ChiefDada
Member
lol the 1st one is absolutely cgi marketing material.
2nd one looks like a photo mode + better AA.
Bullshot is when you show a game with impossible settings. 2nd image is just that. First image is not real
lol the 1st one is absolutely cgi marketing material.
2nd one looks like a photo mode + better AA.
Bullshot is when you show a game with impossible settings. 2nd image is just that. First image is not real
what?
Lol, y'all keep me young I swear
Nah, to think there are actually people who don’t think The Matrix demo looks gorgeous is crazy. And to think there are people who say we are decades away from reaching photorealism is ever crazier. This gif could easily pass as a real life movie scene. If I show it to a thousand people all one thousand of them will say this is real life.But here is a bigger version of that gif. No shimmering other than 1 building far to the right which is a bug that affects certain type of buildings in the demo. Every other buiulding, lamp post, fire escape ladders are all pristine.
Are you really proud of all that shimmering? So much for draw distance. Nah, that ain't next gen.
vs.
The choice is obvious fellas...
Speaking of bullshots, one game in particular has been irking me as of late; Tekken 8.
Here's what the first trailer (which, to be fair, was stated to be in-engine and not in-game [still quite misleading though]) looked like:
And here's what recent gameplay footage looks like:
Character models look more or less the same, but almost everything else has been downgraded to absolute hell.
It seems like the first trailer was using Lumen or some kind of GI. The actual game seems like it has no GI implementation at all.
what?
Are you telling me this is not a marketing cgi artwork ?!
This is not a bullshot. This is bullshit
Based on the first trailer and what we've seen so far, I'm not even sure the first trailer was in the realm of possibility for them to reach.First trailer is what them aiming for. Sadly they won't able to reach that.
Even Harada said that he still feels the game doesn't look good like he want it to be.
No. That previous shot 100% was not real time dudeTHE MARKETING SHOTS IS HOW THE GAME LOOKS! There is no "cgi artwork" it was real-time on a PS4 Pro as the picture says. You guys are so weird
This gif could easily pass as a real life movie scene.
Cmon man that’s nitpicking. Yes there are those you mentioned but I promise you I didn’t even see those things until you pointed them out to me so imagine a more casual gamer or a non-gamer they will easily think this is a scene from a movie.It looks great, no doubt about it. You're kinda falling for your own hype, though.
There is obvious reflection-flickering in the background and foreground for the entire duration of the .gif. The back-right building and the front-left red car look particularly bad.
Most of the objects on the ground don't have shadows until the camera gets close to them.
The motion blur hides the low-res textures on the buildings, but they still have a long way to go.
The geometry is too perfect and the ground is too flat, which makes everything look like props on a field, instead of an actual world.
There's no breeze, or bugs, or birds, or trash, or dust, or imperfections, anything like that.
Real-time software still has a very long way to go before it can convincingly render life-like graphics.
I see no reason why graphics like in the Matrix Demo won't be common-place within the next few years.
Ya, ppl in denial the demo is even real. It's blowing people's minds that this is reality lol.Nah, to think there are actually people who don’t think The Matrix demo looks gorgeous is crazy. And to think there are people who say we are decades away from reaching photorealism is ever crazier. This gif could easily pass as a real life movie scene. If I show it to a thousand people all one thousand of them will say this is real life.
I am never deleting this demo ever until it gets surpassed graphically!
Cmon man that’s nitpicking. Yes there are those you mentioned but I promise you I didn’t even see those things until you pointed them out to me so imagine a more casual gamer or a non-gamer they will easily think this is a scene from a movie.
Though you are right with your analysis in general we still have a ways to go before we reach proper photorealism but it aint as far off as some people think!
Yessiiiiiir (I know you are being sarcastic )YTeah just 3 more years or so and we will beable to render the latest Avatar movie in real time.
Those same people in denial *cough* Lethal *cough* if you showed them the demo and told them it was a movie they woulda believed you. It’s cool downplaying shit all the time I guess!Ya, ppl in denial the demo is even real. It's blowing people's minds that this is reality lol.
Oh it's far off as I personally think. I would not be surprised at all if videogame companies won't have the man hours to even pull off the quality we've seen in CG films from almost two decades ago.Though you are right with your analysis in general we still have a ways to go before we reach proper photorealism but it aint as far off as some people think!
But that’s the thing in a few years, if a game comes out that looks just a bit better than incredible The Matrix demo then that, to me at least, is photorealism or very close to it. Any game that eclipses The Matrox demo graphically, and we will see that on the PS6, has reached almost photorealistic levels of graphics. Even Tim Sweeney said you need around 40tflops to reach photorealism, a number we should theoretically reach in the next two gens. Why are some people so against this idea? It is like some people don’t want this to happen for whatever reason, they’d rather be right than games reach new, unprecedented levels of graphics, lol.Oh it's far off as I personally think. I would not be surprised at all if videogame companies won't have the man hours to even pull off the quality we've seen in CG films from almost two decades ago.
