Definitely have to agree. At times this game looks very next gen, and then other times it looks terrible for what is a ps5 only title. The character models specifically are very last gen when out of the suits. The suits all look very good.I just don't understand why the graphics are so uneven. I just find it hard to believe that Insomniac looked at this game and thought, "Job done, this looks great."I don't recall playing more graphically uneven game. These 2 shots are like few gameplay minutes apart.
Night shot from WTC
Game looks nothing like this heavily edited, heavily compressed Twitter video. Don't post bullshit, post your own screenshots / videos.
I'm glad you were able to find out for yourself. Carry on enjoying SM2!
Maybe the lighting no being ray traced is causing the uneven look on top of secondary character not being as detailed.Definitely have to agree. At times this game looks very next gen, and then other times it looks terrible for what is a ps5 only title. The character models specifically are very last gen when out of the suits. The suits all look very good.I just don't understand why the graphics are so uneven. I just find it hard to believe that Insomniac looked at this game and thought, "Job done, this looks great."
Maybe human character models just aren't their bag, and their more suited to cartoony characters like Ratchet.
I can't wait to see Naughty Dogs first built for the ps5 game. It's going to be insane, and will most definitely put Spider-man 2 to shame.
You clearly don't understand what I've meant with my post. His videos are cut, edited, compressed and don't represent the game's visuals or gameplay.
Post more of your own stuff.
I mean you really are reaching to downplay by any means necessary at this point.
Yh it looks great. I checked out both Arkham knight and horizon before making that post. Spider-Man looks better to me. You guys see big waves and immediately cum all over your screen. The water shading and reflections in Spider-Man are way better than horizon, Arkham and sea of thieves.You forgot the /s at the end of the post.
This is arkham knight.
Without even calling out hfw or tlou2 or other stuff.
Damn, maybe it's a bit better when you play the game, I mean, the unevenness of the game doesn't strike you that much, I don't know, because from the screens it's just jarring.Night time looks hands down the best and if they'd be smart, they would start off the game at night.
I like how light from the moon is highlighting the leaves here.
You know what this game is missing? A dynamic time of day. It would make digital sight-seeing / photography soooo much better.
Edit: and returning the 'most uneven game ever made' theme, a few seconds later and it looks like this:
It sucks how a majority of buildings dont even look lit from below.Night shot from WTC
Don't know about the dynamic TOD, with fixed in theory it's easier, no? As things are baked.
Evening looks good though. Should be glad you're not in daytime.Nooooooooooo! I did a main mission (if you can call it a mission, it was one big cut-scene) and not my game is back to piss filter time of day. I want to go back to night time!!!
Evening looks good though. Should be glad you're not in daytime.
Looks like fucking Deus ex human revolutionNooooooooooo! I did a main mission (if you can call it a mission, it was one big cut-scene) and not my game is back to piss filter time of day. I want to go back to night time!!!
Looks like fucking Deus ex human revolution
I think i'm at mission right before this.This is actually early morning (Peter just woke up). I know, it doesn't look like it + sun is high up in the sky but whatever.
I just played the junkiest section so far. It involved yet another bicycle ride and a photo op. I won't post pics of bugs that I've encountered there, instead, here's a young Peter and completely acceptable NPC that you need to save:
This is actually early morning (Peter just woke up). I know, it doesn't look like it + sun is high up in the sky but whatever.
I just played the junkiest section so far. It involved yet another bicycle ride and a photo op. I won't post pics of bugs that I've encountered there, instead, here's a young Peter and completely acceptable NPC that you need to save:
Yep. Arkham Knight has some of the best water in video games. AK has some of the best everything, graphics wise, to this day imo. It’s insane how good it looks.
That looks like two 6 pins, I'm assuming that card isn't particularly powerful.I wonder, what card the artist used as an inspiration to render this:
GymWolf you mentioned yesterday that some snowflake was crying after completing a side-mission.
...
I think I just finished that mission (no spoilers! ), and if I'm not mistaken then... hahahah ahah ahhahaha hahahaha!!!
Wait for the RTX remaster.OK, I’m installing this tomorrow. I only played it on PS4 back in the day.
This is actually early morning (Peter just woke up). I know, it doesn't look like it + sun is high up in the sky but whatever.
I just played the junkiest section so far. It involved yet another bicycle ride and a photo op. I won't post pics of bugs that I've encountered there, instead, here's a young Peter and completely acceptable NPC that you need to save:
Oh yeah, maxed out, Arkham Knight looks absolutely ridiculous. Even when it released on console, it felt like an “end of the generation” game that somehow got released early.OK, I’m installing this tomorrow. I only played it on PS4 back in the day.
That same company (in name only) is giving you King Shark.........instead of Superman.Oh yeah, maxed out, Arkham Knight looks absolutely ridiculous. Even when it released on console, it felt like an “end of the generation” game that somehow got released early.
Yeah and SM2 is not even close. Having blurred RT reflection of buildings has no barring on the look or "rendering" of water as most of the reflection on the water is coming from the sky and light.
Its not even close, SM2 water rendering is hideous compared to SOT.
There's so many things that goes into water rendering to make it look good and blurred RT reflection of environment (buildings) is not even on the list.
For example light and color transmission. Water Transparency. Light scattering that creates sparkles.
Caustics, water foam, light surface bounce, fog light scattering in water, water/underwater blur transition, self-shadowing, light reflections, realistic water detail, water effects (splashes, waves, foam), etc.
I posted this before and it makes more point. No RT is involved in this shot and yet its water rendering I have ever seen in a game engine.
