Realtime GI is what it really needed considering all the bounce light the game focused on. It should really use per pixel RT to get directionality to the bounces too not that ambient point light spawing psuedo RT scam.Same. TLOU2 is doing so much more with its visual design. It just goes to show that just because you are on the same engine, you are not guaranteed the same results. You still need artists to take advantage of it. ND shouldve completely revamped the game's levels because right now they feel like tiny corridor levels. Even the bigger levels like Bill's Town and University simply pale in comparison to the suburbs, the Island, and Seattle day 3 as you explore it with Ellie on a boat. The scale is whats so impressive about TLOU2, and they completely failed to deliver that with Part 1. Yes, TLOU2 has ugly areas, but on the whole its far more consistent.
A good comparison would be RE4 remake. Another remake that stays true to the original level layout most of the time, but they changed just enough to bring it up to last gen standards. It is well behind Demon Souls but Id rank it above TLOU Part 1 when comparing visuals. Just like with TLOU2, it has its ugly looking areas, but again, overall, it had a lot more great looking levels than it didnt. They did a fantastic job relighting most of the areas and adding visual touches to make the visuals pop while ND just kinda did a 1:1 remake and forgot about everything else, and it really makes it feel dated for a last gen game let alone a next gen built from PS5 title.
I think this is a trick that ND missed with the remake. They changed the engine but didnt take advantage of what this engine can do. Too many areas in the game are poorly lit. Especially indoors. They shouldve taken some liberties to touch up the visuals a bit by adding more light sources. Change time of day if you have to, or add lamps, do something. right now it looks flat 90% of the time. Boston, University and the first walk to the hospital look the best because of the lighting conditions, but the rest of the game has this really bad UE3 feel to it.
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