No this is trolling. Wrong thread. System wars is that way.This is best Graphic?
Remove the next gen infinite and persistent AI system (MassCrowdAI) and you gain 25+ FPS (You can easily hit 60 FPS depending on your GPU)Framerate stability?
Are you being serious right now?RT reflection quality?
Even the pic you posted showcases buildings that are just the next street over looking like cardboard cut out boxes compared to the Matrix where they maintain their 3dness even miles into the horizon.Draw distance?
YTeah just 3 more years or so and we will beable to render the latest Avatar movie in real time.
Lol, are you joking? UE5 is the one using billboards, not SM2
The trees in SM2 how-ever are straight 2d billboards at certain distances.Ok so bring the quote in the thread. They only ever used 2d billboards for non playable areas in the first game so this would be a weird quote from an Insomniac dev. The entire playable area from NY financial district to Harlem had 3d geometry for all buildings.
It’s been there since forever. Some people just like to be buzz kills. I had this last Gen, the gen before kzsf was revealed. People just have no imagination.But that’s the thing in a few years, if a game comes out that looks just a bit better than incredible The Matrix demo then that, to me at least, is photorealism or very close to it. Any game that eclipses The Matrox demo graphically, and we will see that on the PS6, has reached almost photorealistic levels of graphics. Even Tim Sweeney said you need around 40tflops to reach photorealism, a number we should theoretically reach in the next two gens. Why are some people so against this idea? It is like some people don’t want this to happen for whatever reason, they’d rather be right than games reach new, unprecedented levels of graphics, lol.
Lol alloush you don't think I want them graphics too? I'm just being realistic. Listen, I'm the biggest Epic Games fan in this thread, and for me personally I still see all the same Unreal Engine tricks in that demo; Once I take that demo outside of the context of videogames...it's far off.But that’s the thing in a few years, if a game comes out that looks just a bit better than incredible The Matrix demo then that, to me at least, is photorealism or very close to it. Any game that eclipses The Matrox demo graphically, and we will see that on the PS6, has reached almost photorealistic levels of graphics. Even Tim Sweeney said you need around 40tflops to reach photorealism, a number we should theoretically reach in the next two gens. Why are some people so against this idea? It is like some people don’t want this to happen for whatever reason, they’d rather be right than games reach new, unprecedented levels of graphics, lol.
Oh you do, I was referring to the other negative nancies, lol!Lol alloush you don't think I want them graphics too? I'm just being realistic. Listen, I'm the biggest Epic Games fan in this thread, and for me personally I still see all the same Unreal Engine tricks in that demo; Once I take that demo outside of the context of videogames...it's far off.
Actually it’s a playable area and there are 3d models. I once glitched into the sea and was able to drive all the way to the other side of the river into those buildings and they are properly modeled. There are no streets, just a bunch of buildings connected by alleyways. But it’s still a 3d space.Those are not billboards, those are 3d model buildings with millions of triangles (349,134 * how many of them are scattered in the area). But that's more triangles than SM2 playable area most-likely . And that's a none-playable area for the Matrix.
The trees in SM2 how-ever are straight 2d billboards at certain distances.
You can see it clearly in the story trailer.
You will never see billboards in Epic Games work, even going back to the original Gears of War on the Xbox 360. Even for distance objects Epic Games typically will use orthogonal meshes.Actually it’s a playable area and there are 3d models. I once glitched into the sea and was able to drive all the way to the other side of the river into those buildings and they are properly modeled. There are no streets, just a bunch of buildings connected by alleyways. But it’s still a 3d space.
I recorded it but i don’t know if i ever uploaded it.
Even the pic you posted showcases buildings that are just the next street over looking like cardboard cut out boxes compared to the Matrix where they maintain their 3dness even miles into the horizon.
Those are not billboards, those are 3d model buildings with millions of triangles (349,134 * how many of them are scattered in the area). But that's more triangles than SM2 playable area most-likely . And that's a none-playable area for the Matrix.
The trees in SM2 how-ever are straight 2d billboards at certain distances.
You can see it clearly in the story trailer.
Nah most of the 3d geometry are LOD'ed out. Which is why it looks like wallpaper. Aka look at the perched pictures that Slimy has posted repeatedly.Lol what!? I don't really care what you think they look like but those are 3d geometric structures full stop. But you should still get your eyes checked.
Lol dude you should really check to make sure your statement are true before making posts.Jesus Christ dude the section I circled are 2d billboards, they are not made up of millions of triangles! And this is fine. Many games before the Matrix have used them for the same purpose. No one would expect them to be anything more because it is a demo and that is not the area they designed to be showcased. Like, are you serious right now??. What you're arguing here is akin to whether the earth is flat. It's not even a subjective topic lol.