I'll keep saying it: Mary-Jane Watson looks like a 30-something year old mom, Peter Parker looks half her age, and looks like he could be slightly younger than Miles Morales, and Harry Osbourne, Harry fuckin' Osbourne, looks more Pete than Pete.
It's doubly wrong when you know that there was an older-more manly, mature-lookin' Pete from the first game, the PS4 non-remastered/un-remastered version. I will not stop complaining about it. And as far as Mary goes, I don't even mind her face, but I hate the absolute PlayStation 4-ness of it.
It just looks....pre-2020-ish. There are PS4 games that have better-looking characters than her. Y'all know the usual suspects.
I honestly have no idea what went wrong with the character models. They seem incomplete to me. MJ looks fine in some shots. Atrocious in others. And mostly unfinished. Like its something some hero lighting or shadows. Peter's lip syncing is off in many scenes. Harry looks really good which makes no sense because hes not the main character. The hair rendering is excellent in both cutscenes and gameplay, but MJ's hair doesnt always look great. Other character's red hair looks phenomenal in her only scene while MJ's hair in first scene is all over the place.Watching the Spiderman 2 media just made me realize how disappointing digital foundries' technical reviews have become. John has basically completely stopped objectively reviewing high-tier aaa games in fear of offending the devs. He basically never goes over any of the technical deficiencies and weaknesses of the technical makeup and only gushes over the strong points presenting almost every aaa release as if its a technical masterpiece. It was the same scenario with the Starfield technical review as well.
DF technical reviews used to be far more critical during the ps3/360 era and had much more depth.
Regarding Spiderman 2, Im sadly quite underwhelmed. Its traversal is no doubt very impressive but in terms of fidelity, the ps4 roots of the engine definitely show up. The biggest surprise is just how inconsitent the visuals are it looks good in certain areas and falls off a cliff within minutes, the original game was much more consistent in terms of visuals and they somehow managed to make the character models worse than the last game..
What went wrong? It’s really not that complex. It’s (generously) a ~2018-2020 PS4 game with PS5 traversal/travel speed. Simple. Okay and maybe they took the traffic+NPC density setting from medium to very high and called it a day. But yeah that’s it basically.I honestly have no idea what went wrong with the character models. They seem incomplete to me. MJ looks fine in some shots. Atrocious in others. And mostly unfinished. Like its something some hero lighting or shadows. Peter's lip syncing is off in many scenes. Harry looks really good which makes no sense because hes not the main character. The hair rendering is excellent in both cutscenes and gameplay, but MJ's hair doesnt always look great. Other character's red hair looks phenomenal in her only scene while MJ's hair in first scene is all over the place.
I think the lack of an upgrade in their skin shading and building assets is doing a disservice to all the hard work put in else where. Im honestly very impressed by the street level detail. the traffic is dense. there are hundreds of pedestrians doing their own thing. this is by the most lived in city ive ever seen. it shits on cyberpunk in that regard. im sure gta6 will shit on spiderman 2, but i find myself simply walking around even queens because it feels so alive. Another massive upgrade is in the lighting which again is held back by last gen asset quality. its like putting lipstick on a stick. thats the reason why the game looks so uneven, they forgot to upgrade their asset quality.
DF has done good work with RE4, Star Wars, TLOU and several other games this year. Especially the PC versions. But they went out of their way to treat starfield, forza and now spiderman 2 with kids gloves. forza and spiderman 2 are getting dev interviews on DF so that explains something, but starfield? dude you can talk about downgrades.
I care about this because their harsh reviews of RE4 demos, star wars, and tlou's pc ports resulted in those games fixing their issues. and most of them in a relatively quick manner. devs have admitted to talking about watching these reviews like a hawk so they dont listen to DF. Or at least are aware of the potential fallbacks of half a million people watching a scathing review.
Nah they did that for Miles and the PS5 remastered. Way higher traffic density and pedestrian count compared to the PS4 versions. This is just on another level. Its a true next gen leap in that regard.Simple. Okay and maybe they took the traffic+NPC density setting from medium to very high and called it a day. But yeah that’s it basically.
I’d challenge the water rendering as “next Gen”Nah they did that for Miles and the PS5 remastered. Way higher traffic density and pedestrian count compared to the PS4 versions. This is just on another level. Its a true next gen leap in that regard.
The lighting is also a massive leap. Generational? Maybe not, but massive. Horizon 1 to Horizon 2 level leap. You have next gen hair, next gen water rendering and of course the new traversal stuff which is all very new and very impressive. its clear that they didnt just turn sliders but went in and changed everything from the ground up for the things they did improve.
they just left the buildings and asset quality the same and its come back to bite them in the ass.
Its cause there using the bare minimum of alpha for the effects. Only for the silhouettes with no layering of semi transparent layers. 2 gens outdated.Effects could use some more work.
Man, spider man’s graphics improve quite a bit at other times of day besides full daytime.
Yep, we are in for a treat with GTA VI i'm sure.Not sure how accurate this is but this website is saying that gta6 will be a massive step up from rdr2. Expect water simulations, vehicle deformation , weather among other upgrades designed to make the game the best ever.
GTA 6: improvements brought by the new version of the RAGE
What improvements and new features will players enjoy in GTA 6? Rockstar Mag' shares its exclusive information with you!www.rockstarmag.fr
Yep, we are in for a treat with GTA VI i'm sure.
We are so close to an official trailer i feel, it's amazing..Once the trailer drops, this thread will absolutely explode.