelons thenkept adding potatoes, tomatoes and more watermelons in their thousands until he lost count. With each batch, the framerate tanked. But it took a while.Isnt that on PC though?
Ok i get what your saying about XBX being "able" to handle it but its not like its part of the acutal gameplay. With such a niche adhoc implementation its a borderline tech demo demonstration at best. It doesnt make the game itself anymore next gen.The physics system is the same. My guess is that the Xbox version would have framerate issues but not at 10k. Jackfrsgs did whole video on this. He spawned 10k watermelons thenkept adding potatoes, tomatoes and more watermelons in their thousands until he lost count. With each batch, the framerate tanked. But it took a while.
Hard to say what the xsx cpu can do but it’s definitely over 10k.
Have we seen actual large army "interactive" gameplay yet? The first 360 game had you up againgst armies of 45. I havent seen footage from this that showed you even fighting that much although there is alot of hinting at huge scale fights. Mostly Ive only seen background "swarms" which earlier gens have already rendered done at a distance like this. I am optimistic but just saying they have yet to prove the scale of the fights as far as the footage i have seen.This is why I appreciate Space Marine II so much. It seems to be the only game actually trying to attempt large scale warfare and enemies on screen with fidelity to match.
Everything else is just status quo, pathetic.
It's probably going to be very similar to World War Z.Have we seen actual large army "interactive" gameplay yet? The first 360 game had you up againgst armies of 45. I havent seen footage from this that showed you even fighting that much although there is alot of hinting at huge scale fights. Mostly Ive only seen background "swarms" which earlier gens have already rendered done at a distance like this. I am optimistic but just saying they have yet to prove the scale of the fights as far as the footage i have seen.
Have we seen actual large army "interactive" gameplay yet? The first 360 game had you up againgst armies of 45. I havent seen footage from this that showed you even fighting that much although there is alot of hinting at huge scale fights. Mostly Ive only seen background "swarms" which earlier gens have already rendered done at a distance like this. I am optimistic but just saying they have yet to prove the scale of the fights as far as the footage i have seen.