Which is why I told you not to foolishly judge the story trailer as a finished product
Imagine having to place Gears of War cover links for all those meshes using the Unreal Editor workflow from like '07; Don't forget about them sandbags.Nah most of the 3d geometry are LOD'ed out. Which is why it looks like wallpaper. Aka look at the perched pictures that Slimy has posted repeatedly.
Lol dude you should really check to make sure your statement are true before making posts.
I understand posting wrong information with no expectation of being corrected works great in other threads.
But this is the area you circled which i flew to using the editor camera. This is just one set of merged models in that areas. And if you would glance at nanite triangles, you would see that its 349,134k. Just like i previously stated. You know how i knew? I actually checked before i made my initial post.
There are dozens of these models. Hence the background building area you circled which are all around the city consist of millions of triangles and most importantly. They are 3d buildings and not 2d billboard cut out like the trees in SM2.
Its also in the final trailers.
Exactly.Nah, to think there are actually people who don’t think The Matrix demo looks gorgeous is crazy. And to think there are people who say we are decades away from reaching photorealism is ever crazier. This gif could easily pass as a real life movie scene. If I show it to a thousand people all one thousand of them will say this is real life.
I am never deleting this demo ever until it gets surpassed graphically!
CGI from 2000? for sure, still nothing coming anywhere close to the CGI we we've been getting in the last 10+ years. Best we got on Console is maybe the Matrix demo and even on a 4090 it can't be up to the level of CGI specifically trying to look like games.
.
The problem is for every one of us there's 3 BlahBlahChiefs out there on internet hyping up these mid tier level visuals, hence why we aren't seeing change in approach. One doesn't have to look far, on this very sub Spiderman threads are full of people gashing over these cross gen looking games. Nothing is gonna change when things are this way, especially when you have the likes of John from Digital Foundry joining in and waxing lyricals about some of theese mediocre looking games. I remember him being one of the reasonable ones back in the day, but the mob has slowly bullied him and the rest of DF into being less critical and being more positive (just for the sake of it). It's a sad state of affairs.
CP looks awesome but Dog town looks like Dog water. I don't have a huge desire to roam that area.
nah, these are ps5 screens and they look decent, but not quite there. Lighting and asset quality are a bit behind starfield. the pro version is even worse. Great looking game though.
Amazing, but i'm tired of these demos. Where real games with those graphic?UE5 is amazing.
Thats a shame. Almost every interior i go into is immaculately detailed and lit. I am keeping the hazy filters on unlike other PC gamers because I feel like it gives the lighting a volumetric effect, and preserves the original artist intent.I think Callisto's lighting is great. They pull off the look of RT gi except it's baked. That's a tough call between Starfield and Callisto since Starfields lighting us dynamic. One thing I'll say is on Series X Starfields interiors look whack, totally washed out and lacking AO which is why I was so confused to hear the complete opposite from you. Outdoor lighting looks beautiful though.
Amazing, but i'm tired of these demos. Where real games with those graphic?
Just pulled up the city sample and those distant buildings dont look like 2d to me. i wasnt able to glitch into them but even from afar they look 2d.Nah most of the 3d geometry are LOD'ed out. Which is why it looks like wallpaper. Aka look at the perched pictures that Slimy has posted repeatedly.
Lol dude you should really check to make sure your statement are true before making posts.
I understand posting wrong information with no expectation of being corrected works great in other threads.
But this is the area you circled which i flew to using the editor camera. This is just one set of merged models in that areas. And if you would glance at nanite triangles, you would see that its 349,134k. Just like i previously stated. You know how i knew? I actually checked before i made my initial post.
There are dozens of these models. Hence the background building area you circled which are all around the city consist of millions of triangles and most importantly. They are 3d buildings and not 2d billboard cut out like the trees in SM2.
Its also in the final trailers.
Honestly, chiefdada has gotten pretty much everything wrong here.
I dont even know why he feels compelled to shit on the matrix.
i literally conceded that spiderman 2 looks good just yesterday
its practically blasphemy to shit on the matrix demo in this thread lol.
Inmortals got an update recently that makes it run at 960p instead of 720p. Dev on reddit said that they could do even better.So far few games that used it requires a 4090 to run games at 1440P 60fps and on console it is 720P 60fps. Even those games are uneven visually.
One of the unfortunate, embarrassing truths about this thread.
Not really. It has its fair share of haters, inexplicably!its practically blasphemy to shit on the matrix demo in this thread lol.
???Oh they are, in this thread even, some well known names too. maybe you weren't here for it but somehow saying we aren't reaching avatar level was laughed at.Avatar is top tier, no one is saying we can match that specific level
I will indeed say we have surpassed the original toystory in some aspectsbut can they broadly reach the realm of lesser quality CG this gen? Damn right and we already have.
I'm sure people will tell me that we have, people told me that the matrix demo did, I will continue to laugh at those people.Go see the Lions Unity demo. You posted the TLOU2 cinematic trailer released a few years ago. If you think a PS5 Pro with dedicated RT intersect and traversal on top of extra gpu grunt won't reach that general level of fidelity